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Thread: CAC v.0.6 Gameplay feedback and mod discussion

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  1. #1

    Default Re: CAC v.0.6 Gameplay feedback and mod discussion

    So, what can i say, CAC is my fav mod for rome II, i can reccomend it to everyone out there.
    The new palyable factions offer alot of choices and the battlefield experience is great.
    thanks for a fantastic mod

    greetings

  2. #2

    Default Re: CAC v.0.6 Gameplay feedback and mod discussion

    First of all: Great Mod.

    Especially the battles are amazing. First I thougt the battles would be boring due to the high amount of health of the units. But it was simply great. Not that easy as in Vanilla and not that hard as in other Mods like DEI.

    But one thing is annoying:
    Why the later Roman units have less health than the earlier ones? Even saw it in other mods. For me it should be a stimulation to research for better units.

    One funny thing:
    When I tried to capture a Gallic capital city, my soldiers where able to fly, no joke:

    http://cloud-3.steampowered.com/ugc/...567E6FCEFD2ED/

    I'm nearly sure that's the way the Roman Empire could grow that big

  3. #3
    Asura's Avatar Libertus
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    Default Re: CAC v.0.6 Gameplay feedback and mod discussion

    Love the concept of retraining unit due to reforms. But willl the unit have its experience left intact? That would mean a lot of gold chevron units in the long run... Not a problem per se, but the other thing of concern is the Roman reforms:
    Hastati Hastati Cornelii Cohors Rei Publicae Cohors Imperii
    Principes Principes Cornelii Cohors Rei Publicae Cohors Imperii
    Triarii Triarii Cornelii Cohors Rei Publicae Cohors Imperii
    Shouldn't it be more like
    Hastati Hastati Cornelii
    Cohors Rei Publicae Cohors Imperii

    Principes Principes Cornelii Cohors
    Rei Publicae Cohors Imperii

    Triarii Triarii Cornelii
    Cohors Rei Publicae Cohors Imperi
    Considering the different people in the early days of the Repblic vs the days of the Empire.
    Last edited by Asura; May 15, 2014 at 05:58 PM.



  4. #4

    Default Re: CAC v.0.6 Gameplay feedback and mod discussion

    Quote Originally Posted by Asura View Post
    Love the concept of retraining unit due to reforms. But willl the unit have its experience left intact? That would mean a lot of gold chevron units in the long run... Not a problem per se, but the other thing of concern is the Roman reforms:
    Hastati Hastati Cornelii Cohors Rei Publicae Cohors Imperii
    Principes Principes Cornelii Cohors Rei Publicae Cohors Imperii
    Triarii Triarii Cornelii Cohors Rei Publicae Cohors Imperii
    Shouldn't it be more like
    Hastati Hastati Cornelii
    Cohors Rei Publicae Cohors Imperii

    Principes Principes Cornelii Cohors
    Rei Publicae Cohors Imperii

    Triarii Triarii Cornelii
    Cohors Rei Publicae Cohors Imperi
    Considering the different people in the early days of the Repblic vs the days of the Empire.
    Thanks Asura

    We use upgrade reforms as much as possible and they should keep their experience, although I haven't tested the game until the Augustean reform after CAC 0.5.

    I find it difficult to read your feedback on the Roman reforms due to the formatting, so please elaborate or format it more reader friendly ;-)

    Takker :-)
    iutland

  5. #5
    Asura's Avatar Libertus
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    Default Re: CAC v.0.6 Gameplay feedback and mod discussion

    Quote Originally Posted by Iutland View Post
    Thanks Asura

    We use upgrade reforms as much as possible and they should keep their experience, although I haven't tested the game until the Augustean reform after CAC 0.5.

    I find it difficult to read your feedback on the Roman reforms due to the formatting, so please elaborate or format it more reader friendly ;-)

    Takker :-)
    iutland
    To clearify, I meant that the reforms->retraining is a great idea. Escpecially the evolution of levies to "commando units" will be really interesting...
    But my poor ctrl+c of the pdf-file tried to explain the following: a unit of Hastati should be able to evolve into a unit of Hastati Cornelii. The people of the unit remained the same or the sort of people remained the same. Even if you consider a slow transition of the Army, from conscripts based by wealth, to a professional one, where wealth did'nt matter, a unit of Hastati Cornelii would'nt however evolve into a unit of Cohors rei Public.You would have to recruit a fresh green unit, who later would evolve into a Cohors Imperii. Maybe the step after Hastati Cornelii could be Evocatii instead.

    Tack själv!



  6. #6

    Default Re: CAC v.0.6 Gameplay feedback and mod discussion

    Quote Originally Posted by Asura View Post
    To clearify, I meant that the reforms->retraining is a great idea. Escpecially the evolution of levies to "commando units" will be really interesting...
    But my poor ctrl+c of the pdf-file tried to explain the following: a unit of Hastati should be able to evolve into a unit of Hastati Cornelii. The people of the unit remained the same or the sort of people remained the same. Even if you consider a slow transition of the Army, from conscripts based by wealth, to a professional one, where wealth did'nt matter, a unit of Hastati Cornelii would'nt however evolve into a unit of Cohors rei Public.You would have to recruit a fresh green unit, who later would evolve into a Cohors Imperii. Maybe the step after Hastati Cornelii could be Evocatii instead.

    Tack själv!
    I see what you mean and it is avery valid point+Rep

    I will discuss it with il Pitta and the outcome determines if we alter the upgrade paths.

    iutland

  7. #7

    Default Re: CAC v.0.6 Gameplay feedback and mod discussion

    Quote Originally Posted by Tullius Germanicus View Post
    First of all: Great Mod.

    Especially the battles are amazing. First I thougt the battles would be boring due to the high amount of health of the units. But it was simply great. Not that easy as in Vanilla and not that hard as in other Mods like DEI.

    But one thing is annoying:
    Why the later Roman units have less health than the earlier ones? Even saw it in other mods. For me it should be a stimulation to research for better units.

    One funny thing:
    When I tried to capture a Gallic capital city, my soldiers where able to fly, no joke:

    http://cloud-3.steampowered.com/ugc/...567E6FCEFD2ED/

    I'm nearly sure that's the way the Roman Empire could grow that big
    Thank you for your feedback Tullius :-) and very funny with Flying Triarii ;-) I haven't put in parameters in CAC that would enable them to do that. Are you using other mods alongside CAC?

    The unit/soldier health is a function of the soldier weight class (also elite or not) with additional health added as a calculation of helmet type, greaves/no greaves, mantle?, trousers?, wolfskin/bearskin etc.
    Therefore later troops without greaves could have a little less health than earlier and similar units with greaves.

    Cheers
    Iutland

  8. #8

    Default Re: CAC v.0.6 Gameplay feedback and mod discussion

    This mod is great and great again! Keep the high work up.

    Mundus Bellicus - TWC - ModDB - Discord - Steam
    ~ Patronized by Gaius Baltar, son of the Great Family of imb39, of the House of Garbarsardar, of the Noble House of Wilpuri.

  9. #9

    Default Re: CAC v.0.6 Gameplay feedback and mod discussion

    No, I don't use other mods at the time, only CAC. Other mods are installed, but deactivated in the mod manager.
    When attacking the capital city in north Italy (guess Mediolaum?) I often saw funny things like too high letters or flying soldiers. I guess the developer for that city was drunk at that time or has a special king of humor

    On other thing:
    After playing CAC and returning to Windows the game crashes every time. It's not that critical as I wanted to quit anyway. Would it be worth to analyze some log files?

  10. #10

    Default Re: CAC v.0.6 Gameplay feedback and mod discussion

    Quote Originally Posted by Tullius Germanicus View Post
    No, I don't use other mods at the time, only CAC. Other mods are installed, but deactivated in the mod manager.
    When attacking the capital city in north Italy (guess Mediolaum?) I often saw funny things like too high letters or flying soldiers. I guess the developer for that city was drunk at that time or has a special king of humor

    On other thing:
    After playing CAC and returning to Windows the game crashes every time. It's not that critical as I wanted to quit anyway. Would it be worth to analyze some log files?
    Just quit to main menu before quiting to Windows and it will not crash ;-)

  11. #11

    Default Re: CAC v.0.6 Gameplay feedback and mod discussion

    ah, ok, thanks for the info. I should look forward to do some more posts to get my typos edited

    Unfortunately I got some CTDs while ending a round. It's can't reproduce it though. When loading the autosave I'm able to continue with playing.
    I will check the gaming data with the Steam option, perhaps it will help.

  12. #12

    Default Re: CAC v.0.6 Gameplay feedback and mod discussion

    Quote Originally Posted by Tullius Germanicus View Post
    ah, ok, thanks for the info. I should look forward to do some more posts to get my typos edited

    Unfortunately I got some CTDs while ending a round. It's can't reproduce it though. When loading the autosave I'm able to continue with playing.
    I will check the gaming data with the Steam option, perhaps it will help.
    I've seen a couple of similar issues myself and it's been reported by a couple of others as well as in other mod threads. As in your case the autosave usually works in the cases i've experienced it. I've made the CAC development version fully compatible with patch12 today but the issue is still there. Since it was not present in CAC prior to patch12 I suspect it is caused by that particular patch and will hopefully be fixed in one of the next patches.

  13. #13

    Default Re: CAC v.0.6 Gameplay feedback and mod discussion

    I mean "kind of humor" not king, sorry. Isn't there a way to edit the own posts in that forum?

  14. #14

    Default Re: CAC v.0.6 Gameplay feedback and mod discussion

    Quote Originally Posted by Tullius Germanicus View Post
    I mean "kind of humor" not king, sorry. Isn't there a way to edit the own posts in that forum?
    It is possible

    http://www.twcenter.net/wiki/TWC:FAQ

    Why can't I edit my posts?
    Sorry for the inconvenience, members have to have 25 posts and been registered for at least one week in order to edit their posts. This was introduced to prevent spam advertising accounts from editing their posts.

  15. #15

    Default Re: CAC v.0.6 Gameplay feedback and mod discussion

    Hey guys,

    I've been playing this mod for a week now and I've got to say it's great. I love my campaign with the Ptolemaic Kingdom! The big pros of CAC are historical accuracy and not too long, while quite realistic battles. Seriously, I've seen people complaining that battles in TW last for 5-20 mins, while in the real world they used to last for hours or days. Imagine being stuck in front of your pc playing a battle for 2 days

    Any ETA for the next previews or maybe the next version? If I'm not mistaken il Pitta mentioned something about the Dacians and Thracians. What about the Eastern factions?

    Keep up the good work, you're doing great!

    Mirkonos

  16. #16

    Default Re: CAC v.0.6 Gameplay feedback and mod discussion

    Quote Originally Posted by Mirkonos View Post
    Hey guys,

    I've been playing this mod for a week now and I've got to say it's great. I love my campaign with the Ptolemaic Kingdom! The big pros of CAC are historical accuracy and not too long, while quite realistic battles. Seriously, I've seen people complaining that battles in TW last for 5-20 mins, while in the real world they used to last for hours or days. Imagine being stuck in front of your pc playing a battle for 2 days

    Any ETA for the next previews or maybe the next version? If I'm not mistaken il Pitta mentioned something about the Dacians and Thracians. What about the Eastern factions?

    Keep up the good work, you're doing great!

    Mirkonos
    Thank you Mirkonos; I'm glad you like our work :-)

    We have not been overly active during the last weeks due to real life activities but we are gaining momentum again. I have had a hard time constantly adapting CAC to the frequent patches to Rome2, which is pretty frustrating ;-)
    As a side note: IMHO, Rome2 was probably in a very early alpha state, when they initially released it XD

    Besides that, work on the main campaign scripted events and military reforms is at an advanced state and is included in next release. I don't know how many faction rosters we can complete begore next version because this is the area where we have had least progress.

    We will post more previews later on ;-)

    Cheers
    Iutland

  17. #17
    Biggus Splenus's Avatar Primicerius
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    Default Re: CAC v.0.6 Gameplay feedback and mod discussion

    Yo just a thought, you guys have an INSANE (stress the stress) number of sticky threads. Maybe you need just an index thread stickied for the previews?

    Haven't been here for ages though, and it's great to see what you guys have been up to; il Patta's research is amazing as always
    | R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |

  18. #18

    Default Re: CAC v.0.6 Gameplay feedback and mod discussion

    Quote Originally Posted by Splenyi View Post
    Yo just a thought, you guys have an INSANE (stress the stress) number of sticky threads. Maybe you need just an index thread for previews stickied?

    Haven't been here for ages though, and it's great to see what you guys have been up to; il Patta's research is amazing as always
    Hi Splenyi

    I agree and the best would be to bundle the faction presentations ;-)

    Cheers
    Iutland

  19. #19
    Biggus Splenus's Avatar Primicerius
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    Default Re: CAC v.0.6 Gameplay feedback and mod discussion

    A question for il Patta:

    I've posted my Makedonian Army research notes in this thread; http://www.twcenter.net/forums/showthread.php?654414

    I believe I've showed you this before, and you had a comment on what "kotthybos" may translate to (that mysterious word on the Military Decree of Amphipolis, wasn't it). I've forgotten what you said about it, so I was just asking for your opinion again
    | R5 3600, RTX 2060, MSI B450I, 32GB 3200MHz CL16 DDR4, AX760i, NH-U12S |

  20. #20

    Default Re: CAC v.0.6 Gameplay feedback and mod discussion

    About the Kotthybos, is a term reconducted to kossumbos , and identified as anAbdominal protection realized in leather or fabric
    (cfr. G. Calcani. Cavalieri di bronzo, Roma 1989, reporting Moretti -Iscrizioni storiche ellenistiche, p. 113, note 1)

    Representation of Kotthyboshave been identified in the tombs of Judgement of Mieza, the tomb of the Aigéai warrior, and the tomb of Lyson anf Kallikles of Mieza (cfr. M.B. Hatzopoulos,
    L'organisation de l'armee macedonienne sous les Antigonides, pp.81-82)

    Actually I think that the meaning reported by Moretti is vague and very prone to various interpretations.
    As I can see looking briefly at the tombs reported by Hatzopoulos is simply something that reminds me quite a lot simply an hellenistic Linothorax, even if with the prevalence of protective area on the abdominal region and partially lacking on the upper chest :

    Tomb of Judgment:
    Spoiler Alert, click show to read: 



    Tomb of Lyson and Kallikles
    Spoiler Alert, click show to read: 


    Maybe, being the term Linothorakes quite unusual and uncommon (actually we had a "Linothoriktos" used by Homer that means more or less "Linen-chested" used for Ajax in the Iliadm I think, and some "oi de thorakes oi linoi" -brestplates in linen"), Kotthybos is just a term to define a Linothorax, or maybe a SPECIFIC kind of Linothorax: hellenistic Linothorakes shown to have a big length difference between the two orders of pteryges, with the second order much more longer (I assume to defend better the legs, lacking the panoply of the common pezeteri of aspis, and maybe "Kotthybos" is a term that define this SPECIFIC kind of Linothorax.

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