I'm not saying units should be 100 men, I'm saying they should be 300 or 400 men, 500 men at most. Hell, maybe just make units brigades instead of regiments.
I'm not saying units should be 100 men, I'm saying they should be 300 or 400 men, 500 men at most. Hell, maybe just make units brigades instead of regiments.
when the union's inspiration through the worker's blood shall run,
there can be no power greater anywhere beneath the sun,
yet what force on earth is weaker than the feeble strength of one?
but the union makes us strong.
It may not be the Mona Lisa, but it doesn't look half bad to me
Now seriously, this is far from the first time that we've screwed around with unrealistic numbers; all the way back in the first WEF you were camping out in Humpback Rock with 40k men, and Dan was bearing down on you with a slightly bigger (50k-ish?) army already, in like 1801. Most IH games in these last five/six years have featured unrealistically massive battles, all of which we've been able to handwave away with 'okay, so it's not exactly historically accurate, but it was epic enough for that to not matter' or 'we can retcon the numbers later, no sweat' or both. And frankly, the IH community's survived problems that were infinitely worse and larger in scale than the numbers being a bit wonky due to the inevitable imperfections of our game mechanics - I can get you being annoyed by these numbers, fair enough, since I myself know full well that they aren't realistic either.
But I don't understand why you'd get this worked up over something that is, bluntly put, an issue that won't survive this iteration, can easily be fixed down the road with minimal handwaving, and isn't even so crippling as to render the game completely & utterly unplayable like 1360's trade rules did. IMO, you're making a mountain out of a molehill.
And as I've said before, if they bother you so much (or even not then, b/c as I just said earlier they already bother me plenty, but for the sake of not redoing the rules I'll live with them this time) I will be more than happy to tone them down to something more realistic (like 25k for your army and 40k for Howe's for example, he landed at Long Island to fight Washington with 32k IRL after all so this isn't too far off the mark) when we skip ahead in time.
Wait, aren't red, blue, and yellow the primary colors anyway? As in, the colors you use to make every other color in existence? Sorry to butt in, but that was a really bad metaphor.
I meant like, with JUST red, yellow, and blue. No mixing colors or anything.
when the union's inspiration through the worker's blood shall run,
there can be no power greater anywhere beneath the sun,
yet what force on earth is weaker than the feeble strength of one?
but the union makes us strong.
Have you used paint very much? It doesn't really work that way.
Meh, now I'm just splitting hairs.
That's my point, Dan.
I'm saying that if you try to paint something with JUST red, JUST blue, and JUST yellow, that it'd be as bland and unappealing and pointlessly boring as a military game without any micromanagement.
when the union's inspiration through the worker's blood shall run,
there can be no power greater anywhere beneath the sun,
yet what force on earth is weaker than the feeble strength of one?
but the union makes us strong.
This isn't a military game. The Revolution is only supposed to be the prologue. For the next several crises, we will most likely be dealing with smaller detachments, so just power through the rest of this war and you should find things more suited to your historical OCD
I'm looking forward to that part even less. The military part is the most fun part.
when the union's inspiration through the worker's blood shall run,
there can be no power greater anywhere beneath the sun,
yet what force on earth is weaker than the feeble strength of one?
but the union makes us strong.
After numerous trainwrecks of political RP-IHs, call me skeptical of playing another, Kip. That's all I'm saying.
when the union's inspiration through the worker's blood shall run,
there can be no power greater anywhere beneath the sun,
yet what force on earth is weaker than the feeble strength of one?
but the union makes us strong.
We've had our fair share of military-centric trainwrecks, too! As long as people behave OOC (and reasonably IC), there's no reason this game is any more fated to fail than any other.
We've gotten ridiculous with the game before we even got to the RP-focused part of it, though.
when the union's inspiration through the worker's blood shall run,
there can be no power greater anywhere beneath the sun,
yet what force on earth is weaker than the feeble strength of one?
but the union makes us strong.
I refer to all of the previous posts in response
And I to mine.
I'll probably be dropping out once the military focus dies off. Unless, of course, I decide to sail to Scotland and incite an uprising amongst my native folk...
when the union's inspiration through the worker's blood shall run,
there can be no power greater anywhere beneath the sun,
yet what force on earth is weaker than the feeble strength of one?
but the union makes us strong.
Hm...another Jacobite Rebellion trying to re-install the Stuarts?
Nah, more of a "muh freedom" kind of thing.
when the union's inspiration through the worker's blood shall run,
there can be no power greater anywhere beneath the sun,
yet what force on earth is weaker than the feeble strength of one?
but the union makes us strong.
Maybe so, Barry, but it pains me to watch the game I spent a year and a half planning having...well, having this happen to it.
when the union's inspiration through the worker's blood shall run,
there can be no power greater anywhere beneath the sun,
yet what force on earth is weaker than the feeble strength of one?
but the union makes us strong.
What, precisely, is "this"? Just troop numbers, or something else?