The work you've done is amazing! I've just spent two hours reading previews and familiarizing myself with your vision for the mod.. I love your attention to detail in fleshing out the countless minors. Really looking forward to trying this out after it comes a little further
I like and respect that your mod is based in history, but have you considered allowing more advanced military/societal development for factions (especially minors) who did not historically achieve or have the opportunity to achieve those levels of development? Since Rome II is a sandbox, it would be neat to see minors which manage to survive and thrive achieve developments you might expect from large, historic powers like Rome.
For example, allowing a large and successful Arverni faction to reform the ambacti into a fully professional force. Or perhaps, allowing them to adopt foreign military gear/tactics into their unit roster dependent on contact with those foreign powers (eg: cataphract-style horse armour for cavalry, unlockable through trade resources only found in the east, or unlockable by improving a building chain which is dependent on the presence of an eastern cultural presence in a region).
These examples are clearly a-historical developments, but since Rome II is about changing history it would be fun to see large factions, player or AI, achieving societal/military developments in concert with their success in the campaign (or limiting their success in the campaign by failing to achieve requisite military/societal developments!)
In any case, thanks so much for your hard work.. can't wait to try .6
