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Thread: Soldier sizes

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  1. #1

    Default Soldier sizes

    Hi,
    I was wondering how they make some units pretty huge in some mods. Does it have to do with skeletons?
    Last edited by Ticu; October 09, 2006 at 05:07 PM.

  2. #2
    Hader's Avatar Things are very seldom what they seem. In my experience, they’re usually a damn sight worse.
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    Default Re: Soldier sizes

    What do you mean by huge? Numbers or physical siaze or what?

  3. #3

    Default Re: Soldier sizes

    It has to do with modelling. And modelling is done in 3dsmax.
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  4. #4

    Default Re: Soldier sizes

    Oops. I forgot to specify that. I mean the size of the soldiers - their physical size. I know it has nothing to do with modelling.

  5. #5
    Shazbot's Avatar grant woodgrain grippin
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    Default Re: Soldier sizes

    Actually, it does have something to do with modeling, you have to edit the skeletons and meshes and all kind of stuff to make a soldier bigger.

  6. #6

    Default Re: Soldier sizes

    But can't you edit skeletons without modelling the units?

  7. #7

    Default Re: Soldier sizes

    No, that can only be done in modelling. What you might be thinking of is skinning.
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  8. #8

    Default Re: Soldier sizes

    Actually it can be done without modelling, and with a single extra line per unit in your descr_model_battle.txt plus editing the skeletons.
    You'd have to read the skeletons tutorial, if there is any, but EB has skeletons for four different sizes of soldiers (small, normal, large and very large afaik).

    You'd have to edit your dmb entry like this:

    type the_large_soldier
    scale 1.3
    blabla

    Just do a search for the word 'scale' in your DMB, to see where to put it.
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  9. #9

    Default Re: Soldier sizes

    Nevermind. I figured it out(without modelling). Thanx guys

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