lol that ladder part. Then they gothis we cant find the g-spot on the wall to press the ladders against. Lets go burn the gates instead. Bam quit battle.
lol that ladder part. Then they gothis we cant find the g-spot on the wall to press the ladders against. Lets go burn the gates instead. Bam quit battle.
Well at least the AI devs know how to get the AI to move in a straight line to the gates and burn it. 10 goto 20 then burn!Pity they can`t figure anything else out in sieges.
Come back MTW2 AI coders, all is forgiven!
Really, this is not so many changelog notes for the time they have :/ Are they doing on some expansion or another tw game ?
''When the power of love overcomes the love of power the world will know peace''.Jimi Hendrix
The most advanced AI ever produced, yet it can't function without torches (what fuel are those burning anyway?) in a siege. I am sorry but this is pathetic ineptitude. But don't worry, the modding future is bright, because CA might give us tools to fix this out of the goodness of their corporate hearts?
Meanwhile DEI releases another meaningful patch, which makes the game tolerable to play.
Last edited by stevehoos; March 10, 2014 at 05:39 PM.
Shogun 2, no thanks I will stick with Kingdoms SS.
Why can't CA just get rid of the fish mouth animation if they want to improve performance, what purpose does it serve anyway? Glad it works and not the siege AI, what would we do without our warrior catfish.
Shogun 2, no thanks I will stick with Kingdoms SS.
And the award for "Most Rediculous Comedic Performance Of The Day" goes to this thread, brought to you by those other forums and one of the many posters with integrity that frequent that site!! Seriously though, its almost funny the way people will go about posting over there....read it if you want to see what that guy thinks about the patch...its a def lol "keep on keepin on Joe Dirt" post(imo).
http://forums.totalwar.com/showthrea...pect-This....?
Thanks to the Community for saving me by this fake patch and for preventing me from new pain. I will blast my soul when it will become official.
The LOD report about those tricks to get poor performance increase leave me wordless.
And this comes after a nice summit...what a sad episode.
So what is every one saying here. Is that patch worth a try or do I stay with 9.1? I see a lot of mixed experiences.
I will stay on OFFLINE MODE with Steam until I see some better reports.
Last edited by OSDEA7; March 10, 2014 at 09:39 PM.
No need to stay in offline, as mentioned the patch is in optional beta right now. If you don't want to risk it, just don't opt into the patch.
You will however, be forced to get patch 10 when it goes live... which is probably in a week, or so. That's the usual turnaround, I think. So if you don't think the patch will work by then, you may as well get used to keeping Steam in offline mode until then (You'll need to start it in offline everytime you turn Steam on or off, as it defaults to updating things on start up normally).
By patch 10 beta,are there still someone having the unit stutter on large battle yet?
I have this problem by patch2~patch10
On 40 vs 40 custom battles,the fps show with 30-70.
but the solider move seem like old man,i think the fps just has 3-10 fps
There are only 11000~14000 people on the field
my spec
game install on ssd
cpu:4770k @4.5G
ram:8G ddr3
gpu:gtx780
driver:335.23
what is the point of beta patches if they get released a week later regardless if they fixed anything, honestly?
So they can see how it performs, get feedback, and fix the problems? Some people report performance issues with it, so that's not supposed to happen. By releasing it as a beta, they can get the feedback to correct the issues with the patch before releasing it to the public.
It's either that or release a 10.1 after 10, and we all know how people who mod their games tend to like that kind of thing.
Because people tend to complain that every hotfix breaks their mods/savegames?
Would you prefer that, or big patches every once in a while, with an optional beta period to test it out early/help ensure it launches correct by providing feedback?
You can't expect to fix bugs in one big huge mega patch. Because odds are, while fixing the bugs in that huge mega patch, you created 100's or 1000's more.
don't know what universe you live in, but hotfixes rarely break anything on any game, that is the whole point of hotfixes. Id rather have one or two huge patches than 10 patches of 200mb - 1 gb
theres a reason publishers don't do it the Rome 2 way, because its pisses people off big time. Instead we have CA trying to reinvent theing wheel
THIS^
As I told them on 06.01.2014 very early patch 8.1 (8 hotfix) kills performance I got no feedback, instead the next day on the 7th they carried out this patch arrived as final. My excel file about the player retention saved this memory for me. Their kind of how they carry out and plan the public beta testing for their patches is a farce! And it is a slap into all those faces, which actually tried hard to give productive feedback.
What I learned from the Shogun 2 patching disaster, I like their style they do it now with frequent concentrated fixes, more than the huge gaps with meaningless stuff we had in Shogun 2 + plus a lot less possible communication, even this reads to be a contradition, it was that like back in time.
So why I have still reasons to complain here?
They actually go into the same trap, with their utter silence what they are gonna patching and in case of Rome 2 the too short public beta phase. They act like the patches they are working on are state secrets sharing us no idea about it and their plans.
Simple: It is an eat it or starve!
The most visible and major problem The Creative Assembly has (since long) is lack of communication and I seriously do not know if this is only towards us as a community or also internal. From the patches we got and the blatant difference between patch logs and reality I may guess their internal communication is not the best either.
They do not care seriously enough about productive feedback but seem to check if there are serious problems with the patches like masses of non launching games, otherwise they follow up their own schedule we CANNOT influence
So how could this be changed? Here is my personal idea:
1. CA shall set us a poll to let decide us which issues are the most painful atm. Sieges may win.
2. Then creating a thread for just ONE problematic topic/ issue (e.g. siege AI), which shall be then actively moderated and where bidirectional communication will happen between CA staff, which have experience on the topic and communication that surpasses links to how-tos and "we are looking into it". They need to take the time to discuss the things to understand our point of view while also sharing their thoughts what is possible and what's not!
3. giving us beta patches to try out how their code change(s) work out.
4. concentrating on feedback of those and develop the game on this regard
5. eventually integrating small mods we can optionally enable in the game options
If we finished a bug / serious problem > goto 1
It takes time this way for sure and will bind 1 or 2 employees but I am conviced this approach could make a change. If they really care to watch the videos we record and the lines we write giving them examples... I need to mention Dramabelli here, he really wrote and screenshot his arse off at .com with less results and 2 general statements max! This has to find an end!
all in all this would be a constructive and planned and all in all structured method, generating forseeable results over the plenty of duplicate threads, endless but valid rage threads and the end of hurting silence where we do not know anything about, what of parts we tell them they do actually benefit or listen to, which of our feedback is helpful enough or not.
For sure you may say I quit as I want to have fun instead of beta testing but thats, lads, is exactly what we are doing since September.
And if those root problems are fixed then the modders can come around to make things better looking and whole.
A good question is if they have the time and they are willing to spend it. This is questionable.
> Once they said we will provide long time support. This is an empty marketing phrase, as usual, as "long time" is completely subjective.
> Next thing is CraigCA said we will not remake the game from the ground (which basically is the point in some aspects like battle mechanics and pathfinding).
> Next thing is they officially declined to change design decisions at all, but they will only deliver fixes in their patches.
That's the said. So now it is up on you to guess how much they are really willing to get into this topic
I ask you now CA on behalf of the upset people: How far will you go for Rome 2!?
Last edited by alQamar; March 11, 2014 at 05:20 AM.
NEW: Total War Saga: Britannia benchmark thread - last update: 10.05.2018
HOW-TO-step-up-from-MBR-CSM-LEGACY-BOOT-to-UEFI-GPT
Many of my past contributions in the time from 2011-2017 will contain content that now show broken links. Unfortunately I had to delete all pictures linked on TWC that were hosted on imageshack.us. Read why
If you are missing anything of interest, please let me know. Sorry for any inconvinience caused.