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  1. #1
    chgo's Avatar Tiro
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    Default anisotropic or trilinear?

    anisotropic or trilinear?
    what do these options make and which is better?
    could someone help me?
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  2. #2
    rawghi's Avatar Decanus
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    Default Re: anisotropic or trilinear?

    Look at this:

    http://en.wikipedia.org/wiki/Anisotropic_filtering

    there is also an example

  3. #3
    ebodur's Avatar Foederatus
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    Default Re: anisotropic or trilinear?


  4. #4
    chgo's Avatar Tiro
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    Default Re: anisotropic or trilinear?

    great, thanks mates
    Peace at home, peace in the world - Atatürk


  5. #5
    rawghi's Avatar Decanus
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    Default Re: anisotropic or trilinear?

    nothing! Personally I use Trilinear, to make game runs faster

  6. #6

    Default Re: anisotropic or trilinear?

    is x16 the best?

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  7. #7
    rawghi's Avatar Decanus
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    Default Re: anisotropic or trilinear?

    yes definitely, Anisotropic x16 is the best to use

  8. #8
    ebodur's Avatar Foederatus
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    Default Re: anisotropic or trilinear?

    well u can use 16x but u wont be able to see that far unless u re doing a flatland battle and probably dont even notice difference while even playing flatland. so i guess 4x-8x is just fine. ofc use 16x if u have a uber ultra monster brain eater grafic card and it doesnt slow down even if u run at all settings maxed i use 2x AA and 4x Antisotropic at 1280x1024 resolution with all other settings maxed xcept unit detail at Very High(at highest it slows down for some reason. it doesnt even change anything noticable). it runs pretty smooth and i dont even notice difference unless i go "WTF i must see differnce" mode with a magnifier at hand

  9. #9

    Default Re: anisotropic or trilinear?

    Quote Originally Posted by ebodur
    well u can use 16x but u wont be able to see that far unless u re doing a flatland battle and probably dont even notice difference while even playing flatland. so i guess 4x-8x is just fine. ofc use 16x if u have a uber ultra monster brain eater grafic card and it doesnt slow down even if u run at all settings maxed i use 2x AA and 4x Antisotropic at 1280x1024 resolution with all other settings maxed xcept unit detail at Very High(at highest it slows down for some reason. it doesnt even change anything noticable). it runs pretty smooth and i dont even notice difference unless i go "WTF i must see differnce" mode with a magnifier at hand
    that's right, some of these max options for rather to test your system power, like benchmarking. There is really not much visible difference between Anisotropic filtering 4x or 16x, beside getting your framerate sink to oblivion.

  10. #10
    rawghi's Avatar Decanus
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    Default Re: anisotropic or trilinear?

    Quote Originally Posted by ebodur
    .... with all other settings maxed xcept unit detail at Very High(at highest it slows down for some reason. it doesnt even change anything noticable)....
    On very high the game engine didn't use sprites, as in RTW, so the 3d models are rendered and textured even if you zoom out max. (use if you pc come from NASA labs...)

  11. #11

    Default Re: anisotropic or trilinear?

    Quote Originally Posted by ebodur
    well u can use 16x but u wont be able to see that far unless u re doing a flatland battle and probably dont even notice difference while even playing flatland. so i guess 4x-8x is just fine. ofc use 16x if u have a uber ultra monster brain eater grafic card and it doesnt slow down even if u run at all settings maxed i use 2x AA and 4x Antisotropic at 1280x1024 resolution with all other settings maxed xcept unit detail at Very High(at highest it slows down for some reason. it doesnt even change anything noticable). it runs pretty smooth and i dont even notice difference unless i go "WTF i must see differnce" mode with a magnifier at hand
    x16 doesnt hurt my computer at all! lol

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  12. #12
    Incinerate_IV's Avatar Burn baby burn
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    Default Re: anisotropic or trilinear?

    Really for any modern graphics card it has no impact on performance at all. There is only about 1 fps difference betweem x4 and x16. I stick with x16.
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