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Thread: Changes made by the Campaign Difficulty and the Battle Difficulty settings?

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  1. #1

    Default Changes made by the Campaign Difficulty and the Battle Difficulty settings?

    Anyone know the specific things that are changed by the Campaign difficulty option on the Campaign menu? Recently I've added new units to my game and I found that I can't play a game that has a campaign difficulty higher than "Medium" though I can play with a campaign with any of the battle difficulty setting. The game will just CTD if I try to. I always thought that the campaign difficulty affected the starting money and the starting economic states of the player's current settlements but does it change more than this?

    As for the Battle Difficulty settings I know they change the AI unit's morale but I'm asking as well just in case if they change more than just morale.

    I need to know all this in order to start troubleshooting in the correct files in my Stainless Steel folder and fix this CTD problem.

  2. #2
    RollingWave's Avatar Praepositus
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    Feb 2005
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    Default Re: Changes made by the Campaign Difficulty and the Battle Difficulty settings?

    It's in the campaign_script file
    1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....

  3. #3

    Default Re: Changes made by the Campaign Difficulty and the Battle Difficulty settings?

    Ya I got it fixed. Turns out a line, in the campaign_script file, that referenced a non-existing unit was messing things up.

  4. #4

    Default Re: Changes made by the Campaign Difficulty and the Battle Difficulty settings?

    was it Disamounted Turhagut by any chance?

    hehe i wonder why that unit dupe was left in the mod anyway

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