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Thread: [Ressource] Opening thread: "Total War: Rise of Mordor"

  1. #21
    TuCoT's Avatar Biarchus
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    Default Re: The Rome II Lord of the Rings Mod

    Good to see this great project on TWRII. Good luck!

  2. #22

    Default Re: The Rome II Lord of the Rings Mod

    you should seriously consider merging with the other lotr team, its hard to mod rome 2 as it is, trust me, it would be for the best...

  3. #23

    Default Re: The Rome II Lord of the Rings Mod

    its like chasing 2 rabbits at the same time you wont get either...

  4. #24

    Default Re: The Rome II Lord of the Rings Mod

    Hey Good luck Man can't wait to see your guys work
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  5. #25

    Default Re: The Rome II Lord of the Rings Mod

    good luck, 2 lotr mods cant get any better, one movies one books,im in haven.


    “I am in fact, a hobbit in all but size”― J.R.R. Tolkien









  6. #26

    Default Re: The Rome II Lord of the Rings Mod

    There will be a second sub-forum in Rome 2 Hosted Modifications soon! And good luck for your group also!
    ------------- under the patronage of wangrin --------------

    ~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~

  7. #27

    Default Re: The Rome II Lord of the Rings Mod

    Hello! With all due respect we should not merge at all. We obviously both share the same love for the universe but with different approaches. Please who ever the leader of this mod is PM me and I will share with you the work we have done and in return we may hopefully use some of your work, as there is no real reason not to share. Either way I wish you guys the best of luck!

  8. #28

    Default Re: The Rome II Lord of the Rings Mod

    Best of luck to you guys!! I hope this can result in something brilliant!!

    If, further down the road, you need someone to make cutscenes for events such as discovering locations etc. I'd be happy to help out. I made alot of video's for Third Age Total War using footage from the movies. But I think you will have other things on your head first!
    Movie maker for the Third Age Total War

  9. #29

    Default Re: The Rome II Lord of the Rings Mod

    Hi,
    yes we have to do a lot of things before thinking about something like this, but you're really welcome! Sheenai works on animations and later on animations for cutscenes like you explained. In that case Sheenai you can work together to create the cutscenes for our mod. I'll add you to our group.

    Regards,
    Vikus
    ------------- under the patronage of wangrin --------------

    ~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~

  10. #30
    Flikitos's Avatar Campidoctor
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    Default Re: The Rome II Lord of the Rings Mod

    As I said to Wangrin, when I will have finished my work on my blaster/rifle animations, I will send it to you; it would be useful for your crossbow Uruk Hai units. I just hope your are not hurry.

  11. #31

    Default Re: The Rome II Lord of the Rings Mod

    Good luck with th projectˇ

    I will wait hopefully your progressˇˇ

  12. #32

    Default Re: The Rome II Lord of the Rings Mod

    The next steps + starting shot

    We jump over the last thing of preparation and go on to work. As written in the plan I created we are going to build a base for the mod by creating two complete new factions with enmity between them:

    • the Gonodrian faction
    • the Haradrim faction


    How to proceed here is written in the plan, too:

    • preparing universal files (equipment, body(-parts), animations)
    • creating new models ( different unit parts or full models?)
      • creating textures
      • rigging


    • creating new equipment
      • creating textures
      • weighting


    • db-editing -> defining new weapons, animations...
    • creating .unit_variant files
    • db-editing -> defining units (power, weapons, abilities...)
    • UI-editing -> faction icons, unit cards


    To work efficient we are going to share work:

    • universal files: wangrin, Sheenai, Vikus van de Merwe
    • models / equipment: ? (maybe wangrin, Sheenai, Vikus van de Merwe)
    • textures: ?
    • rigging: Sheenai
    • db-editing: I think all people of our group can do this
    • UI-editing: ? (maybe Vikus van de Merwe as a helping hand

    This is the plan how to start the work. Now we have to define our factions, too (weapons, abilities etc.). There are still some people we need for different works but for the first steps our group is already workable.

    Regards,
    Vikus
    ------------- under the patronage of wangrin --------------

    ~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~

  13. #33

    Default Re: The Rome II Lord of the Rings Mod

    @Flikitos

    Thank you very much for this offer! We'll fall back to you when we need the animation. As you can see we are going to create two "easier" factions first.


    To define the factions before beginning with work:
    I found a forum in the TWC: http://www.twcenter.net/forums/forum...ings-Alliances
    Maybe we can use some informations of this forum for defining.
    ------------- under the patronage of wangrin --------------

    ~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~

  14. #34

    Default Re: The Rome II Lord of the Rings Mod

    First faction research

    Gondor



    Helmet


    Armor



    Weapons




    ------------- under the patronage of wangrin --------------

    ~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~

  15. #35

    Default Re: The Rome II Lord of the Rings Mod

    Stunning. Can't wait for it! If you later need a translator from english into german I could help

  16. #36

    Default Re: The Rome II Lord of the Rings Mod

    Great! I'll write you then. Maybe we can share work then because I can translate it into German, too.

    Regards,
    Vikus
    ------------- under the patronage of wangrin --------------

    ~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~

  17. #37
    SenseiJT92's Avatar Decanus
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    Default Re: The Rome II Lord of the Rings Mod

    Willing to help out with this in any way I can... I prefer a mod that will follow Jackson's visual representation than the other mod which is using works of art.

  18. #38

    Default Re: The Rome II Lord of the Rings Mod

    Thank you for your "mental" support!

    I'm sorry that there was not much progress in the last days. I was very busy this time so I couldn't do much. But until this weekend there'll come a structure plan of the Gondorian faction (like unit parts, weapons, abilities...). Hope that we can REALLY start with work then.
    ------------- under the patronage of wangrin --------------

    ~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~

  19. #39

    Default Re: The Rome II Lord of the Rings Mod

    Perfect, let me know when you need me btw take your time the more the better! Can't wait for it

  20. #40

    Default Re: The Rome II Lord of the Rings Mod

    Roster for the Gondorian faction
    Unit parts / models have to be build

    • man / armor:
      • helmets (all four different) / Ithilien masks -> heads (from Rome II?)
      • armour (two different) / Ithilien armour -> body (from Rome II?)
        • shields (four different)
        • swords (two different)
        • spear
        • axe
        • bow
        • arrow


    • horse + armor

    Unit variant roster (source: http://www.twcenter.net/forums/showt...n-Gondor%29-FP)

    • infantery:
      • "normal" Gondor infantery
      • Gondor archers
      • Gondor spearmen
      • Gondor citadel guards
      • Gondor axemen
      • MAYBE Rangers of Ithilien

    • cavalery:
      • Gondor Knights

    • leader:
      • Boromir -> Gondor Knights
      • Faramir -> Rangers of Ithilien

    • artillery:
      • trebuchet (fixed position)


    Faction icon:

    • The White Tree
    ------------- under the patronage of wangrin --------------

    ~~~~~~~ Total War: Rise of Mordor at ModDB ~~~~~~~

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