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  1. #1

    Default Carthage Campaign

    A few days ago I decided to start a Carthage campaign. I prepared myself for a tough start, the last time I played it was in vanilla and since I always play with the Barcid faction everyone is out for your blood. However this time I didn't even raise any troops till turn 20, I put all my money in city development. Was this just a stroke of luck (Syracuse and Rome did go to war so they didn't bother to delcare on me) or has the additional territory made the game to easy for Carthage?

    btw in case any of the developers looks in here

    bugs/nitpicking:
    -The intro text says you are at war with the Turdetani yet I wasn't
    -someone has already posted that elephants have one elephant driver that thinks he is a javelin man (uneven number of men in the unit), he throws a javelin and then jumps 30 meters into the sky and hangs there for a few seconds.
    -the Numidian faction is a client state of Carthage yet they have only a defensive alliance is this intentional?
    -I can't build the mercenary camp (althoug I reserached the necessary technology)
    -I can't build limited warhorse breeding and warhorse pens
    -Carthage has no barracks at the start of the campaign, (it's not really a problem due to the campaign being so easy going)
    -There is no challenge in making your cities grow, since almost all of your starting cities have open slots for buildings
    -The carthaginian assault infantry has no javelins (the one which you can choose as bodyguard unit) is this intentional?

  2. #2

    Default Re: Carthage Campaign

    The warhorse buildings need you to trade with a faction owning the warhorse ressources, there is one gallic faction on the atlantic coast (easiest to get as Carthage) and one in Persia (nisean horses i guess ?).

  3. #3
    Kymmuriel's Avatar Civis
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    Default Re: Carthage Campaign

    Man i would like you to name the family tree you took for Carthage? Because if you had took the barcid one,man, yay, garametes, half the hispanics and rome + syracuse would be on u in +-30 turns, and when the big roman guys shows up, its really bad to sustain the 5 full stacks you need just to defend your strating pos.

    I would recommend to you too to use historical dev in any of ure Dei games, its in the sub mod sections.

    You aint gonna find any easy going campaign anymore, oh! and last thing, go on legendary would you, either way its not even funny, with this, youll have to start over like 4-5 times to get it over with, and 1 time out of 10 campaign you can have this one where Rome doesnt declare wars to you and you can do your african/hispanic clean up in tranquility.

    -As for the turdenai, well you cant change the indrotuction videos i guess, put that on CA.

    -Well theyll be most likely your only allies in the begining of the game, and they dont really hold much powers anyway, what did you expect from them? and well, most of the times you get war declared by someone else so who cares?

    -Well must be a building typos in the db that has to get sorted out, you should bring this in the bu=g section Dresden will hear that and fix that if it is really there.

    -You cant get those building without having the ressources Warhorses, i recommend you to look at the ressources of the world map tha is somewhere on the DeI forum.( from head Averni got those ones you could trade with them)

    -Well is that a complain? seriously? Even you said its not really a problem, so lets just pass this point.

    -City grows challegens are being tested right now, you can see that the 18/03 version has already began to work out on that, so chill out, or help the dev team with i dunno, waymore constructive ideas to sort this out than just "hey do something about it", we are all humans and the guyz are working like mad to please the mass, but a bit of help would be way more welcoe, they are cool bro, no need to patronize them more than what a lot of sensitiveless ppls do.

    -uh, this point is clearly a good question, they should've, as the carthaginians had taken the way of warfare of the iberians into account, aswell as the celtic/roman ones.

    Well bro, just try to dig in in the previous posts on the forum, because apart from the last question wich is the real relevant one in all you've asked, all the others has been already replied numerous times, and asked numerous times too.
    Good day to you sir

  4. #4

    Default Re: Carthage Campaign

    Quote Originally Posted by Master.Mind View Post
    A few days ago I decided to start a Carthage campaign. I prepared myself for a tough start, the last time I played it was in vanilla and since I always play with the Barcid faction everyone is out for your blood. However this time I didn't even raise any troops till turn 20, I put all my money in city development. Was this just a stroke of luck (Syracuse and Rome did go to war so they didn't bother to delcare on me) or has the additional territory made the game to easy for Carthage?
    Carthage has an easier start in DeI mostly due to the attempts to make it survive past turn 10 as the AI. Rome and Syracuse going to war is interesting though, I am not sure how often that happens.

    bugs/nitpicking:
    -The intro text says you are at war with the Turdetani yet I wasn't
    Woops, thanks, will change that.
    -the Numidian faction is a client state of Carthage yet they have only a defensive alliance is this intentional?
    The Masaesyli are a client state, the Gaetuli are defensive allies.
    -I can't build the mercenary camp (althoug I reserached the necessary technology)
    -I can't build limited warhorse breeding and warhorse pens
    You lack the required resources. Here is a guide: http://www.twcenter.net/forums/showthread.php?635476
    -There is no challenge in making your cities grow, since almost all of your starting cities have open slots for buildings
    Some of the historical powers start out with the ability to upgrade many slots. However, we made a recent change that will make cities take longer to develop.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  5. #5

    Default Re: Carthage Campaign

    Quote Originally Posted by Dresden View Post
    Carthage has an easier start in DeI mostly due to the attempts to make it survive past turn 10 as the AI. Rome and Syracuse going to war is interesting though, I am not sure how often that happens.


    Woops, thanks, will change that.

    The Masaesyli are a client state, the Gaetuli are defensive allies.

    Some of the historical powers start out with the ability to upgrade many slots. However, we made a recent change that will make cities take longer to develop.
    Yes, sorry I didn't think you would need ressources for those, because for the other buildings (for which you need ressources) there was a missing ressource icon.
    What I meant was that the Masaesyli are my client state, but they act like I have only a defensive alliance with them. E.g. when I attack a faction they aren't displayed as ally (and therefore won't join the war).

    @Kymmuriel

    I played the barcids on vh/vh (because I like the pause button) and I was just trying to give a little feedback.

  6. #6

    Default Re: Carthage Campaign

    Quote Originally Posted by Master.Mind View Post
    Yes, sorry I didn't think you would need ressources for those, because for the other buildings (for which you need ressources) there was a missing ressource icon.
    What I meant was that the Masaesyli are my client state, but they act like I have only a defensive alliance with them. E.g. when I attack a faction they aren't displayed as ally (and therefore won't join the war).

    @Kymmuriel

    I played the barcids on vh/vh (because I like the pause button) and I was just trying to give a little feedback.
    I think that is how all client states operate, I can look into changing that though.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  7. #7

    Default Re: Carthage Campaign

    -The elephants work fine as long as you are using the ultra unit scale, however, the other scales make the human/elephant ratio uneven so there is the bugged out elephant driver jumping 30 feet into the air, I fixed it by making the elephants into a 40 unit on the ultra scale.

  8. #8

    Default Re: Carthage Campaign

    I have started a carthaginian campain too and there is some things i really do not understand.
    I do not understand why reformed units are weacker than early ones...
    - Lybian infantry lost 2 armor points. They have very poor armor at the start (some have leather armor, some have no armor)whereas reformed units have a good armor, with larger shield and chain mail.
    - Lybian pikmens lost 2 or 3 armor points, and early pikmens wear leather armors whereas reformed units wear chain mail...

    Will you fix this?
    For now i see no interest by using reformed units.

  9. #9

    Default Re: Carthage Campaign

    I'm fairly certain client states have independent war declarations from their master nation unless they form a separate alliance (but don't really ever make client states in Rome 2, I've had enough of them making a diplomatic mess of things is Britain in Napoleon TW). I really think Masaesyli should be a satrapy of Carthage, so that's it's more of an extension of Carthage and has less diplomatic independence, because I've seen it both not aiding Carthage when it should be (I once had them not declare war on me when Carthage first did in my Roman campaign, then after Carhage and I made peace Masaesyli declared war on me by themselves) and independently expanding in some..."inappropriate" directions (the same Roman campaign had the Ptolemies wiped out completely not by the Seleukids or some greek power, but by Masaesyli of all people, who took all of Phazania then set its sights on Egypt and Cyrenaica, only to eventually be pushed back when the Seleukids declared war on them).

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