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Thread: Province food production numbers in Rome 2 make no sense! Can DEI fix?

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  1. #1

    Default Province food production numbers in Rome 2 make no sense! Can DEI fix?

    Playing as Carthage I never have any food problems. Starting out I usually have +20 and later in the game I am around +70. The province of Corsica and Sardinia itself starts out with +12. Is this WAD? I use no food mods.
    Last edited by auboy; March 20, 2014 at 01:47 PM.

  2. #2

    Default Re: Carthage: Overabundance of Food?

    I noticed this also but I think it's fine when you consider how large a territory Carthage starts with. I think it's more to help the Carthage ai so that they can survive longer.

  3. #3

    Default Re: Carthage: Overabundance of Food?

    I've had this but considering how much grain and fish came from Corsica and Sardinia I do not really have a problem with it, at least to help the AI.

  4. #4

    Default Re: Carthage: Overabundance of Food?

    its historically accurate, north africa pretty much fed the entire roman empire, at least the places with the most demand.

  5. #5

    Default Re: Carthage: Overabundance of Food?

    Quote Originally Posted by Toho View Post
    its historically accurate, north africa pretty much fed the entire roman empire, at least the places with the most demand.
    Actually the bread basket of Rome was Egypt and the highest food province for that faction is set at 1. Province food is definitely borked. If anyone should be swimming in food it should be Egypt not Carthage.

  6. #6
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    Default Re: Carthage: Overabundance of Food?

    Quote Originally Posted by Toho View Post
    its historically accurate, north africa pretty much fed the entire roman empire, at least the places with the most demand.
    You're looking at the wrong half of North Africa there...

  7. #7

    Default Re: Carthage: Overabundance of Food?

    I haven't looked at these values, not sure if we have changed them from vanilla.

    However, I will say that Egypt was the breadbasket at a much later time. Carthage and Africa were actually a very important food source for a large portion of the Republic's history.

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  8. #8

    Default Re: Carthage: Overabundance of Food?

    Quote Originally Posted by Dresden View Post
    I haven't looked at these values, not sure if we have changed them from vanilla.

    However, I will say that Egypt was the breadbasket at a much later time. Carthage and Africa were actually a very important food source for a large portion of the Republic's history.
    Agreed. The province that is broken is not in North Africa. It his Sardinia and Corsica at 12 food. That is at least double anything else! How can two islands produce double the food of North Africa and 12 times more than Egypt! Carthage has 7 food. Egypt has 1!
    Last edited by auboy; March 12, 2014 at 07:44 PM.

  9. #9

    Default Re: Carthage: Overabundance of Food?

    Loving the new population surplus nerf in the new update any possibility to take a look a province food production?

  10. #10

    Default Re: Carthage: Overabundance of Food?

    I never have food problems with any of the historically large empires.

  11. #11

    Default Re: Carthage: Overabundance of Food?

    It would be nice if CA had put in production and stores of food instead of a fixed number. Perhaps under our current system of seasons there could be an impact to the food number calculated in. For instance, severe winter could have -5 food effect. This would at least require some planning as there would be a variable to the food level of a faction.

  12. #12

    Default Re: Province food production numbers make no sense!!!

    Now playing as Selucids I see that the province food of Syria is +17!?! No problem with food as Selucids either haha!
    Last edited by auboy; March 20, 2014 at 04:18 AM.

  13. #13

    Default Re: Province food production numbers make no sense!!!

    Actually the first source of grain of the roman republic was Sicilia, later Africa took over, then Egypt during the triumvirate. However, not all the grain came from Egypt, not even close. And after Egypt was supposed to support Constantinople in the late empire, Africa was again the main source for Rome.

    Also Gallia became a grain exporter. They just not delivered to Rome, but to the Rhine armies and later to Britannia. Surprisingly in the 3rd century, when things became worse elsewhere, Britannia became a grain exporter, too.
    Last edited by UsulDaNeriak; March 20, 2014 at 05:10 AM.

  14. #14

    Default Re: Province food production numbers make no sense!!!

    If key fertile regions existed in the game that could support an empire's food needs it would add a level of strategy and important regions to hold, however, I don't think the AI would be motivated in the same way as the player. CA could rank key provinces for the AI to desire and be motivated to take, but that is definitely a developer type issue and can't be fixed by modders I wouldn't think.

    In the current setup, food is pretty abundant everywhere. Having 40 or more surplus food seems pretty common as any faction gets to around 5-10 settlement in my playthroughs.

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