Will gladly assist in some way with this. This was similar to my original plan for age of Kingdoms, look like you guys beat me to it!
Seems some fab content would be useful for some factions here (Redwyne, Hightower, Darry)
.... Darry is going to be a faction... right?
...
... Right.....?
House Mooton will be kings of the eastern riverlands and rival against the crabbkingsSo House Darry not be kings
"Får jag kalla dig Bajen? Det är lättare att komma ihåg..."
Yeah, I refrained from making Darry a faction, but they will still be in there. That being said, we would LOVE to use your F&B stuff! We are massively overhauling the rosters to be older/scrappier than the vanilla and 1.0 ones and we could use all the help we can get.
I do plan to use custom portraits, but that will be a big job so we will probably need a full time member for that.
I am also reducing the size of most cities. I might leave oldtown and Sunspear the way they are, as they were some of the oldest cities in Westeros, but everything else is being shrunk. The castles, on the other hand, I will leave as wooden castles are kinda boring and have limited recruitment. Also, some factions need bigger castles for balance reasons.
As for Dustin, they also hold Rills and Moat Cailin, and are the only northern faction (besides the Sisters) to have a navy. I might try giving them said castle, but if I can't get it looking good they should still be fine.
Finally, as for Redwyne, they control only 2 settlements, as otherwise the Arbor is WAY too crowded, but they still have the largest navy in Westeros, so that should make them quite powerful indeed. I might also create a new custom building for their "vineyards" which gives them a big gold boost, similar to Casterly Rock's gold mines. I made them independent because I think they would be a fun Greyjoy-like faction to play as, and giving the largest city in Westeros access to the largest navy in Westeros would be WAY too OP.
Last edited by AdmiralThrawn; March 10, 2014 at 05:21 PM.
You really should make House Targaryen as an faction and just leave them on DragonStone chilling .
Last edited by Alertoverlord; March 10, 2014 at 05:25 PM.
Do you not know there are rumors that there is 2 Children Of The Forest near Old Town claiming that one day Three Dragons shall descend on Westeros and everyone shall bend the knee ? such nonsense .
Out of curiosity - will the Sisters be of the Seven, or are they still with the Old Gods?
And also, will there be a town on the Sisters, as it is described in the books (Sisterton), or will they only have castles, as not to OP them?
It is possible to enlarge islands and make room for more settlementsactually it is pretty easy, if you need help with this just give me a shout and I can edit the .tgas
"Får jag kalla dig Bajen? Det är lättare att komma ihåg..."
It could be done in five minutes in mspaint (Y)
I may boycott this without house Darry being included![]()
It could be done in five minutes in mspaint (Y)
I may boycott this without house Darry being included![]()
Don't worry, they'll play a big role. Actually one of the reasons they aren't a full faction was that I didn't want this to be too simmilar to F&B. That being said, I'm considering adding a script where they switch sides and join the First Men if the opportunity presents itself.
As for expanding the Arbor, I might wind up doing that, but for now I'm switching my focus towards making the rosters and, more importantly, finals. Still, you can expect an In-Progress Map Preview soon!
The mod looks great, and as I told Admiral I will be promoting it on the FP, but here are a few suggestions:
1) Possibly add the Tullies and the Darrys as well
2) Make Wolf's Den a Large Town again, as it was always a large port city and should remain that way
3) I'd give the Stormkings some lands off the Estermonts
4) I'd return Flint's Finger under northern rule, I get the lore you made up and such but I just think it would be best if the north was ruled by northerners
5) Give Banefort back to the Reynes as the Hoare's don't had ever any historical hold onto it. Give them Orkmont of course, since it's their obiouslly their starting castle
6) Turn that castle that the Masseys held where is supposed to be Dragonstone rebel, into a Fortress and with a large Targaryen army of course(pretty much like the same as in KORAH)
Also, a new way to look at this mod is maybe just give each faction it's respective capital and turn anything else rebel, unless speciffically said in the books that those castles were under their rule (vessals) for example, the Oldtowns and their large amount of castle is OK since it said in the books that those castles are their vessals
These are all of course suggestions, and you can take them or not, your decision. But I can just say the mod looks great and I'm looking forward to it's release
Oh, and last and probably most importantly, WHERE EXACTLY ARE THE ANDAL INVADERS lol. What I'd probably do is make all starting factions First Men and no Andal influence at all, and then have the Andals invade, something sort of like the mongols.
Not sure about how important the Tullies were, but I think it's established in the books that their rise was after the Aegon's conquest
Wolf's Den is a castle - White Harbour was built around it after Manderlys took over.
Perhaps Flint's Finger should still be Northerner's - but what are Mudds? I think the idea of being a Northerner became evident after the extinction of First Men Houses in the South, or their convention to the Seven.
House Hoare were possible the Andal invaders, who took after Greyirons. It would make sense if they had help from other Andal Houses. It wasn't until later on that they accepted the Ironborn culture. But of course, in a sense you're right - there is no evidence in the book.
There were no Targaryens yet, nor Valyrians. Not for a long time.![]()
Why would Tully be important? They were minor lords in this period of Westeros history. In the mod, the Darrys have been assimilated by the Mootons of Maidenpool. I could see the reason with number 5 but as I understand it, the implementation of having the Mudds control Flint's Finger is to give the mod a feeling of having an actual history that is related to the current situation.
No, I meant reason number five. I don't remember reading that the Hoares held Banefort. I don't, however, see the reason for number four. There would be no proper reason for the Barrow Kings or whichever Northern based faction to rule Flint's Finger other than "I want it." Also, this is the Age of Petty Kings, not the Andal Invasion. The Andals have been around for quite some time in this mod, but there are still many First Men kingdoms as well. The doom is over a century away so the Targaryens have not yet arrived at Dragonstone.
The Targaryens built Dragonstone a century or so before the Doom of Valyria. It was the westernmost outpost of the Valyrian Freehold.
Notice I said "The doom is over a century away."