I have uploaded a new version at the OP which fixes the line infantry crash some factions like France had.
I have uploaded a new version at the OP which fixes the line infantry crash some factions like France had.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Does it fix incorrect officers and such too?
Startpos included?
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Last edited by Dom Pedro II; March 22, 2014 at 06:17 PM.
I've never heard of what VENNONTES is talking about happening before in this kind of situation.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Well I've added a startpos download link here on moddb.com if you need to use it instead VENNONETES.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Grazie mille!
I hope you take some beautiful screenshots.
Hello Everyone. I have a question about this mod. How should you play the battles? I don't really know much about the 1600s.
Hey Geronimo, how long until you can release the fix for incorrect officers and line infantry? Backpacks too.
@ Rohan
This period is basically called pike & shotte, which speaks for itself. Rough paper theory - the bulk of your army should consist of pikemen and musketeers, pikemen who serve as a mobile fortress for the musketeers - protecting them from cavalry. Although all were used offensively, the musketeers are your main source of firepower, and increasingly so as the century progresses, and with it the capabilities of the musket, eventually leading to pikemen and melee infantry such as swordsmen and halberdiers falling out of use and the dawning of the era of standing armies, such is the napoleonic era you seem to be a fan of judging by your picture. For cavalry, this was a period where lancers fell out of use as they were increasingly less and less useless against formed walls of pikemen ready to poke them to their deaths, so ranged shock cavalry such as pistoliers, reiters, harqebusiers, and eventually carabineers became the instruments to counter said pikemen. This is an era where armor gradually, but rather rapidly loses it's importance due to gunpowder weapons. Artillery also has an ever increasing importance here. Even so, there's a lot exciting stuff happening in this century, and nations that employ different methods of warfare are there, a good example would be Poland, relying heavily on cavalry and it's renowned winged hussars, which were essentially lancers still.
Try it, it's basically a transitional period from, roughly spoken - medieval to a modern type of warfare. It's an era of rapid and ever changing military reforms, you may have great fun figuring out how such style of warfare transitioned into the napoleonic era that you like, and while comparing similarities and differences. Part of the fun is figuring out how to fight too.
Cheers.
Last edited by YourStepDad; March 28, 2014 at 08:37 AM.
Congrats to the release!
rep +1
Under patronage of General Brewster of the Imperial House of Hader.
How to make Morrowind less buggy for new players - Of course every player may find it useful.
Is there any way to run this mod without that Mod Manager program? Because I can't get that thing to work for the life of me. When I try to launch Empire from within Mod Manager, I get the same error I'd get if I tried to launch by double clicking empire.exe in Windows Explorer rather than launching it through Steam.
Somebody tell me there's something obvious I'm doing wrong here?
Geronimo, do you intend to make a future version without the Modmanager?
If you don't want to use Modmanager you can instead edit the user script which is found (in Windows 7) at C:\Users\username\AppData\Roaming\The Creative Assembly\Empire\scripts by typing
mod "new.pack";
and then saving and just starting ETW in Steam as normal. However I recommend using Modmanager as is simpler.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog
Geronimo, really, really well done, it is about time we had a 17th century mod. Hopefully some other modders can help you flesh out the startpos soon. +rep!
Question, I am working on bug hunting for ACW and really need to be able to play it as often as I can, thus I don't want to delete everything associated with it, any chance this can be made mod foldered? Or do you have a recommendation?
I guess I could cut/paste everything from the two back and forth.
Colonialism 1600AD - 2016 Modding Awards for "Compilations and Overhauls".
Core i7 2600 @ 3.4ghz - NVIDIA GTX950 2GB
Colonialism 1600 AD blog