Problems and previews
Converting sword_1.CS2 into sword_1.rigid_model_v2
Error:
Code:
Texture folder: variantmeshes/_variantmodels/man/sword/tex ** Processing WARSCAPE::RS_STANDARD_V5 **
VERTEX_LIST_CLEANER cleaning 33863 to 33863 vertices.
ERROR: Rigid mesh 'Sword_1_lod1 Subobject 1' is missing texture 't_albedo'.
Mesh Sword_1_lod1 Subobject 1 missing required textures
Writing file: c:/program files (x86)/steam/steamapps/common/total war rome ii/assembly_kit/working_data/VariantMeshes/_VariantModels/man/sword/sword_1.rigid_model_v2
Mesh 0 Lod 0 shader standard 61785 indices 33863 vertices
Attempting to write XML file...
Failed.
=====================================
Duration: 664 msec(s)
I took the shield file from the assembly kit as a base and replaced the four shield-lods with four lods of my sword. In the assembly kit folder I created a new folder under man next to armor, helmet, ... named "sword_1". In this folder I created a "tex" folder where i put the UV_pattern in the different ways (_diffuse, _gloss, ...). Next to the tex folder I placed the sword_1.max and sword_1.CS2 file. Then I exported sword_1.CS2 with BOB and it gave me this error. Do you know how to fix it?
TWeak issue
I started TWeak and then the Unit Editor plugin. The 3d scene is only grey with some silhouettes hard to see. Is it a bug of the tool?
Second Gondor sword preview
Here're some pics of the second sword I modeled: