Page 4 of 6 FirstFirst 123456 LastLast
Results 61 to 80 of 101

Thread: Kingdoms, Empires and Republics | Released Beta2.7 -- 9/3/14

  1. #61

    Default Re: Kingdoms, Empires and Republics | Released Beta2.1 -- 6/14/14

    hmmm does the campaign work if you disable this mod?'

    I just had a messup with the bugfix compilation's descr_names files and getting similar errors but it shouldnt have to do with this particular submod

  2. #62
    SMoVader's Avatar Civis
    Join Date
    Feb 2008
    Location
    Wales, U.K
    Posts
    162

    Default Re: Kingdoms, Empires and Republics | Released Beta2.1 -- 6/14/14

    Same problem :/
    RSIII player

  3. #63

    Default Re: Kingdoms, Empires and Republics | Released Beta2.1 -- 6/14/14

    Well then is not this mod's fault, btw which RLC version are you using?
    I suspect you have the old RLC, check this LINK

    You'll probably need to reapply the Bugfix Compilation though, as old RLC overwrited descr_names.txt

  4. #64
    SMoVader's Avatar Civis
    Join Date
    Feb 2008
    Location
    Wales, U.K
    Posts
    162

    Default Re: Kingdoms, Empires and Republics | Released Beta2.1 -- 6/14/14

    Thanks for your help I think I do have the old RLC, so that should do the trick.
    RSIII player

  5. #65

  6. #66
    Libertus
    Join Date
    Aug 2010
    Location
    Chicago
    Posts
    85

    Default Re: Kingdoms, Empires and Republics | Released Beta2.1 -- 6/14/14

    How prevalent are the civil wars? I've seen offends the nobility notification a few times but in all my years of playing i've yet to see a civil war....

  7. #67

    Default Re: Kingdoms, Empires and Republics | Released Beta2.1 -- 6/14/14

    Well civil wars like those in Medieval1 were you chose a side wont happen here...What we have is a set of traits that lowers the loyalty of generals making them more prone to turn rebel, others will just sit in a settlement and ignore your commands and some settlements will suffer from turmoil increasing chances of riots.

    The bigger the empire (starting from 5 settlements i think) the more likely is to suffer from it...also ATM republic factions are not affected.

  8. #68

    Default Re: Kingdoms, Empires and Republics | Released Beta2.1 -- 6/14/14

    Hey Melo I am playing a test campaign as England to test the new VivalaRebellion triggers for TO and CS emergence and I think I've run into a CTD related to Civil Unrest. I ran into it a couple of turns ago, reloaded my save, got past the turn played an extra turn and then CTD again. My King was 74 yrs old the first CTD and now 76 which leads me to believe the problem is him dying and causing civil unrest. 2 logs are in spoilers
    Spoiler Alert, click show to read: 
    :46:21.007 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_Outside_NotMoved> fired19:46:21.007 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    19:46:21.008 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    19:46:21.008 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    19:46:21.008 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    19:46:21.008 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    19:46:21.008 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    19:46:21.009 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    19:46:21.009 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    19:46:21.009 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    19:46:21.010 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    19:46:21.010 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    19:46:21.010 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    19:46:21.010 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    19:46:21.010 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    19:46:21.010 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    19:46:21.011 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    19:46:21.011 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    19:46:21.011 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    19:46:21.011 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    19:46:21.011 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    19:46:21.011 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    19:46:21.012 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_Outside_NotMoved> fired
    19:46:21.012 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    19:46:21.012 [game.script.trigger] [trace] Trigger <seeress_trigger> fired
    19:46:21.012 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    19:46:21.012 [game.script.trigger] [trace] Trigger <MerchantLocalMerchant_remove> fired
    19:46:21.013 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    19:46:21.013 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    19:46:21.013 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    19:46:21.013 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    19:46:21.014 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    19:46:21.014 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    19:46:21.014 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    19:46:21.014 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    19:46:21.014 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    19:46:21.014 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    19:46:21.014 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    19:46:21.015 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    19:46:21.015 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    19:46:21.015 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    19:46:21.015 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    19:46:21.015 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    19:46:21.016 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    19:46:21.016 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    19:46:21.016 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    19:46:21.016 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    19:46:21.017 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    19:46:21.017 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    19:46:21.017 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    19:46:21.017 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    19:46:21.017 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    19:46:21.017 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    19:46:21.018 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    19:46:21.018 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    19:46:21.018 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    19:46:21.018 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    19:46:21.018 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    19:46:21.018 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    19:46:21.019 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    19:46:21.019 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    19:46:21.020 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    19:46:21.020 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    19:46:21.101 [system.io] [info] exists: missing mods/SS6.3/data/ui/captain banners/dead/captain_card_slave.tga
    19:46:21.120 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
    19:46:21.120 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
    19:46:23.060 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.





    Spoiler Alert, click show to read: 
    07:41:11.648 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired07:41:11.648 [game.script.trigger] [trace] Trigger <seeress_trigger> fired
    07:41:11.649 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.649 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    07:41:11.649 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    07:41:11.649 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    07:41:11.649 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_Outside_NotMoved> fired
    07:41:11.649 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    07:41:11.649 [game.script.trigger] [trace] Trigger <seeress_trigger> fired
    07:41:11.650 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.650 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    07:41:11.650 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    07:41:11.650 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    07:41:11.650 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_Outside_NotMoved> fired
    07:41:11.650 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    07:41:11.651 [game.script.trigger] [trace] Trigger <seeress_trigger> fired
    07:41:11.651 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.651 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    07:41:11.651 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    07:41:11.651 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    07:41:11.651 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_Outside_NotMoved> fired
    07:41:11.651 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    07:41:11.651 [game.script.trigger] [trace] Trigger <seeress_trigger> fired
    07:41:11.652 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.652 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    07:41:11.653 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    07:41:11.653 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    07:41:11.653 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.653 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    07:41:11.653 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    07:41:11.653 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    07:41:11.654 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.654 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    07:41:11.654 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    07:41:11.654 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    07:41:11.654 [game.script.trigger] [trace] Trigger <AINaturalHealthDecline> fired
    07:41:11.655 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General1> fired
    07:41:11.655 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Remove_IfMoved> fired
    07:41:11.655 [game.script.trigger] [trace] Trigger <AINaturalHealthDecline> fired
    07:41:11.655 [game.script.trigger] [trace] Trigger <selfperpetuating2> fired
    07:41:11.656 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.656 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.657 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.657 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_Outside_NotMoved> fired
    07:41:11.657 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    07:41:11.657 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    07:41:11.657 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.657 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_Outside_NotMoved> fired
    07:41:11.657 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    07:41:11.658 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.658 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_Outside_NotMoved> fired
    07:41:11.658 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    07:41:11.658 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.658 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_Outside_NotMoved> fired
    07:41:11.658 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    07:41:11.659 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.659 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    07:41:11.659 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    07:41:11.659 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    07:41:11.660 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.660 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    07:41:11.660 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    07:41:11.660 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    07:41:11.660 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.661 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    07:41:11.661 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    07:41:11.661 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    07:41:11.661 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.661 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    07:41:11.661 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    07:41:11.661 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    07:41:11.662 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.662 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    07:41:11.662 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    07:41:11.662 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    07:41:11.662 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_Outside_NotMoved> fired
    07:41:11.662 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    07:41:11.662 [game.script.trigger] [trace] Trigger <seeress_trigger> fired
    07:41:11.663 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.663 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    07:41:11.663 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    07:41:11.663 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    07:41:11.663 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.663 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    07:41:11.664 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    07:41:11.664 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    07:41:11.664 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.664 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    07:41:11.664 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    07:41:11.664 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    07:41:11.665 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.665 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    07:41:11.665 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    07:41:11.665 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    07:41:11.665 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_Outside_NotMoved> fired
    07:41:11.665 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    07:41:11.665 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    07:41:11.665 [game.script.trigger] [trace] Trigger <seeress_trigger> fired
    07:41:11.666 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.666 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    07:41:11.666 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    07:41:11.666 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    07:41:11.667 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.667 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    07:41:11.667 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    07:41:11.667 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    07:41:11.667 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_Outside_NotMoved> fired
    07:41:11.667 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    07:41:11.667 [game.script.trigger] [trace] Trigger <seeress_trigger> fired
    07:41:11.668 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.668 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    07:41:11.668 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    07:41:11.668 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    07:41:11.668 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_Outside_NotMoved> fired
    07:41:11.668 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    07:41:11.668 [game.script.trigger] [trace] Trigger <seeress_trigger> fired
    07:41:11.668 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.669 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    07:41:11.669 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    07:41:11.669 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    07:41:11.669 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    07:41:11.669 [game.script.trigger] [trace] Trigger <Civil_War_Loyal_General2> fired
    07:41:11.669 [game.script.trigger] [trace] Trigger <Civil_War_Rebel_General1> fired
    07:41:11.669 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    07:41:11.681 [system.io] [info] exists: missing mods/SS6.3/data/ui/captain banners/dead/captain_card_slave.tga
    07:41:11.707 [system.io] [info] exists: missing mods/SS6.3/data/ui/captain banners/dead/captain_card_slave.tga
    07:41:11.728 [bink] [debug] [data/fmv/faction/minor_win.bik]Pause on
    07:41:11.728 [bink] [debug] [data/fmv/faction/minor_win.bik]Pause on
    07:41:13.691 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    Since missing mods/SS6.3/data/ui/captain banners/dead/captain_card_slave.tga didn't exist in vanilla SS I'm assuming it has something to do with your mods (I have Bugfix + Regional Knights + Viva + KER all recent versions)

  9. #69

    Default Re: Kingdoms, Empires and Republics | Released Beta2.1 -- 6/14/14

    nah, those tga get loaded from vanilla if not present in SS folder
    It's probably a bugged trait, try using console command "disable_vnvs" before your FL dies again and if no crash occurs then yes it's a trait, if not...then is probably some bad script.

    let me know

  10. #70

    Default Re: Kingdoms, Empires and Republics | Released Beta2.1 -- 6/14/14

    I did as you suggested and my FL died without CTD

  11. #71

    Default Re: Kingdoms, Empires and Republics | Released Beta2.1 -- 6/14/14

    can you get a screenshot or a list of the faction heir traits? that might help to narrow the list of possible KER traits causing the CTD

  12. #72

    Default Re: Kingdoms, Empires and Republics | Released Beta2.7 -- 9/3/14

    UPDATE BETA 2.7

    I've neglected this submod for too long xD, while I had updated the OP info about incoming changes never uploaded the thing
    There were some huge mistakes in previous released version causing many CTDs, mainly due to missing entries about Lithuanian leader death and civil war historic events ID in lower case (the engine require them to be written all in upper case).
    I think I fixed them all, also updated the scripts with some gsthoed suggestions so the submod should run smoother now as well as much more stable

    EDIT:
    DOWNLOAD

    OP updated as well

  13. #73

    Default Re: Kingdoms, Empires and Republics | Released Beta2.7 -- 9/3/14

    Hi,

    I really like this mod, but when I tried installing the mod it gave me errors

    [IMG]C:\Users\wilhelm de xin\Desktop\Capture.PNG[/IMG]

  14. #74

    Default Re: Kingdoms, Empires and Republics | Released Beta2.7 -- 9/3/14

    and how do I post the error images?

  15. #75

    Default Re: Kingdoms, Empires and Republics | Released Beta2.7 -- 9/3/14

    uploading them with the attachment option that shows in the reply toolbar when you "Go Advanced"
    or uploading them to any the gazillion image sharing sites and posting the link

    what does the error says anyway?

  16. #76

    Default Re: Kingdoms, Empires and Republics | Released Beta2.7 -- 9/3/14

    Ok, I've attached the error images. When I play this mod (and including your other one, Viva la Rebellion) without the BYR Reality V, the game is fine. But when I tried using them with BYR V, the errors will pop up.
    Attached Thumbnails Attached Thumbnails Capture5.PNG   Capture4.PNG   Capture2.PNG   Capture1.PNG   Capture.PNG  


  17. #77

  18. #78

    Default Re: Kingdoms, Empires and Republics | Released Beta2.7 -- 9/3/14

    Ok. And thanks for your great work!!

  19. #79

    Icon4 Re: Kingdoms, Empires and Republics | Released Beta2.7 -- 9/3/14

    So it appears I may have loused something up & now I'm crestfallen. I unpacked the mod into the appropriate folders but am now getting these messages when I attempt to load whether or not I have the mod selected. Any assistance is greatly appreciated. I had a feeling I'd do this somehow.
    Attached Thumbnails Attached Thumbnails KER 2.png   Ker 4.png   Ker 5.png   KER 6.jpg   KER 7.jpg  

    KER 8.png   KER 9.jpg   KingdomsEmpiresRepublics.png   KER 10.jpg   KER 11.png  


  20. #80

    Default Re: Kingdoms, Empires and Republics | Released Beta2.7 -- 9/3/14

    deactivate all submods, reapply the Bugfix compilation, get the latest Addendum and try again, your problems should be solved.

Page 4 of 6 FirstFirst 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •