Results 1 to 3 of 3

Thread: Making Peasants useful

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Making Peasants useful

    Is there any way to give Peasants (or a new unit, Laborers/Engineers/etc) a trait that increases army move points and/or siege construction points? Reflecting cutting paths, building bridges, carting supplies, etc. Maybe not on the unit itself if that's not possible, but a trait for generals that checks the units in their army? If any of it is possible, you could have all sorts of different units with 0 attack, 0 defence (if 0 is even a valid number for these), like Camp Followers (+morale, lowers movement).

  2. #2
    Seljuq Prince's Avatar Civis
    Join Date
    Feb 2014
    Location
    Trabzon/Turkey
    Posts
    166

    Default Re: Making Peasants useful

    Removing them for better authentic units is much more good option I think

  3. #3

    Default Re: Making Peasants useful

    You might want to take a look at this

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •