Well, the Arryns were not the only Andals, but every house with origins in the Age of Heroes were First Men who later converted (according to the official timeline that is). As such, I am assuming that most other southern houses followed suit.
Well, the Arryns were not the only Andals, but every house with origins in the Age of Heroes were First Men who later converted (according to the official timeline that is). As such, I am assuming that most other southern houses followed suit.
well, dunno which timeline that is, but houses such as the lannisters are andals (lann the clever comes through the female line). i didnt take into account that this is the time the hoares (likely also andals btw) attacked the isles, so that would be quite a bit after the initial invasion. guess that makes it questionable if all those first men were still around, but it makes for a better mix oc.
Last edited by HannibalExMachina; March 27, 2014 at 09:25 AM.
Looking very nice mate
Great previews, I love all the factions and all the units for every minor house, lots of work though and will you not reach the max unit limit? Will Lannister also be able to recruit for example florent levy if they conquer brightwaterkeep?
I wonder how it will work for hotseats, but I guess the main aim will be singleplayer and that promises to be lots of fun!
Also, remember that if you use some of Korah stuff, be sure to also credit the guys we credited(as seen in our credit section). Just a mention of credit to the Korah team will be enough in most cases though.
@Hanni: Lannisters were First-Men, Lann the Clever was way before the invasion of the andals.
houses such as the lannisters are andals (lann the clever comes through the female line),
quothe the hanni.
http://awoiaf.westeros.org/index.php/Lann_the_Clever
There is contradictory information in that article
So according to that article the Lannisters only got Casterly Rock after the Andal invasion and they are a mix of andals and firstmen, interesting.
The way I see it, all of the information from back there was jumbled up and confused (just like real history). As such, we are building up our own lore, which we feel does a nice job of bridging the gap between the really old lore, and the situation in KORAH (which we are taking as more or less cannon here). We are mostly using this timeline, which puts the Age of Heroes well before the Andal Invasion:
http://awoiaf.westeros.org/index.php...f_major_events
And yeah, House Hoare are of pure Andal descent and faith, but we are putting them in a position where switching religions to the Drowned God can be very advantageous.
@Dux: Lannister will have the ability to recruit in Brightwater, but only after Gardener has bent the knee (at least that is the current system, there are still some issues with that, but it should serve for now).
With Hotseats, we haven't given much thought to it yet. Any games will probably have to do the Third Age thing, and only use a couple of the factions (say, the 8 factions in the Westerlands and Reach), while cordoning off the rest of the map. The scripting would have to be changed up a bit, but it should be fine. First though, we plan to get the single-player working and build up from there.
With the unit limit, I spent some time emptying the EDU and modledb files, so we are starting from scratch and still have a long way to go before we hit any hard limits.
As for credits, I am doing my best to give it out, but if I happen to forget to mention somebody please send me a PM and I'll correct it.
Hey, so I need some input here. Of the two shields below, which do you prefer for the First Men?
One thing I might do is use the left one for the Riverlands and the right one for the North. Alternatively, I'll just use the superior one for both. Or just start from scratch if they both suck...
RIght one shields
Also, this mod is really promisng! Diffrent type of Levy for each Lord... awlays wanted to see that in GoT! Will we see the armor upragrades when we get blackmisth?I mean will upragrading armor bring new look for unit?
I prefer a more rounded-Celtic look for first-menand the Andals having a more Norman appearance (at least their cav kite shields (or whatever they are termed)
EDIT: so I vote left
And before I forget, how are you going to show "reliable" troops differently from other vassal levies and "reliable" levies before the kingdoms resurrect?
If I understand correctly "reliable" troops could have Good Morale as opposed to no morale bonus or detriment. That or for example have an extra skill in defence points compared to the neighboring lords levies. I think it will make it interesting, even though all the levies will fill the same role some from Dorne will be better in the heat and suffer in the north, the lannister men may have more armor (as they can afford it) compared to the men of the vale. The small differences spice up the gameplay a bit.
Of course this is all if I am correct in assuming this is the route they are taking.
I must say i prefer the shape of the left better. So i would vote left
Also i agree this looks real promising, keep up the good work, cant wait to see the finished product![]()
Yeah, unfortunately there is no way to change the units in-game attributes. The way we are doing reliable is we will hide in the flavor text whether a house is "close to House Bolton" or whether they have been known to feud with various houses. Then the scripts will have random chances of various houses rebelling, and it will be up to you to decide who to trust in the meantime. Basically, we are abstracting this to provide a reason to read the flavor text and know the lore
. And the events will be randomized so its not like House Bolton will always revolt in a way you can prepare for.
Also, that makes 2-1 for the shields, not quite enough for a consensus. Also, the Andals will still have their kite shields. This is just for the First Men.
Last edited by AdmiralThrawn; March 29, 2014 at 03:27 AM.
Make two identical units...if you need, later on I can deal with all these unit related scripts
EDIT: Like removing the ability to recruit Faith units when you convert to Drowned God.... Unable to recruit traitor units ect. Ect. Unable to recruit first five turns of holding a settlement
Yeah, those scripts will all be used (plus we can remove the Faith's units when you convert as well). As for two identical units, one for loyal, one for traitor, that all depends on whether we reach the unit cap. If we don't then I'll definetly try that.
Make poll for shields on first post
That way people will vote.
You should reconsidre Tarbecks as a different fraction. Maybe you should make them in reyne fraction and make house casterly. Tarbecks lands are near by the crag so they can't have thier own kingdom on the south of the westerlands