Page 1 of 2 12 LastLast
Results 1 to 20 of 34

Thread: 4 Roman factions

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Aussie-tosser's Avatar Tiro
    Join Date
    Jun 2012
    Location
    Australia Newcastle
    Posts
    224

    Default 4 Roman factions

    So I was wandering what people's opinions are on this

    http://steamcommunity.com/sharedfile...71&searchtext=

    I was thinking that if it was implemented it could help some of the civil war issues, as well as some of the issues with Rome not expanding.

    If you disagree please don't abuse me
    Just wanting to see people's opinions

  2. #2

    Default Re: 4 Roman factions

    I posted this some days ago, it was kinda ignoredm though.
    UPC project - Spanish assistant-translator - No longer

  3. #3
    stupar123's Avatar Miles
    Join Date
    May 2013
    Location
    Velika Gorica , Croatia
    Posts
    342

    Default Re: 4 Roman factions

    Quote Originally Posted by Draikz View Post
    I posted this some days ago, it was kinda ignoredm though.
    Yes , people have tendency to ingore sometimes threads and other times they give their full attention.

    Also , It would be , in my opinion , interesting to see how it works out ! And having other houses as faction when civil war erupts fighitng againt you bring fond memories of Rome I

    And I disagree with Rome not expanding , I use Diplomacy submod ( can't recall the name ) of DeI and now , 150 turn playing Ardei , Rome is military ally and he expanded trough whole italy , corsica et sardinia and all up to the Normandy , while fighitng off Suebs and me taking Suebs teritories . Oh and tehy captured Massaliia and are conquering cities towards the spain !

  4. #4

    Default Re: 4 Roman factions

    Quote Originally Posted by Aussie-tosser View Post
    So I was wandering what people's opinions are on this

    http://steamcommunity.com/sharedfile...71&searchtext=

    I was thinking that if it was implemented it could help some of the civil war issues, as well as some of the issues with Rome not expanding.

    If you disagree please don't abuse me
    Just wanting to see people's opinions
    Rather arcade in my opinion, those colors give me a headache... I use some of the submods that help CAI development and that works to keep Rome viable as an AI faction. Splitting up Rome would be counter productive for expansion in my opinion. In 0.8 some of the Etruscan lands are given to rome, waiting to see how that helps the rome AI.
    Last edited by wolfshart79; March 03, 2014 at 02:30 AM.
    _______________________________________________________________
    "Hope" is not a strategy.

  5. #5
    Aussie-tosser's Avatar Tiro
    Join Date
    Jun 2012
    Location
    Australia Newcastle
    Posts
    224

    Default Re: 4 Roman factions

    Quote Originally Posted by wolfshart79 View Post
    Rather arcade in my opinion, those colors give me a headache... I use some of the submods that help CAI development and that works to keep Rome viable as an AI faction. Splitting up Rome would be counter productive for expansion in my opinion. In 0.8 some of the Etruscan lands are given to rome, waiting to see how that helps the rome AI.
    Yeah I kinda agree, but still, I prefer the civil war using this system instead of having my own generals stab me in the back and having super-stacks spawn everywhere.

  6. #6

    Default Re: 4 Roman factions

    It's a rather silly and rome-centric idea. Rome was not the only faction to be made up of multiple inner-political factions. It doesn't really make sense to divide up Rome like that and not every other faction in the game. Besides it doesn't really make sense from a historical perspective to treat them like the separate factions in the first place.

  7. #7
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,463

    Default Re: 4 Roman factions

    I like the pros of it but I hate the cons too. A sub mod version would be ideal for all.
    We Came, We Saw, We Ran Away!

  8. #8
    Aussie-tosser's Avatar Tiro
    Join Date
    Jun 2012
    Location
    Australia Newcastle
    Posts
    224

    Default Re: 4 Roman factions

    Quote Originally Posted by Lord Dakier View Post
    I like the pros of it but I hate the cons too. A sub mod version would be ideal for all.
    Exactly, a sub-mod would be ideal.
    i'm not going to insinuate it would be easy, because it wouldn't be.
    But I still think it would be great.

  9. #9

    Default Re: 4 Roman factions

    PLEASE, for the love of all that is good and holy MAKE this a thing! This would be the best flipping sub-mod I can think of.
    I FLIPPING loved the multiple factions for rome in rome 1, made them more of a force to be reckoned with.

  10. #10

    Default Re: 4 Roman factions

    I'd honestly like to see a version with 2 Rome factions just for a Co-op Campaign, assuming that's not too much of a niche. I don't know about 4 though wasn't much of a fan of that in RTW, but if people like it, it would be a cool submod to see in DEI.

  11. #11
    Foederatus
    Join Date
    Apr 2011
    Location
    Denmark
    Posts
    43

    Default Re: 4 Roman factions

    Quote Originally Posted by ffnic55 View Post
    I'd honestly like to see a version with 2 Rome factions just for a Co-op Campaign, assuming that's not too much of a niche. I don't know about 4 though wasn't much of a fan of that in RTW, but if people like it, it would be a cool submod to see in DEI.
    This. Could be a very enjoyable co-op experience. In SP I would rather have Rome as a single faction, though.
    "War is a matter of vital importance to the state; a matter of life or death, the road either to survival or to ruin. Hence, it is imperative that it be studied thoroughly." - Sun Tzu

  12. #12

    Default Re: 4 Roman factions

    I appreciate the Roman factions mod for the nostalgia factor, but I don't personally like it for Rome 2 (other than maybe for coop, that would be fun). I would much prefer to make an internal politics system that makes sense and works properly. Also, having separate factions is historically strange and really doesn't properly capture what Rome was, IMO.

    While this mod is definitely about fleshing Rome out as a faction (it is the focus of the vanilla game), we also want to bring other factions up to that level of depth and interest. The Roman-centric mod is sort of the opposite of that goal.

    However, perhaps in the future we can make a sub-mod version for people to enjoy. This would be under the "alternate scenarios" idea that is currently being discussed in another thread.
    Last edited by Dresden; March 03, 2014 at 01:08 PM.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  13. #13

    Default Re: 4 Roman factions

    Quote Originally Posted by Dresden View Post
    I appreciate the Roman factions mod for the nostalgia factor, but I don't personally like it for Rome 2 (other than maybe for coop, that would be fun). I would much prefer to make an internal politics system that makes sense and works properly. Also, having separate factions is historically strange and really doesn't properly capture what Rome was, IMO.

    While this mod is definitely about fleshing Rome out as a faction (it is the focus of the vanilla game), we also want to bring other factions up to that level of depth and interest. The Roman-centric mod is sort of the opposite of that goal.

    However, perhaps in the future we can make a sub-mod version for people to enjoy. This would be under the "alternate scenarios" idea that is currently being discussed in another thread.
    NIIICEEE!!! I support that

  14. #14
    SenseiJT92's Avatar Semisalis
    Join Date
    Jun 2011
    Location
    Merseyside, United Kingdom
    Posts
    491

    Default Re: 4 Roman factions

    I quite fancy the separate factions idea, however I dislike the various colour schemes - it takes away the immersion of a 'Unified Rome', so I would say that the colours should differ only slightly -

    Advantages of separate Romes:
    > Rome under AI control will be able to conquer multiple fronts without leaving itself vulnerable; for example, Rome (Julia) can be taking care of the Barbarians in the North, whilst the Rome (Cornelia) can be taking care of Carthage etc. This is currently impossible with the current single-faction Rome (under AI control).

    > Advanced scripting could be utilised so that at a certain point, all four factions are forced to 'confederate' into a single-faction - this could be set by date or conditions (depending on AI or Player), and it would also represent the new 'Empire'.

    > Nostalgia

    > 'Player' Rome will have access to strong allies from the start; which I find is currently hard to achieve throughout the campaign..

  15. #15

    Default Re: 4 Roman factions

    I am actually surprised at how many people desire the multiple factions. When Rome 1 first released it was a fairly hated feature because it was so artificial and not historical at all.

    I guess the nostalgia factor is high for many players and it does have that going for it.

    ----> Website -- Patreon -- Steam -- Forums -- Youtube -- Facebook <----

  16. #16

    Default Re: 4 Roman factions

    Quote Originally Posted by Dresden View Post
    I am actually surprised at how many people desire the multiple factions. When Rome 1 first released it was a fairly hated feature because it was so artificial and not historical at all.

    I guess the nostalgia factor is high for many players and it does have that going for it.
    This was my thought exactly. The really successful Rome 1 mods I remember playing completely eliminated the 3 factions due to the strong distaste for them at the time; however, Rome 1 also had a completely broke diplomacy system where Rome 2 does have functional diplomacy. I honestly think the internal politics system was CA's compromise not to have 3 Roman factions due to the disdain the community had for it originally yet still allow some mechanism for civil war. Civil war seems to be the only point of the politics systems at its current state.

  17. #17

    Default Re: 4 Roman factions

    Quote Originally Posted by Ardri View Post
    This was my thought exactly. The really successful Rome 1 mods I remember playing completely eliminated the 3 factions due to the strong distaste for them at the time; however, Rome 1 also had a completely broke diplomacy system where Rome 2 does have functional diplomacy. I honestly think the internal politics system was CA's compromise not to have 3 Roman factions due to the disdain the community had for it originally yet still allow some mechanism for civil war. Civil war seems to be the only point of the politics systems at its current state.

    It seems with the current AI behavior or game mechanics with this mod runs much better, kind of ironic. been playing for an hour and the senate literally supported me (kept my cities that I conquered under control with their dignity agents etc. and I had rebels showing up as well. they took care of all that, and been patrolling Italia quite often)

    but I agree, I remember back then many hated it, but now.. I guess people missed it?

  18. #18

    Default Re: 4 Roman factions

    Quote Originally Posted by Dresden View Post
    I am actually surprised at how many people desire the multiple factions. When Rome 1 first released it was a fairly hated feature because it was so artificial and not historical at all.
    Don't worry, it is still hated.

    To make the families separate factions was always a crackpot idea. Even CA recognized that and got rid of it in Rome 2.
    Nostalgic people should feel free to invest their time into a submod. People committed to historical accuracy should not waste their time with it.

  19. #19
    Hinkel's Avatar Commander in Chief
    Join Date
    Jun 2004
    Location
    Germany
    Posts
    2,120

    Default Re: 4 Roman factions

    Well, I think 2 roman factions as a submod would be enough:

    The Optimates faction would have rome and the more wealthier cities at start, the populares would have the others. Populares = red / Optimates = blue.
    There could be also a civil war .. cause both factions can get into war with each other.

    That would be a lovely submod for a coop campaign!
    --------------------------- The American Civil War for Total War ------------------------------

  20. #20

    Default Re: 4 Roman factions

    Quote Originally Posted by Hinkel View Post
    Well, I think 2 roman factions as a submod would be enough:

    The Optimates faction would have rome and the more wealthier cities at start, the populares would have the others. Populares = red / Optimates = blue.
    Of course for a Civil War DLC, 2 factions make sense, with Caesar holding his 3 provinces against the rest of the empire. I just would not call Caesars faction the Populares. Populares just means a specific way to interpret the roman constitution and act accordingly in the political arena. Caesar used this method and some of his enemies, too.

    But for the main campaign it makes no sense to split Rome into factions.
    Last edited by UsulDaNeriak; March 19, 2014 at 03:24 AM.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •