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Thread: Guaranteed Major Faction Empires

  1. #101

    Default Re: Guaranteed Major Faction Empires

    Will this work for DeI, or will it conflict with the reforms?

  2. #102

    Default Re: Guaranteed Major Faction Empires

    Quote Originally Posted by muchandmore View Post
    Will this work for DeI, or will it conflict with the reforms?
    i'm using this mod with DEI and it works fine

  3. #103
    KaerMorhen's Avatar Vicarius
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    Default Re: Guaranteed Major Faction Empires

    It works fine with my DeI 0.96 campaign. Very useful mod anyways '+' for author.

  4. #104

    Default Re: Guaranteed Major Faction Empires

    By comparing the episodicscripting.lua I believe this is compatible for patch 15 & 16 games. Not tested in game though.
    Also it looks possible to manually edit the bonus as OP put some notes in guaranteed_empires.lua. The bonus seems a little too huge to me.

  5. #105
    Kraut and Tea's Avatar Campidoctor
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    Default Re: Guaranteed Major Faction Empires

    is there a tutorial somewhere that shows me how to make the faction changes?

  6. #106
    Joysong's Avatar Miles
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    Default Re: Guaranteed Major Faction Empires

    Looks like guaranteed major faction empires isn't working properly with Dei 1.0. its loaded before Dei used it since release of the mod so know the basics.
    this battle report should not exist in my opinion. am i wrong?

    #### BATTLE ####
    rom_epirus v rom_macedon
    Minor Attacker v Major Defender
    Ally Involved: false
    Player Nearby: false
    Modified autoresolve for rom_macedon
    -- Result --
    rom_epirus Won! (decisive_victory)

    cheers.

  7. #107
    Semisalis
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    Default Re: Guaranteed Major Faction Empires

    does this need to be loaded first than other mods to work?

  8. #108
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Guaranteed Major Faction Empires

    Thanks for that. If I may ask the "attacker\defender losses modifier" that is set to 0 when rome fights another major faction... does that mean that Rome gets NO casualties at all, or it means the casualties aren't increased at all?

    EDIT: I only get Carthage as "major faction" while I have this in the log:

    Script Version: 1.1.0
    Player: rom_baktria
    Custom Major Factions Loaded:
    rom_rome
    rom_carthage
    rom_ptolemaics
    rom_macedon
    rom_athens
    rom_sparta
    rom_iceni
    rom_suebi
    -

    And then this:

    #### BATTLE ####
    rom_rome v rom_etruscan
    Minor Attacker v Minor Defender
    No autoresolve modification
    Last edited by alhoon; February 20, 2015 at 12:38 PM.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  9. #109
    Inevitability won
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    Default Re: Guaranteed Major Faction Empires

    Looks like you may have the problem that your custom factions file has spaces at the end of the faction names.

  10. #110
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Guaranteed Major Faction Empires

    Ahh... yes, they do!
    Can I edit it now? Or edit the Lua? Or it's too late now?

    Also, can I add Parthia there real quick? Cause they're at war with the whole Seleucid bunch and I guess they could use a little help.
    (NOTE, I lessened the bonuses from 5, 0.1, 0.1, 5 to 0.7, 0.3, 0.5, 0.5 for a "slight" bonus)
    Last edited by alhoon; February 20, 2015 at 01:26 PM.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  11. #111
    Inevitability won
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    Default Re: Guaranteed Major Faction Empires

    You're of course free to edit the script and edit the factions at the bottom of it. Just of course don't release it.

  12. #112
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Guaranteed Major Faction Empires

    Thanks, what I mean is, Do I need to start a new campaign for this to take effect? Or it would work if I correct the factions?
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  13. #113
    Inevitability won
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    Default Re: Guaranteed Major Faction Empires

    The script is modular so it can be removed or added to a campaign at any point. So you'll be fine editing it and continuing your campaign, the changes should take effect but check the log just to make sure.

  14. #114
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Guaranteed Major Faction Empires

    Thanks, I would rep you if I could.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  15. #115

    Default Re: Guaranteed Major Faction Empires

    Hey Mitch, I really loved this script in Rome 2, I was just wondering if you have any plans for this and Attila? I wouldn't mind if the western empire lasted a bit longer, I never get to take a piece of the cake myself, before it is too late

  16. #116
    Master Jedi's Avatar Foederatus
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    Default Re: Guaranteed Major Faction Empires

    Where is download page? In steam it takes forever!

  17. #117

    Default Re: Guaranteed Major Faction Empires

    Is it passible to get a link for a manual install of this mod ?

  18. #118

    Default Re: Guaranteed Major Faction Empires

    +1 for Non steam link.

  19. #119
    Master Jedi's Avatar Foederatus
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    Default Re: Guaranteed Major Faction Empires

    And where should it be in load order?
    I, for one use Better Aggressive CAI and Toon's AIOM with sub-mods

  20. #120
    Drakeb22's Avatar Civis
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    Default Re: Guaranteed Major Faction Empires

    Mitch made it for maximum compatibility. You can load it anywhere in the order.

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