Whoops
Forgot i had also changed the filenames
Here is the proper fix:
DYI FIX
1st post updated with DL link
Last edited by Melooo182; June 17, 2014 at 08:51 AM.
This is a very small and AFAIK harmless bug, but my Successor who has just become the Knyaz, has the trait "Former Successor -1 Loyalty"
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harmless indeed but annoying to the sightwill fix asap
Next version will introduce some more experimental features part of the Civil Unrest
- More aggressive rebel CAI, regardless of the CAI chosen (savage, gracul or lusted) so they will be compatible, only rebels will be affected.
- An adaptation of SSHIP capital settlements turmoil script, the main difference here is that it will also affect the AI and won't be as hardcore.
This script gives a negative public order "bonus" that diminishes over time on a major settlements (capitals mostly) when conquered by another faction than it's original owner and when a new faction leader causes 'Civil Unrest'.
These might be separated into another module to be optionals:
- Slower religious conversion, at half speed than in vanilla SS6.4
- Tax and Trade income reduced 25%, imo SS6.4 income makes too easy to amass money if not in constant state of war, if i can make a "loan" script will further reduce it to 50%
Last edited by Melooo182; June 21, 2014 at 07:45 PM.
Sounds awesome, the Capitals revolting should help trigger more re-emerging factions too.
If it is possible to have the reduced income based on faction size it would be better, small nations sandwiched between large ones (Lithuania, Teutonic) need every dime to fight teh staks.
sadly these settings are controlled globaly by descr_settlement_mechanics.xml...however there could be a dynamic king's purse script which could achieve that
you should make it so you can still marry princesses to the generals of the republics. Also so you can steal generals from the genoans and the venetians, cause thats always fun
Yes changed that for next version, which will be compatible with an update im doing of the RLC (royal ladies of the court) mod, so by combining both mods the republics could steal back generals as well![]()
So... is this compatible with SSHIP?
Nope, no compatible version has been done yet...but is in my production pipeline...which is quite long atm xD
UnderstoodI'll be waiting!
So...if it isn't compatible with a SSHIP...that means that this mod can't be compatible with Meneth's Compilation modpack right? I tried merging them but I COD all the time. I tested it withouth MSMP and it worked just fine,but I don't really like playing SS withouth limited activities/next heir/etc.I was wondering,does KER mod contain Viva La Rebellion Expanded or not? Or does Viva La Rebellion Expanded contains both? Again,sorry if I sound like a stupid,but I can't quite catch it.
I looked at your previous thread "Viva La Rebellion",but it only said that VLRExpanded was merged to KERI. The link although leads me to VLRE and not to KERI. So which one should I download?
Thanks in advance!
Next heir is ancillary is already part of KER if you play as a Kingdom faction, byzies and hre have it in their own flavour too, limited activities option is available with plain SS6.4 if im not mistaken...but yeah i get your point.
Sadly MSC does way too many changes to the traits and ancillaries files, so you'd need a helluva of tweaks and changes to make it compatible.
Latest KER version includes all the stuff that VLR-Expanded module had (enhanced rebels, civil unrest, etc), this DOES NOT include the re-emerging factions script.
As for the links, if you want the re-emerging factions you need Viva La Rebelion!, for the rest of stuff, they are all here with KER.
how do you install this?
extract the .7z content to the medieval II's mods folder, you need 7zip for doing that
Will do thank you!
Sorry to double post, but I also have a harmless but annoying bug, Kingdoms Empires and Republics seems to have changed the faction names for the Fatimid Caliphate and the Seljuk Sultanate into Egypt and Turks respectively. How can I edit the files to change them back?
data/campaign/sub/zRepublicsGov*/expanded.txt, you can delete the lines that have {TURKS} {EGYPT}
*=E or L
Hi, I have a problem whenever I try to start an early era campaign, it refuses to start a campaign at all. I have this mod, Viva La Rebellion, Regional Knight Orders and Royal Ladies of the Court turned on. This is what turns up on the system log:
15:54:59.793 [system.rpt] [always] CPU: SSE2
15:54:59.793 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
15:54:59.825 [system.io] [always] mounted pack packs/data_0.pack
15:54:59.825 [system.io] [always] mounted pack packs/data_1.pack
15:54:59.856 [system.io] [always] mounted pack packs/data_2.pack
15:54:59.872 [system.io] [always] mounted pack packs/data_3.pack
15:54:59.872 [system.io] [always] mounted pack packs/data_4.pack
15:54:59.887 [system.io] [always] mounted pack packs/localized.pack
15:55:21.419 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1679, column 1
Couldn't find character records name (Badr) in the names database
15:55:21.419 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1682, column 1
Couldn't find character records name (Hafza al-Fatimiyyun) in the names database
15:55:21.419 [script.err] [error] Script Error in mods/SS6.3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 1693, column 96
could not find next child. Children list must be terminated with an end
Oddly enough the late era campaign starts just fine, any help would be appreciated.
RSIII player