
Originally Posted by
Le_Swede
Another Idea, although I don't know if it is implementable, would be to make the upkeep of units cheaper for a certain amount of turns whenever you kill all your captives to simulate the aquiring of war material (grain, gold and new equipment such as boots, cloaks, weapons and armour etc) which one would have plundered and taken from the enemies camp and slain soldiers. This could then make for a nice simulation of instances such as with Hannibal during the second punic war when a army is cut off from supplies from their own territory and thus most make a living from what they manage to take from their enemy.