Thread: Screenshot Thread

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Alexander78's Avatar Campidoctor
    Civitate Content Emeritus

    Join Date
    Dec 2017
    Location
    USSPC
    Posts
    1,539

    Default Re: Screenshot Thread

    I've heard that octopuses are very selective in their attacks. You're the chosen one, Fluke.I don't know how it affected your future life, but damn it is very unusual and fun.)

  2. #2
    Centenarius
    Join Date
    Sep 2005
    Location
    Washington, USA
    Posts
    824

    Default Re: Screenshot Thread

    Man do they bite! That beak can open shellfish. It tore my flesh open and I bled quite a bit. Later on as a teen during marine biology in high school (over-nighter to Catalina Island) I taught everyone how to handle octopi. Never get a finger up into their center underneath their hood. Growing up in Southern California back then was a lot of fun, but with just a few sheer moments of terror thrown in..........

  3. #3

    Default Re: Screenshot Thread

    This is my current setup, it's based on https://steamcommunity.com/sharedfil...chtext=reshade I think. I try mostly to go for a classic movie (Spartacus or even Alexander)/depressing or serious mood like in Warhammer etc.
    Spoiler Alert, click show to read: 

    KeyLeiFx_Tech=0,0,0,0
    Effects=AmbientLight.fx,GaussianBlur.fx,LightDoF.fx,LumaSharpen.fx
    KeyMultiLUT=0,0,0,0
    Techniques=GaussianBlur,LumaSharpen,FilmicPass
    TechniqueSorting=AmbientLight,Colourfulness,Curves,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,HDR,LightDoF_AutoFocus,FXAA,GaussianBlur,LightDoF_Far,LightDoF_Near,LumaSharpen,MXAO,SMAA,SurfaceBlur,Tonemap,Vignette,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,DPX,EGAfilter,Emphasize,MotionBlur,FilmGrain,FilmGrain2,FilmicPass,CA,Mode2,Mode3,LeiFx_Tech,AdaptiveFog,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,AdaptiveSharpen,ASCII,BloomAndLensFlares,Border,LUT,MagicBloom,Cartoon,MultiLUT,Clarity,Nightvision,Nostalgia,ReflectiveBumpmapping,Tint,ColorMatrix,Mode1,Technicolor,Technicolor2,TiltShift,AdvancedCRT,UIMask_Top,UIMask_Bottom,Vibrance,Monochrome
    KeyHighPassSharp=0,0,0,0
    KeyLightDoF_Far=75,0,0,0
    KeyAmbientLight=0,0,0,0
    KeyDaltonize=0,0,0,0
    KeyLumaSharpen=0,0,0,0
    KeyMagicDOF=0,0,0,0
    KeyCurves=0,0,0,0
    KeyColourfulness=0,0,0,0
    KeyRingDOF=0,0,0,0
    KeyGP65CJ042DOF=0,0,0,0
    KeyReflectiveBumpmapping=0,0,0,0
    KeyFilmGrain=0,0,0,0
    KeyMatsoDOF=0,0,0,0
    KeyMartyMcFlyDOF=0,0,0,0
    KeyHDR=0,0,0,0
    KeyLightDoF_AutoFocus=0,0,0,0
    KeyNostalgia=0,0,0,0
    KeyFXAA=0,0,0,0
    KeyMagicBloom=0,0,0,0
    KeyGaussianBlur=0,0,0,0
    KeyTechnicolor=0,0,0,0
    KeyLightDoF_Near=0,0,0,0
    KeyFilmGrain2=0,0,0,0
    KeyMonochrome=0,0,0,0
    KeyMXAO=0,0,0,0
    KeySMAA=0,0,0,0
    KeyTechnicolor2=0,0,0,0
    KeyColorMatrix=0,0,0,0
    KeyCartoon=0,0,0,0
    KeySurfaceBlur=0,0,0,0
    KeyBorder=0,0,0,0
    KeyTonemap=0,0,0,0
    KeyVignette=0,0,0,0
    KeyClarity=0,0,0,0
    KeyDeband=0,0,0,0
    KeyKNearestNeighbors=0,0,0,0
    KeyNonLocalMeans=0,0,0,0
    KeyDepthHaze=0,0,0,0
    KeyDisplayDepth=0,0,0,0
    KeyEmphasize=0,0,0,0
    KeyDPX=0,0,0,0
    KeyEGAfilter=0,0,0,0
    KeyFilmicPass=0,0,0,0
    KeyMotionBlur=0,0,0,0
    KeyCA=0,0,0,0
    KeyMode2=0,0,0,0
    KeyMode3=0,0,0,0
    KeyMode1=0,0,0,0
    KeyAdaptiveFog=0,0,0,0
    KeyLiftGammaGain=0,0,0,0
    KeyGlitchB=0,0,0,0
    KeyHQ4X=0,0,0,0
    KeyLevels=0,0,0,0
    KeyAdaptiveSharpen=0,0,0,0
    KeyASCII=0,0,0,0
    KeyLUT=0,0,0,0
    KeyBloomAndLensFlares=0,0,0,0
    KeyNightvision=0,0,0,0
    KeyTint=0,0,0,0
    KeyTiltShift=0,0,0,0
    KeyAdvancedCRT=0,0,0,0
    KeyUIMask_Top=0,0,0,0
    KeyUIMask_Bottom=0,0,0,0
    KeyVibrance=0,0,0,0


    [LumaSharpen.fx]
    pattern=1.000000
    sharp_strength=2.159000
    sharp_clamp=0.735000
    offset_bias=1.680000
    show_sharpen=0.000000


    [MultiLUT.fx]
    fLUT_LutSelector=0.000000
    fLUT_AmountChroma=1.000000
    fLUT_AmountLuma=1.000000


    [Colourfulness.fx]
    colourfulness=0.640000
    lim_luma=0.410000


    [Technicolor.fx]
    Power=8.000000
    RGBNegativeAmount=1.000000,0.878431,0.878431
    Strength=0.540000


    [Vignette.fx]
    Type=0.000000
    Ratio=1.144000
    Center=0.500000,0.490000
    Radius=1.080000
    Amount=-0.650000
    Slope=2.000000


    [MXAO.fx]
    fMXAOAmbientOcclusionAmount=0.990000
    bMXAODebugViewEnable=0.000000
    bMXAOSmoothNormalsEnable=0.000000
    fMXAOIndirectLightingAmount=7.560000
    iMXAOBayerDitherLevel=3.000000
    fMXAONormalBias=0.200000
    fMXAOIndirectLightingSaturation=1.200000
    iMXAOSampleCount=24.000000
    fMXAOSampleRadius=7.330000
    fMXAOBlurSharpness=2.000000
    fMXAOBlurSteps=2.000000
    fMXAOFadeoutStart=0.200000
    fMXAOFadeoutEnd=0.400000


    [LightDoF.fx]
    fLightDoF_Width=1.000000
    fLightDoF_Amount=3.300000
    f2LightDoF_CA=0.000000,1.000000
    f2Bokeh_AutoFocusCenter=0.500000,0.500000
    bLightDoF_UseCA=0.000000
    bLightDoF_AutoFocus=0.000000
    fLightDoF_AutoFocusSpeed=0.100000
    bLightDoF_UseMouseFocus=0.000000
    fLightDoF_ManualFocus=0.000000


    [FakeHDR.fx]
    HDRPower=1.300000
    radius1=0.793000
    radius2=0.870000


    [DOF.fx]
    DOF_AUTOFOCUS=1.000000
    fADOF_ShapeCurvatureAmount=0.300000
    DOF_FARBLURCURVE=2.000000
    DOF_MOUSEDRIVEN_AF=0.000000
    fGPDOFBiasCurve=2.000000
    fRingDOFBias=0.000000
    DOF_FOCUSPOINT=0.500000,0.500000
    DOF_INFINITEFOCUS=1.000000
    DOF_MANUALFOCUSDEPTH=0.020000
    DOF_FOCUSSAMPLES=6.000000
    bADOF_ShapeApertureEnable=0.000000
    DOF_NEARBLURCURVE=1.600000
    DOF_FOCUSRADIUS=0.050000
    bGPDOFPolygonalBokeh=1.000000
    fGPDOFBrightnessMultiplier=2.000000
    DOF_BLURRADIUS=15.000000
    iRingDOFSamples=6.000000
    iRingDOFRings=4.000000
    fADOF_ShapeDiffusionAmount=0.100000
    fRingDOFThreshold=0.700000
    fGPDOFBrightnessThreshold=0.500000
    fRingDOFGain=27.000000
    fRingDOFFringe=0.500000
    iMagicDOFBlurQuality=8.000000
    bADOF_ImageChromaEnable=0.000000
    fMagicDOFColorCurve=4.000000
    iGPDOFQuality=6.000000
    bMatsoDOFChromaEnable=1.000000
    fADOF_SmootheningAmount=1.000000
    iGPDOFPolygonCount=5.000000
    fADOF_ShapeChromaAmount=0.125000
    fGPDOFBias=10.000000
    fGPDOFChromaAmount=0.150000
    fMatsoDOFChromaPow=1.400000
    fMatsoDOFBokehCurve=8.000000
    iMatsoDOFBokehQuality=2.000000
    fMatsoDOFBokehAngle=0.000000
    fADOF_ImageChromaCurve=1.000000
    iADOF_ShapeQuality=17.000000
    fADOF_ShapeRotation=0.000000
    bADOF_ShapeDistortEnable=0.000000
    bADOF_RotAnimationEnable=0.000000
    fADOF_RotAnimationSpeed=2.000000
    bADOF_ShapeCurvatureEnable=0.000000
    iADOF_ShapeChromaMode=3.000000
    iADOF_ImageChromaHues=5.000000
    fADOF_ShapeApertureAmount=0.010000
    fADOF_ShapeWeightAmount=1.000000
    bADOF_ShapeAnamorphEnable=0.000000
    fADOF_ShapeAnamorphRatio=0.200000
    fADOF_ShapeDistortAmount=0.200000
    fADOF_ShapeWeightCurve=4.000000
    bADOF_ShapeChromaEnable=0.000000
    bADOF_ShapeDiffusionEnable=0.000000
    bADOF_ShapeWeightEnable=0.000000
    fADOF_BokehCurve=4.000000
    fADOF_ImageChromaAmount=3.000000


    [AmbientLight.fx]
    alDebug=0.000000
    alAdaptBaseMult=1.000000
    alInt=10.150000
    AL_DirtTex=0.000000
    AL_Adaptive=2.000000
    alThreshold=15.000000
    AL_Adaptation=1.000000
    alAdapt=0.700000
    AL_Dirt=1.000000
    alAdaptBaseBlackLvL=2.000000
    alLensThresh=0.500000
    AL_Vibrance=0.000000
    alDirtInt=1.000000
    alDirtOVInt=1.000000
    AL_Lens=-2147483648.000000
    alLensInt=2.000000


    [GaussianBlur.fx]
    GaussianBlurRadius=2.000000
    GaussianBlurOffset=0.550000
    GaussianBlurStrength=0.440000


    [UIMask.fx]
    fMask_Intensity=1.000000
    bDisplayMask=0.000000


    [MagicBloom.fx]
    f2Adapt_Clip=0.000000,1.000000
    fBloom_Intensity=1.000000
    fBloom_Threshold=2.000000
    fDirt_Intensity=0.000000
    fExposure=0.500000
    fAdapt_Sensitivity=1.000000
    fAdapt_Speed=0.100000
    iDebug=0.000000
    iAdapt_Precision=1076677888.000000


    [FakeMotionBlur.fx]
    mbRecall=0.340000
    mbSoftness=1.000000


    [SMAA.fx]
    EdgeDetectionType=1.000000
    EdgeDetectionThreshold=0.100000
    MaxSearchSteps=98.000000
    MaxSearchStepsDiagonal=16.000000
    CornerRounding=0.000000
    DebugOutput=0.000000


    [FXAA.fx]
    Subpix=0.630000
    EdgeThreshold=0.260000
    EdgeThresholdMin=0.000000


    [Denoise.fx]
    LerpCoefficeint=0.790000
    NoiseLevel=0.160000
    WeightThreshold=0.030000
    CounterThreshold=0.050000
    GaussianSigma=50.000000


    [3DFX.fx]
    DITHERAMOUNT=0.510000
    LEIFX_PIXELWIDTH=1.500000
    DITHERBIAS=-1.000000
    LEIFX_LINES=1.000000
    GAMMA_LEVEL=1.000000


    [AdaptiveFog.fx]
    FogCurve=1.500000
    FogColor=0.900000,0.900000,0.900000
    MaxFogFactor=1.000000
    BloomPower=10.000000
    FogStart=0.050000
    BloomThreshold=10.250000
    BloomWidth=0.200000


    [HQ4X.fx]
    k=-1.100000
    s=3.268000
    mx=1.000000
    max_w=0.750000
    lum_add=0.330000
    min_w=0.030000


    [AdaptiveSharpen.fx]
    D_compr_low=0.250000
    L_compr_low=0.167000
    curve_height=1.080000
    curveslope=0.500000
    D_overshoot=0.009000
    L_overshoot=0.003000
    D_compr_high=0.500000
    scale_cs=0.056000
    L_compr_high=0.334000
    scale_lim=0.100000
    pm_p=0.700000


    [ASCII.fx]
    Ascii_font_g=255.000000
    Ascii_spacing=0.000000
    Ascii_back_g=0.000000
    Ascii_font=1.000000
    Ascii_font_b=255.000000
    Ascii_font_r=255.000000
    Ascii_back_b=0.000000
    Ascii_back_r=0.000000
    Ascii_swap_colors=0.000000
    Ascii_invert_brightness=0.000000
    Ascii_dithering_temporal=0.000000
    Ascii_font_color_mode=1.000000


    [Bloom.fx]
    bGodrayEnable=0.000000
    iBloomMixmode=2.000000
    fBloomSaturation=0.800000
    fBloomThreshold=0.800000
    fLensdirtSaturation=2.000000
    fBloomAmount=0.800000
    fLensdirtIntensity=0.400000
    fBloomTint=0.700000,0.800000,1.000000
    fFlareLuminance=0.095000
    bLensdirtEnable=0.000000
    iLensdirtMixmode=1.000000
    bLenzEnable=0.000000
    fLensdirtTint=1.000000,1.000000,1.000000
    fAnamFlareCurve=1.200000
    bAnamFlareEnable=0.000000
    fAnamFlareThreshold=0.900000
    fAnamFlareWideness=2.400000
    fAnamFlareAmount=14.500000
    fAnamFlareColor=0.012000,0.313000,0.588000
    fLenzIntensity=1.000000
    fLenzThreshold=0.800000
    fChapFlareTreshold=0.900000
    bChapFlareEnable=0.000000
    iChapFlareCount=15.000000
    fChapFlareDispersal=0.250000
    fFlareIntensity=2.070000
    fChapFlareSize=0.450000
    fChapFlareCA=0.000000,0.010000,0.020000
    fChapFlareIntensity=100.000000
    fGodrayDecay=0.990000
    fGodrayExposure=1.000000
    fGodrayWeight=1.250000
    iGodraySamples=128.000000
    fGodrayDensity=1.000000
    fGodrayThreshold=0.900000
    fFlareBlur=200.000000
    fFlareTint=0.137000,0.216000,1.000000


    [Border.fx]
    border_width=0.000000,1.000000
    border_ratio=2.350000
    border_color=0.700000,0.000000,0.000000


    [Sepia.fx]
    Tint=0.550000,0.430000,0.420000
    Strength=0.580000


    [Cartoon.fx]
    Power=1.500000
    EdgeSlope=1.500000


    [ChromaticAberration.fx]
    Shift=2.500000,-0.500000
    Strength=0.500000


    [Clarity.fx]
    ClarityRadius=4.000000
    ClarityBlendMode=2.000000
    ClarityDarkIntensity=0.400000
    ClarityOffset=3.000000
    ClarityBlendIfDark=50.000000
    ClarityBlendIfLight=205.000000
    ClarityStrength=0.400000
    ClarityViewMask=0.000000
    ClarityViewBlendIfMask=0.000000
    ClarityLightIntensity=0.000000


    [ColorMatrix.fx]
    ColorMatrix_Red=0.720000,0.213000,0.170000
    ColorMatrix_Green=0.173000,0.587000,0.090000
    ColorMatrix_Blue=0.000000,0.125000,0.875000
    Strength=1.000000


    [CRT.fx]
    Resolution=1.000000
    Curvature=0.000000
    Brightness=1.020000
    Gamma=2.680000
    MonitorGamma=2.200000
    ScanlineIntensity=2.000000
    CornerSize=0.010000
    ScanlineGaussian=1.000000
    CurvatureRadius=1.500000
    ViewerDistance=2.000000
    Angle=0.000000,0.000000
    Overscan=1.010000
    Oversample=1.000000


    [SurfaceBlur.fx]
    BlurRadius=1.000000
    DebugMode=0.000000
    BlurOffset=1.000000
    BlurEdge=0.500000
    BlurStrength=1.000000


    [Curves.fx]
    Mode=0.000000
    Formula=4.000000
    Contrast=0.650000


    [FineSharp.fx]
    cstr=0.212000
    sstr=1.600000
    pstr=1.272000
    xstr=0.770000
    lstr=1.490000
    xrep=0.830000


    [Daltonize.fx]
    Type=0.000000


    [Deband.fx]
    Threshold=0.004000
    Range=16.000000
    Iterations=1.000000
    Grain=0.006000


    [DepthHaze.fx]
    FogStart=0.200000
    EffectStrength=0.900000
    FogColor=0.800000,0.800000,0.800000
    FogFactor=0.200000


    [Technicolor2.fx]
    Saturation=1.500000
    ColorStrength=0.200000,0.200000,0.200000
    Brightness=1.500000
    Strength=1.000000


    [DPX.fx]
    Strength=0.700000
    RGB_Curve=8.000000,8.000000,8.000000
    RGB_C=0.360000,0.360000,0.340000
    Contrast=0.310000
    Saturation=2.480000
    Colorfulness=1.420000


    [Emphasize.fx]
    ManualFocusDepth=0.100000
    FocusRangeDepth=0.010000
    EffectFactor=0.900000
    BlendColor=0.000000,0.000000,0.000000
    FocusEdgeDepth=0.050000
    BlendFactor=0.000000


    [ReflectiveBumpMapping.fx]
    fRBM_LowerThreshold=0.100000
    iRBM_SampleCount=32.000000
    fRBM_BlurWidthPixels=100.000000
    fRBM_ColorMask_Orange=1.000000
    fRBM_ReliefHeight=0.300000
    fRBM_FresnelMult=0.500000
    fRBM_FresnelReflectance=0.300000
    fRBM_UpperThreshold=0.200000
    fRBM_ColorMask_Red=1.000000
    fRBM_ColorMask_Yellow=1.000000
    fRBM_ColorMask_Green=1.000000
    fRBM_ColorMask_Cyan=1.000000
    fRBM_ColorMask_Blue=1.000000
    fRBM_ColorMask_Magenta=1.000000


    [FilmGrain.fx]
    Intensity=0.670000
    Variance=0.700000
    Mean=0.500000
    SignalToNoiseRatio=6.000000


    [FilmGrain2.fx]
    grainamount=0.090000
    coloramount=0.590000
    lumamount=1.000000
    grainsize=1.600000


    [FilmicPass.fx]
    Linearization=0.890000
    Strength=0.420000
    Contrast=0.875000
    Fade=0.438000
    Bleach=1.000000
    BaseGamma=1.125000
    Saturation=-0.220000
    GreenCurve=1.640000
    RedCurve=0.180000
    BlueCurve=0.540000
    BaseCurve=1.100000
    EffectGammaB=1.000000
    EffectGamma=1.440000
    EffectGammaR=1.060000
    EffectGammaG=1.000000
    LumCoeff=0.313726,0.603922,0.125490


    [Glitch.fx]
    Amount=1.000000
    bUseUV=0.000000


    [Vibrance.fx]
    Vibrance=0.380000
    VibranceRGBBalance=1.000000,0.800000,1.000000


    [HighPassSharpen.fx]
    HighPassSharpRadius=2.000000
    HighPassSharpOffset=1.000000
    HighPassViewBlendIfMask=0.000000
    HighPassBlendIfLight=255.000000
    HighPassBlendIfDark=0.000000
    HighPassBlendMode=1.000000
    HighPassLightIntensity=1.000000
    HighPassDarkIntensity=1.000000
    HighPassSharpStrength=0.400000
    HighPassViewSharpMask=0.000000


    [LUT.fx]
    fLUT_AmountChroma=1.000000
    fLUT_AmountLuma=1.000000


    [Levels.fx]
    BlackPoint=15.000000
    WhitePoint=252.000000
    HighlightClipping=0.000000


    [TiltShift.fx]
    BlurMultiplier=10.000000
    Line=0.000000
    Axis=0.000000
    Offset=0.000000
    BlurCurve=1.000000


    [LiftGammaGain.fx]
    RGB_Lift=1.000000,1.000000,1.000000
    RGB_Gamma=1.000000,1.000000,1.000000
    RGB_Gain=1.000000,1.000000,1.000000


    [Monochrome.fx]
    Coefficients=0.210000,0.720000,0.070000
    ColorSaturation=0.000000


    [Tonemap.fx]
    Defog=0.000000
    Bleach=0.000000
    Gamma=1.240000
    Exposure=-1.000000
    Saturation=-1.000000
    FogColor=0.000000,0.000000,1.000000
    Last edited by Dardo21; February 11, 2019 at 03:32 PM.

  4. #4
    Dead*Man*Wilson's Avatar Campidoctor
    Join Date
    Nov 2007
    Location
    Heaven or Hell
    Posts
    1,770

    Default Re: Screenshot Thread

    Calamity at Carrhae

    Spoiler Alert, click show to read: 










  5. #5
    Dead*Man*Wilson's Avatar Campidoctor
    Join Date
    Nov 2007
    Location
    Heaven or Hell
    Posts
    1,770

    Default Re: Screenshot Thread

    Quote Originally Posted by Dead*Man*Wilson View Post
    Calamity at Carrhae

    Spoiler Alert, click show to read: 









    Above screens use my preset in the OP.

    Per Greek Strategos' suggestion, I use the following graphics mods:
    GEM
    Celticus' Orbis Terrarum II (though I don't think this beta covers desert environments, could be wrong)
    Extended Particles
    GBJ Bloodmod: The Orginal
    Celticus' Rome HD (armor and helmets)

    EDIT: Love the stories being told with the above screens. Keep it up, guys!

  6. #6
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    Artifex Moderator Emeritus

    Join Date
    Feb 2008
    Location
    Athens, Greece
    Posts
    11,588

    Default Re: Screenshot Thread

    Quote Originally Posted by Icarus Smicarus View Post
    A few select shots from a truly titanic struggle for Asia, fought between the regional superpowers, Rome and Pergamon.

    Spoiler Alert, click show to read: 












































































































































    Great pics Icarus. Keep it up

    Quote Originally Posted by Dardo21 View Post
    Oh boy, well i don't really remember since I add them all together in one modpack :p, but from what I can recollect: Improved Environments by AveMetal, Pdguru's Legal Weed Mod, Orbis Terrarum by Celticus, Extended Particles and Gerula's Graphic Mod for DEI.

    As far as equipment goes: Celtic Helmets, Splendour of Antiquity, Rome II HD, Roman Models Extravaganza all by Celticus and Divide et Impera Extravaganza by RobbStark modified and added onto by myself.

    Also @Icarus, some masterful pictures you got there, maybe you could think about adding some notes to them as a sort of storyline.

    First engagement against the Adeui
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 



    Latest Massalian recruits


    Usual opening barrage
    Spoiler Alert, click show to read: 




    The initial enemy charge is already flanked
    Spoiler Alert, click show to read: 



    The hidden cavalry forces prepare to cowardly engage the enemy in the rear
    Spoiler Alert, click show to read: 





    My reserve forces flank the already trembling enemy line
    Spoiler Alert, click show to read: 







    When the winged sarissa's arrived
    Spoiler Alert, click show to read: 



    Nice cinematic picks buddy I'll add your file and submods in the OP.

    Quote Originally Posted by Dead*Man*Wilson View Post
    Above screens use my preset in the OP.

    Per Greek Strategos' suggestion, I use the following graphics mods:
    GEM
    Celticus' Orbis Terrarum II (though I don't think this beta covers desert environments, could be wrong)
    Extended Particles
    GBJ Bloodmod: The Orginal
    Celticus' Rome HD (armor and helmets)
    I'll update the OP with the submods
    Last edited by ♔Greek Strategos♔; February 13, 2019 at 06:50 AM.

  7. #7
    ♔Greek Strategos♔'s Avatar THE BEARDED MACE
    Artifex Moderator Emeritus

    Join Date
    Feb 2008
    Location
    Athens, Greece
    Posts
    11,588

    Default Re: Screenshot Thread

    Quote Originally Posted by Dardo21 View Post
    This is my current setup, it's based on https://steamcommunity.com/sharedfil...chtext=reshade I think. I try mostly to go for a classic movie (Spartacus or even Alexander)/depressing or serious mood like in Warhammer etc.
    Spoiler Alert, click show to read: 

    KeyLeiFx_Tech=0,0,0,0
    Effects=AmbientLight.fx,GaussianBlur.fx,LightDoF.fx,LumaSharpen.fx
    KeyMultiLUT=0,0,0,0
    Techniques=GaussianBlur,LumaSharpen,FilmicPass
    TechniqueSorting=AmbientLight,Colourfulness,Curves,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,HDR,LightDoF_AutoFocus,FXAA,GaussianBlur,LightDoF_Far,LightDoF_Near,LumaSharpen,MXAO,SMAA,SurfaceBlur,Tonemap,Vignette,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,DPX,EGAfilter,Emphasize,MotionBlur,FilmGrain,FilmGrain2,FilmicPass,CA,Mode2,Mode3,LeiFx_Tech,AdaptiveFog,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,AdaptiveSharpen,ASCII,BloomAndLensFlares,Border,LUT,MagicBloom,Cartoon,MultiLUT,Clarity,Nightvision,Nostalgia,ReflectiveBumpmapping,Tint,ColorMatrix,Mode1,Technicolor,Technicolor2,TiltShift,AdvancedCRT,UIMask_Top,UIMask_Bottom,Vibrance,Monochrome
    KeyHighPassSharp=0,0,0,0
    KeyLightDoF_Far=75,0,0,0
    KeyAmbientLight=0,0,0,0
    KeyDaltonize=0,0,0,0
    KeyLumaSharpen=0,0,0,0
    KeyMagicDOF=0,0,0,0
    KeyCurves=0,0,0,0
    KeyColourfulness=0,0,0,0
    KeyRingDOF=0,0,0,0
    KeyGP65CJ042DOF=0,0,0,0
    KeyReflectiveBumpmapping=0,0,0,0
    KeyFilmGrain=0,0,0,0
    KeyMatsoDOF=0,0,0,0
    KeyMartyMcFlyDOF=0,0,0,0
    KeyHDR=0,0,0,0
    KeyLightDoF_AutoFocus=0,0,0,0
    KeyNostalgia=0,0,0,0
    KeyFXAA=0,0,0,0
    KeyMagicBloom=0,0,0,0
    KeyGaussianBlur=0,0,0,0
    KeyTechnicolor=0,0,0,0
    KeyLightDoF_Near=0,0,0,0
    KeyFilmGrain2=0,0,0,0
    KeyMonochrome=0,0,0,0
    KeyMXAO=0,0,0,0
    KeySMAA=0,0,0,0
    KeyTechnicolor2=0,0,0,0
    KeyColorMatrix=0,0,0,0
    KeyCartoon=0,0,0,0
    KeySurfaceBlur=0,0,0,0
    KeyBorder=0,0,0,0
    KeyTonemap=0,0,0,0
    KeyVignette=0,0,0,0
    KeyClarity=0,0,0,0
    KeyDeband=0,0,0,0
    KeyKNearestNeighbors=0,0,0,0
    KeyNonLocalMeans=0,0,0,0
    KeyDepthHaze=0,0,0,0
    KeyDisplayDepth=0,0,0,0
    KeyEmphasize=0,0,0,0
    KeyDPX=0,0,0,0
    KeyEGAfilter=0,0,0,0
    KeyFilmicPass=0,0,0,0
    KeyMotionBlur=0,0,0,0
    KeyCA=0,0,0,0
    KeyMode2=0,0,0,0
    KeyMode3=0,0,0,0
    KeyMode1=0,0,0,0
    KeyAdaptiveFog=0,0,0,0
    KeyLiftGammaGain=0,0,0,0
    KeyGlitchB=0,0,0,0
    KeyHQ4X=0,0,0,0
    KeyLevels=0,0,0,0
    KeyAdaptiveSharpen=0,0,0,0
    KeyASCII=0,0,0,0
    KeyLUT=0,0,0,0
    KeyBloomAndLensFlares=0,0,0,0
    KeyNightvision=0,0,0,0
    KeyTint=0,0,0,0
    KeyTiltShift=0,0,0,0
    KeyAdvancedCRT=0,0,0,0
    KeyUIMask_Top=0,0,0,0
    KeyUIMask_Bottom=0,0,0,0
    KeyVibrance=0,0,0,0


    [LumaSharpen.fx]
    pattern=1.000000
    sharp_strength=2.159000
    sharp_clamp=0.735000
    offset_bias=1.680000
    show_sharpen=0.000000


    [MultiLUT.fx]
    fLUT_LutSelector=0.000000
    fLUT_AmountChroma=1.000000
    fLUT_AmountLuma=1.000000


    [Colourfulness.fx]
    colourfulness=0.640000
    lim_luma=0.410000


    [Technicolor.fx]
    Power=8.000000
    RGBNegativeAmount=1.000000,0.878431,0.878431
    Strength=0.540000


    [Vignette.fx]
    Type=0.000000
    Ratio=1.144000
    Center=0.500000,0.490000
    Radius=1.080000
    Amount=-0.650000
    Slope=2.000000


    [MXAO.fx]
    fMXAOAmbientOcclusionAmount=0.990000
    bMXAODebugViewEnable=0.000000
    bMXAOSmoothNormalsEnable=0.000000
    fMXAOIndirectLightingAmount=7.560000
    iMXAOBayerDitherLevel=3.000000
    fMXAONormalBias=0.200000
    fMXAOIndirectLightingSaturation=1.200000
    iMXAOSampleCount=24.000000
    fMXAOSampleRadius=7.330000
    fMXAOBlurSharpness=2.000000
    fMXAOBlurSteps=2.000000
    fMXAOFadeoutStart=0.200000
    fMXAOFadeoutEnd=0.400000


    [LightDoF.fx]
    fLightDoF_Width=1.000000
    fLightDoF_Amount=3.300000
    f2LightDoF_CA=0.000000,1.000000
    f2Bokeh_AutoFocusCenter=0.500000,0.500000
    bLightDoF_UseCA=0.000000
    bLightDoF_AutoFocus=0.000000
    fLightDoF_AutoFocusSpeed=0.100000
    bLightDoF_UseMouseFocus=0.000000
    fLightDoF_ManualFocus=0.000000


    [FakeHDR.fx]
    HDRPower=1.300000
    radius1=0.793000
    radius2=0.870000


    [DOF.fx]
    DOF_AUTOFOCUS=1.000000
    fADOF_ShapeCurvatureAmount=0.300000
    DOF_FARBLURCURVE=2.000000
    DOF_MOUSEDRIVEN_AF=0.000000
    fGPDOFBiasCurve=2.000000
    fRingDOFBias=0.000000
    DOF_FOCUSPOINT=0.500000,0.500000
    DOF_INFINITEFOCUS=1.000000
    DOF_MANUALFOCUSDEPTH=0.020000
    DOF_FOCUSSAMPLES=6.000000
    bADOF_ShapeApertureEnable=0.000000
    DOF_NEARBLURCURVE=1.600000
    DOF_FOCUSRADIUS=0.050000
    bGPDOFPolygonalBokeh=1.000000
    fGPDOFBrightnessMultiplier=2.000000
    DOF_BLURRADIUS=15.000000
    iRingDOFSamples=6.000000
    iRingDOFRings=4.000000
    fADOF_ShapeDiffusionAmount=0.100000
    fRingDOFThreshold=0.700000
    fGPDOFBrightnessThreshold=0.500000
    fRingDOFGain=27.000000
    fRingDOFFringe=0.500000
    iMagicDOFBlurQuality=8.000000
    bADOF_ImageChromaEnable=0.000000
    fMagicDOFColorCurve=4.000000
    iGPDOFQuality=6.000000
    bMatsoDOFChromaEnable=1.000000
    fADOF_SmootheningAmount=1.000000
    iGPDOFPolygonCount=5.000000
    fADOF_ShapeChromaAmount=0.125000
    fGPDOFBias=10.000000
    fGPDOFChromaAmount=0.150000
    fMatsoDOFChromaPow=1.400000
    fMatsoDOFBokehCurve=8.000000
    iMatsoDOFBokehQuality=2.000000
    fMatsoDOFBokehAngle=0.000000
    fADOF_ImageChromaCurve=1.000000
    iADOF_ShapeQuality=17.000000
    fADOF_ShapeRotation=0.000000
    bADOF_ShapeDistortEnable=0.000000
    bADOF_RotAnimationEnable=0.000000
    fADOF_RotAnimationSpeed=2.000000
    bADOF_ShapeCurvatureEnable=0.000000
    iADOF_ShapeChromaMode=3.000000
    iADOF_ImageChromaHues=5.000000
    fADOF_ShapeApertureAmount=0.010000
    fADOF_ShapeWeightAmount=1.000000
    bADOF_ShapeAnamorphEnable=0.000000
    fADOF_ShapeAnamorphRatio=0.200000
    fADOF_ShapeDistortAmount=0.200000
    fADOF_ShapeWeightCurve=4.000000
    bADOF_ShapeChromaEnable=0.000000
    bADOF_ShapeDiffusionEnable=0.000000
    bADOF_ShapeWeightEnable=0.000000
    fADOF_BokehCurve=4.000000
    fADOF_ImageChromaAmount=3.000000


    [AmbientLight.fx]
    alDebug=0.000000
    alAdaptBaseMult=1.000000
    alInt=10.150000
    AL_DirtTex=0.000000
    AL_Adaptive=2.000000
    alThreshold=15.000000
    AL_Adaptation=1.000000
    alAdapt=0.700000
    AL_Dirt=1.000000
    alAdaptBaseBlackLvL=2.000000
    alLensThresh=0.500000
    AL_Vibrance=0.000000
    alDirtInt=1.000000
    alDirtOVInt=1.000000
    AL_Lens=-2147483648.000000
    alLensInt=2.000000


    [GaussianBlur.fx]
    GaussianBlurRadius=2.000000
    GaussianBlurOffset=0.550000
    GaussianBlurStrength=0.440000


    [UIMask.fx]
    fMask_Intensity=1.000000
    bDisplayMask=0.000000


    [MagicBloom.fx]
    f2Adapt_Clip=0.000000,1.000000
    fBloom_Intensity=1.000000
    fBloom_Threshold=2.000000
    fDirt_Intensity=0.000000
    fExposure=0.500000
    fAdapt_Sensitivity=1.000000
    fAdapt_Speed=0.100000
    iDebug=0.000000
    iAdapt_Precision=1076677888.000000


    [FakeMotionBlur.fx]
    mbRecall=0.340000
    mbSoftness=1.000000


    [SMAA.fx]
    EdgeDetectionType=1.000000
    EdgeDetectionThreshold=0.100000
    MaxSearchSteps=98.000000
    MaxSearchStepsDiagonal=16.000000
    CornerRounding=0.000000
    DebugOutput=0.000000


    [FXAA.fx]
    Subpix=0.630000
    EdgeThreshold=0.260000
    EdgeThresholdMin=0.000000


    [Denoise.fx]
    LerpCoefficeint=0.790000
    NoiseLevel=0.160000
    WeightThreshold=0.030000
    CounterThreshold=0.050000
    GaussianSigma=50.000000


    [3DFX.fx]
    DITHERAMOUNT=0.510000
    LEIFX_PIXELWIDTH=1.500000
    DITHERBIAS=-1.000000
    LEIFX_LINES=1.000000
    GAMMA_LEVEL=1.000000


    [AdaptiveFog.fx]
    FogCurve=1.500000
    FogColor=0.900000,0.900000,0.900000
    MaxFogFactor=1.000000
    BloomPower=10.000000
    FogStart=0.050000
    BloomThreshold=10.250000
    BloomWidth=0.200000


    [HQ4X.fx]
    k=-1.100000
    s=3.268000
    mx=1.000000
    max_w=0.750000
    lum_add=0.330000
    min_w=0.030000


    [AdaptiveSharpen.fx]
    D_compr_low=0.250000
    L_compr_low=0.167000
    curve_height=1.080000
    curveslope=0.500000
    D_overshoot=0.009000
    L_overshoot=0.003000
    D_compr_high=0.500000
    scale_cs=0.056000
    L_compr_high=0.334000
    scale_lim=0.100000
    pm_p=0.700000


    [ASCII.fx]
    Ascii_font_g=255.000000
    Ascii_spacing=0.000000
    Ascii_back_g=0.000000
    Ascii_font=1.000000
    Ascii_font_b=255.000000
    Ascii_font_r=255.000000
    Ascii_back_b=0.000000
    Ascii_back_r=0.000000
    Ascii_swap_colors=0.000000
    Ascii_invert_brightness=0.000000
    Ascii_dithering_temporal=0.000000
    Ascii_font_color_mode=1.000000


    [Bloom.fx]
    bGodrayEnable=0.000000
    iBloomMixmode=2.000000
    fBloomSaturation=0.800000
    fBloomThreshold=0.800000
    fLensdirtSaturation=2.000000
    fBloomAmount=0.800000
    fLensdirtIntensity=0.400000
    fBloomTint=0.700000,0.800000,1.000000
    fFlareLuminance=0.095000
    bLensdirtEnable=0.000000
    iLensdirtMixmode=1.000000
    bLenzEnable=0.000000
    fLensdirtTint=1.000000,1.000000,1.000000
    fAnamFlareCurve=1.200000
    bAnamFlareEnable=0.000000
    fAnamFlareThreshold=0.900000
    fAnamFlareWideness=2.400000
    fAnamFlareAmount=14.500000
    fAnamFlareColor=0.012000,0.313000,0.588000
    fLenzIntensity=1.000000
    fLenzThreshold=0.800000
    fChapFlareTreshold=0.900000
    bChapFlareEnable=0.000000
    iChapFlareCount=15.000000
    fChapFlareDispersal=0.250000
    fFlareIntensity=2.070000
    fChapFlareSize=0.450000
    fChapFlareCA=0.000000,0.010000,0.020000
    fChapFlareIntensity=100.000000
    fGodrayDecay=0.990000
    fGodrayExposure=1.000000
    fGodrayWeight=1.250000
    iGodraySamples=128.000000
    fGodrayDensity=1.000000
    fGodrayThreshold=0.900000
    fFlareBlur=200.000000
    fFlareTint=0.137000,0.216000,1.000000


    [Border.fx]
    border_width=0.000000,1.000000
    border_ratio=2.350000
    border_color=0.700000,0.000000,0.000000


    [Sepia.fx]
    Tint=0.550000,0.430000,0.420000
    Strength=0.580000


    [Cartoon.fx]
    Power=1.500000
    EdgeSlope=1.500000


    [ChromaticAberration.fx]
    Shift=2.500000,-0.500000
    Strength=0.500000


    [Clarity.fx]
    ClarityRadius=4.000000
    ClarityBlendMode=2.000000
    ClarityDarkIntensity=0.400000
    ClarityOffset=3.000000
    ClarityBlendIfDark=50.000000
    ClarityBlendIfLight=205.000000
    ClarityStrength=0.400000
    ClarityViewMask=0.000000
    ClarityViewBlendIfMask=0.000000
    ClarityLightIntensity=0.000000


    [ColorMatrix.fx]
    ColorMatrix_Red=0.720000,0.213000,0.170000
    ColorMatrix_Green=0.173000,0.587000,0.090000
    ColorMatrix_Blue=0.000000,0.125000,0.875000
    Strength=1.000000


    [CRT.fx]
    Resolution=1.000000
    Curvature=0.000000
    Brightness=1.020000
    Gamma=2.680000
    MonitorGamma=2.200000
    ScanlineIntensity=2.000000
    CornerSize=0.010000
    ScanlineGaussian=1.000000
    CurvatureRadius=1.500000
    ViewerDistance=2.000000
    Angle=0.000000,0.000000
    Overscan=1.010000
    Oversample=1.000000


    [SurfaceBlur.fx]
    BlurRadius=1.000000
    DebugMode=0.000000
    BlurOffset=1.000000
    BlurEdge=0.500000
    BlurStrength=1.000000


    [Curves.fx]
    Mode=0.000000
    Formula=4.000000
    Contrast=0.650000


    [FineSharp.fx]
    cstr=0.212000
    sstr=1.600000
    pstr=1.272000
    xstr=0.770000
    lstr=1.490000
    xrep=0.830000


    [Daltonize.fx]
    Type=0.000000


    [Deband.fx]
    Threshold=0.004000
    Range=16.000000
    Iterations=1.000000
    Grain=0.006000


    [DepthHaze.fx]
    FogStart=0.200000
    EffectStrength=0.900000
    FogColor=0.800000,0.800000,0.800000
    FogFactor=0.200000


    [Technicolor2.fx]
    Saturation=1.500000
    ColorStrength=0.200000,0.200000,0.200000
    Brightness=1.500000
    Strength=1.000000


    [DPX.fx]
    Strength=0.700000
    RGB_Curve=8.000000,8.000000,8.000000
    RGB_C=0.360000,0.360000,0.340000
    Contrast=0.310000
    Saturation=2.480000
    Colorfulness=1.420000


    [Emphasize.fx]
    ManualFocusDepth=0.100000
    FocusRangeDepth=0.010000
    EffectFactor=0.900000
    BlendColor=0.000000,0.000000,0.000000
    FocusEdgeDepth=0.050000
    BlendFactor=0.000000


    [ReflectiveBumpMapping.fx]
    fRBM_LowerThreshold=0.100000
    iRBM_SampleCount=32.000000
    fRBM_BlurWidthPixels=100.000000
    fRBM_ColorMask_Orange=1.000000
    fRBM_ReliefHeight=0.300000
    fRBM_FresnelMult=0.500000
    fRBM_FresnelReflectance=0.300000
    fRBM_UpperThreshold=0.200000
    fRBM_ColorMask_Red=1.000000
    fRBM_ColorMask_Yellow=1.000000
    fRBM_ColorMask_Green=1.000000
    fRBM_ColorMask_Cyan=1.000000
    fRBM_ColorMask_Blue=1.000000
    fRBM_ColorMask_Magenta=1.000000


    [FilmGrain.fx]
    Intensity=0.670000
    Variance=0.700000
    Mean=0.500000
    SignalToNoiseRatio=6.000000


    [FilmGrain2.fx]
    grainamount=0.090000
    coloramount=0.590000
    lumamount=1.000000
    grainsize=1.600000


    [FilmicPass.fx]
    Linearization=0.890000
    Strength=0.420000
    Contrast=0.875000
    Fade=0.438000
    Bleach=1.000000
    BaseGamma=1.125000
    Saturation=-0.220000
    GreenCurve=1.640000
    RedCurve=0.180000
    BlueCurve=0.540000
    BaseCurve=1.100000
    EffectGammaB=1.000000
    EffectGamma=1.440000
    EffectGammaR=1.060000
    EffectGammaG=1.000000
    LumCoeff=0.313726,0.603922,0.125490


    [Glitch.fx]
    Amount=1.000000
    bUseUV=0.000000


    [Vibrance.fx]
    Vibrance=0.380000
    VibranceRGBBalance=1.000000,0.800000,1.000000


    [HighPassSharpen.fx]
    HighPassSharpRadius=2.000000
    HighPassSharpOffset=1.000000
    HighPassViewBlendIfMask=0.000000
    HighPassBlendIfLight=255.000000
    HighPassBlendIfDark=0.000000
    HighPassBlendMode=1.000000
    HighPassLightIntensity=1.000000
    HighPassDarkIntensity=1.000000
    HighPassSharpStrength=0.400000
    HighPassViewSharpMask=0.000000


    [LUT.fx]
    fLUT_AmountChroma=1.000000
    fLUT_AmountLuma=1.000000


    [Levels.fx]
    BlackPoint=15.000000
    WhitePoint=252.000000
    HighlightClipping=0.000000


    [TiltShift.fx]
    BlurMultiplier=10.000000
    Line=0.000000
    Axis=0.000000
    Offset=0.000000
    BlurCurve=1.000000


    [LiftGammaGain.fx]
    RGB_Lift=1.000000,1.000000,1.000000
    RGB_Gamma=1.000000,1.000000,1.000000
    RGB_Gain=1.000000,1.000000,1.000000


    [Monochrome.fx]
    Coefficients=0.210000,0.720000,0.070000
    ColorSaturation=0.000000


    [Tonemap.fx]
    Defog=0.000000
    Bleach=0.000000
    Gamma=1.240000
    Exposure=-1.000000
    Saturation=-1.000000
    FogColor=0.000000,0.000000,1.000000
    Ι could ad it in the OP together with any graphical submod you're using if you like buddy

  8. #8

    Default Re: Screenshot Thread

    Quote Originally Posted by ♔Greek Strategos♔ View Post
    Ι could ad it in the OP together with any graphical submod you're using if you like buddy
    Oh boy, well i don't really remember since I add them all together in one modpack :p, but from what I can recollect: Improved Environments by AveMetal, Pdguru's Legal Weed Mod, Orbis Terrarum by Celticus, Extended Particles and Gerula's Graphic Mod for DEI.

    As far as equipment goes: Celtic Helmets, Splendour of Antiquity, Rome II HD, Roman Models Extravaganza all by Celticus and Divide et Impera Extravaganza by RobbStark modified and added onto by myself.

    Also @Icarus, some masterful pictures you got there, maybe you could think about adding some notes to them as a sort of storyline.

    First engagement against the Adeui
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 



    Latest Massalian recruits


    Usual opening barrage
    Spoiler Alert, click show to read: 




    The initial enemy charge is already flanked
    Spoiler Alert, click show to read: 



    The hidden cavalry forces prepare to cowardly engage the enemy in the rear
    Spoiler Alert, click show to read: 





    My reserve forces flank the already trembling enemy line
    Spoiler Alert, click show to read: 







    When the winged sarissa's arrived
    Spoiler Alert, click show to read: 



    Last edited by Dardo21; February 12, 2019 at 07:31 PM.

  9. #9
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
    Join Date
    Nov 2010
    Location
    The United Europe, currently residing in Norway
    Posts
    1,642

    Default Re: Screenshot Thread

    D*M*W

    These screens are absolutely gorgeous! It's a pleasure to look at them.

  10. #10
    Jake Armitage's Avatar Artifex
    Patrician

    Join Date
    Apr 2011
    Location
    apartment 6
    Posts
    4,689

    Default Re: Screenshot Thread

    Yeah, they are incredible.

  11. #11

    Default Re: Screenshot Thread

    Spoiler Alert, click show to read: 

    Battle vs the Veneti

    Formation before the battle commences
    Spoiler Alert, click show to read: 





    Random spectators show up to throw dung at both sides
    Spoiler Alert, click show to read: 



    Opening barrage
    Spoiler Alert, click show to read: 




    First line gets initially overwhelmed
    Spoiler Alert, click show to read: 



    The second line outflanks the flankers
    Spoiler Alert, click show to read: 




    Last few individual battles are fought as the majority of the enemy force has been routed
    Spoiler Alert, click show to read: 




    No escape
    Spoiler Alert, click show to read: 




  12. #12

  13. #13

    Default Re: Screenshot Thread

    A few select shots from a truly titanic struggle for Asia, fought between the regional superpowers, Rome and Pergamon.

    Spoiler Alert, click show to read: 













































































































































  14. #14

    Default Re: Screenshot Thread

    Quote Originally Posted by Icarus Smicarus View Post
    A few select shots from a truly titanic struggle for Asia, fought between the regional superpowers, Rome and Pergamon.

    Spoiler Alert, click show to read: 












































































































































    Holy Jesus.

    Are these from a computer game, or a movie?

  15. #15
    Centenarius
    Join Date
    Sep 2005
    Location
    Washington, USA
    Posts
    824

    Default Re: Screenshot Thread

    Quote Originally Posted by Devodians View Post
    Holy Jesus.

    Are these from a computer game, or a movie?
    Icarus is a true artist. It is always so great to gaze at his work. Thank you once again Icarus!

  16. #16

    Default Re: Screenshot Thread

    @dardo, cheers mate. I've just hit Marian reforms and should be going for Egypt next. I might do something of a poor man's aar covering that campaign, just to add a bit of context.
    Last edited by Icarus Smicarus; February 12, 2019 at 05:23 PM.

  17. #17
    ~Seleukos.I.Nikator~'s Avatar Campidoctor
    Join Date
    Nov 2010
    Location
    The United Europe, currently residing in Norway
    Posts
    1,642

    Default Re: Screenshot Thread

    Very nice, Icarus, indeed!

    I like in particular the one with the Colossus of Rhodes in the background, though historically speaking by the time the Romans got there the Colossus was no longer standing there.

  18. #18

    Default Re: Screenshot Thread

    Legio Gemina XIIII vs the Aedui (pretty short battle)
    Spoiler Alert, click show to read: 


    Opening fase
    Spoiler Alert, click show to read: 







    Battle progress and end
    Spoiler Alert, click show to read: 






    (Probably) last full polybian battle against the Vivisci
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 







    Opening Fase
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 


    Apuli Extraordinarii exploit gaps between the first lines
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 
    The final reserves are called in
    Spoiler Alert, click show to read: 





    Conclusive charges by the cavalry
    Spoiler Alert, click show to read: 





    Last edited by Dardo21; February 13, 2019 at 06:59 AM.

  19. #19
    Centenarius
    Join Date
    Sep 2005
    Location
    Washington, USA
    Posts
    824

    Default Re: Screenshot Thread

    Quote Originally Posted by Dardo21 View Post
    Legio Gemina XIIII vs the Aedui (pretty short battle)
    Spoiler Alert, click show to read: 


    Opening fase
    Spoiler Alert, click show to read: 







    Battle progress and end
    Spoiler Alert, click show to read: 






    (Probably) last full polybian battle against the Vivisci
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 







    Opening Fase
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 


    Apuli Extraordinarii exploit gaps between the first lines
    Spoiler Alert, click show to read: 

    Spoiler Alert, click show to read: 
    The final reserves are called in
    Spoiler Alert, click show to read: 





    Conclusive charges by the cavalry
    Spoiler Alert, click show to read: 





    Your units look terrific Dardo, especially the Polybians.

  20. #20

    Default Re: Screenshot Thread

    Quote Originally Posted by Fluke View Post
    Your units look terrific Dardo, especially the Polybians.
    Thanks , I had one last partial polybian army (I was waiting for my new barracks to finish so I could recruit a new AOR Legion in Aquitania), but losses were so severe that I didn't really have time to take decent screenshots off their last battle.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •