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March 07, 2014, 01:19 PM
#1
Foederatus
A few modding questions!
Hi all,
I've recently released my Gods Of The Arena mod on the steam workshop & I'm keen to start adding some complexity but want to find out from people far more experienced what's possible & what isn't currently with the tools available.
1. Battlemaps, is it possible to edit/create custom ones?.
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2. Is it possible to modify the health bars to be a percentage of total health as opposed to percentage of units currently alive.? (to make health bars useful for 1 man units)
3. move the position/type to the far left of the battlemap unit rooster (so they fair better in autocalcuation, such as elephants/one man squads - perhaps give them the same 'unit assignment' as ranged & use defensive autoresolve to prevent unit annihilation (as we do with elephants currently)
4. Any other known methods of fixing autoresolve outside of the standard autoresolve table for small units?.
5. Any ideas on the potential cause of a crash in custom battle when two mods active at once only when you select the same faction for both the player AND the AI (But works with any other combination & in campaign) - currently when using my mod & the radious unit pack I get a crash in custom battle when I select rome for both sides - but not if I select them separately - I've checked all the unit ID's also.
Thanks for any help in advance, I've figured out loads from lurking reading on here & looking over other mods - some great work out there.
Cheers,
M
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March 07, 2014, 01:59 PM
#2
Foederatus
Re: A few modding questions!
Another minor question.
After extensive testing for 5, is anybody aware of a hard cap limit of total units selection when having two selected in custom battles?.
With 21 units (any 21) I don't get a crash used in conjunction with Radious unit pack 2, once I add one more unit it starts crashing when I do Rome VS Rome - are there any rules regarding this I should be aware of?.
Cheers,
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March 07, 2014, 02:16 PM
#3
Foederatus
Re: A few modding questions!
Ok.
I think I know the cause of the crash, it seems that rome can't have a large amount of cavalry units in custom battle.
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March 17, 2014, 06:17 PM
#4
Foederatus
Re: A few modding questions!
A couple of questions - I'm trying to investigate the following.
1. Is it possible to get splash damage onto a melee unit?.
2. Is it possible to get a melee unit to have a charge similar to cavalry (knockback?).
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