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Thread: Magnar's Modding Video Tutorials - Decode PFM tables (11/08/17)

  1. #21

    Default Re: Magnar's Video Tutorials

    Quote Originally Posted by Lemonater47 View Post
    With the hel
    Accidentally pushed the post quick reply button. Why is there no edit button.

    Anyway I was saying that these tutorials helped me to make this unit mod. http://steamcommunity.com/sharedfile...53&searchtext=

    All I need now is a tutorial to help me make mercenary units and how to make custom unit cards. By editing the existing cards and making sure those cards colours change with the faction.

  2. #22
    Magnar's Avatar Artifex
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    Default Re: Magnar's Video Tutorials

    Ill record the custom unit card tutorial tomorrow.

    mercenaries will be later as more foundations are required before getting to them

  3. #23

    Default Re: Magnar's Video Tutorials

    Quote Originally Posted by Magnar View Post
    Ill record the custom unit card tutorial tomorrow.
    Great! i was hoping you to release something on unit cards since my mods lack from custom cards

  4. #24
    TuranianGhazi's Avatar Biarchus
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    Default Re: Magnar's Video Tutorials

    Awesome! This is a Godsend!

    Exactly what I needed to brush up on my old and probably outdated PFM modding workflow to utilize the new Assembly Kit (albeit in its BETA form). Your video tutorials along with Mitch's guide here should get me acquainted just fine, I hope.

    Mitch's guide explaining the new workflow (almost a reverse of PFM workflow): http://www.twcenter.net/forums/showt...mbly-Kit-Guide
    In his words: "With the PFM you usually select what files are going in your pack, then you edit them, save pack. With the Assembly Kit you edit the files you need to in TWeak, then in BOB you select the files to go into your pack."

    I plan updates for my Nomadic Tribes Expansion mod, so mastering the new Rome 2 Assembly Kit-driven modding processing pipeline is going to be essential.

    Thank you sincerely, good sir! And please keep it up!

    On a side note, may I PM you about a Bactrian (double-humped) camel model I'll be working on?

    Best regards,
    TG
    Last edited by TuranianGhazi; March 27, 2014 at 01:01 AM.




  5. #25
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    Default Re: Magnar's Video Tutorials

    Yes PM away.

    Just remember, if you make your unit mod in assembly kit, then you should open it after with PFM and change the table names and remove the vanilla data to make it compatible with other mods (A big reason to use PFM over Assembly Kit).

  6. #26

    Default Re: Magnar's Video Tutorials

    Hi, someone knows how to update mods to the new mod manager? I tested my "outdated mods" and they work but i want them to be fully compatible.

    By the way i'm using pfm.

  7. #27
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    Default Re: Magnar's Video Tutorials

    just re upload your mods if they are working.

  8. #28

    Default Re: Magnar's Video Tutorials

    Ty man, i'll do that

  9. #29
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    Default Re: Magnar's Video Tutorials

    Episode 14 released

  10. #30
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    Default Re: Magnar's Video Tutorials

    Episode 16 released

  11. #31
    Hetairos's Avatar Roma Surrectum II
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    Default Re: Magnar's Video Tutorials

    Hey awesome work, i will look into the tutorials myself and try to learn as much as possible!

  12. #32

    Default Re: Magnar's Video Tutorials

    What do I do if your video 4 is'nt working for me...I just got the shcema updated and all of a sudden they updated the game so nothing works again. Do I have to wait for new schema update before I can do your vid 4 mod?

  13. #33
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    Default Re: Magnar's Video Tutorials - Ep16 - Unit Cards (3/4/14)

    yes you will need to update your schema

    but you should be able to access all the necessary tables in that episode without the updated schema.

    But for other tables you will need the new schema.

  14. #34

    Default Re: Magnar's Video Tutorials - Ep16 - Unit Cards (3/4/14)

    I think this has been requested before on one of your videos but could you cover issues with custom skins not working (I've got invisible units but just the banner carrier and the officer being visible). Also keep up the good work

  15. #35
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    Default Re: Magnar's Video Tutorials - Ep16 - Unit Cards (3/4/14)

    Its due to a typo somewhere. The variant mesh doesnt match whats in the DB.

    Once I've covered all the aspects of unit creation I'll do a tutorial on the main mistakes people make how to identify which one you've made and how to fix it.

    There are 3 or 4 very common ones and the invisible units one is one of those 3 or 4.

  16. #36

    Default Re: Magnar's Video Tutorials - Ep16 - Unit Cards (3/4/14)

    well I went ahead and added some changes to the building_levels_tables to your vid 4 mod and they didn't show up in game either? Does this mean changes were made to both of these files in the games update?

  17. #37
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    Default Re: Magnar's Video Tutorials - Ep16 - Unit Cards (3/4/14)

    depends how you added the tables. did they have custom table names?

  18. #38

    Default Re: Magnar's Video Tutorials - Ep16 - Unit Cards (3/4/14)

    yes I used building_levels_test and campaign_variables_test...

  19. #39
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    Default Re: Magnar's Video Tutorials - Ep16 - Unit Cards (3/4/14)

    ah you edited building levels, could be a number of things then. Ive not got to how to add custom buildings yet.

    But to narrow your problem down delete those tables and see if it works. if it does, you know the prob is with one of them. then try with only 1 of those tables and if it works you know the prob is with the other

  20. #40

    Default Re: Magnar's Video Tutorials - Ep16 - Unit Cards (3/4/14)

    i've unchecked the radious mod which is where I took my files from and the game had the money change and nothing for the buildings. I'll try some more changes like you've said, does this mean changes in radious mod are unlikely or undoable???

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