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Thread: Re-texturing Uniforms?

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  1. #1

    Default Re-texturing Uniforms?

    Hello,
    Could someone please tell me how I would edit the texture of a Units uniform? Is there a way I can acess the texture files so I can edit them in Photoshop?

  2. #2

    Default Re: Re-texturing Uniforms?

    hello there

  3. #3

    Default Re: Re-texturing Uniforms?

    sorry that wasn't meant to send without the rest of this lol, you need to edit the diffuse, gloss_map, specular, rigid_model_v2 files and create a varientmeshdefinition of the new armour to assign it to a unit to wear you need to have a .dds (direct draw surface) plug in ( I use GIMP2 ). when you save your diffuse, gloss_map and specular rename it but keep it close to the original name eg: if you edit say a cataphrat_armour rename the files as cataphrat_armour_2. once that's all done open the rigid_model_v2 and change the diffuse, gloss_map and specular in that file to your new file names, you will need to do this 4 - 5 times just keep scrolling down you need to use the Hex editor to edit this file. after that make your varientmeshdefinition (easy by just editing whats in the cataphrat_armour.varientmeshdefinition file, save that under a new name, then import all your files back into Packfilemanager into your mod or game there are tutorials about how to do each of the things I have mentioned there is also very good videos on youtube showing how to recolour armour

  4. #4

    Default Re: Re-texturing Uniforms?

    Ok, thank you.

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