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Thread: RTR Project: Imperial Campaign v0.5 Released!

  1. #1

    Default RTR Project: Imperial Campaign v0.5 Released!




    Hello and welcome to the newest installment of Rome Total Realism on the RTW engine. Even though we are far from being finished, we thought that we would release our first full version out for you all to have some fresh RTR fun! This version is considered a BETA so a lot will be changed, so do not worry about what is in and what is not in. Just play, and have fun while we continue development. Even though it is a BETA, each function of the game is fully working so it will not feel like most BETAs. We wouldn't release this if it was missing a key component!

    About Us

    The RTR Project is made up of a group of modders and enthusiasts who love Greco-Roman history and also enjoy playing and modding Rome Total War. We are a brand new team, made up of people from around the world with different skills and abilities. We seek the common goal in making the game more historical and realistic. We are growing in number just about every day and our hope is to re-establish a Rome Total Realism community while working on this project. Our hope is that Rome Total Realism developers and players, of past versions and this version can come together and effectively do great things with this mod! Also we hope fans will be able to experience a very in-depth mod in regards to both history and game play.


    Features

    In our first version the player will notice a lot more visual changes to the game than anything. We wanted to get most of the visuals implemented before we went into the game mechanics and started working there. Every unit has been re-skinned, and just about every faction has new faction symbols and banners. There is a new very in depth campaign map with new textures and models giving it life. RS2 Environments combined with custom lighting make each battle feel as if it was real. Every unit has had their stats adjusted realistically to make battles more historical and last longer. Also, you will notice little mini mods that compliment the big features. There are no new units and no new factions in this version but it doesn't feel like it when you are playing due to the map and the way units have been distributed. Do not worry, there will be plenty more to come, this is just the tip of the iceberg. We hope you enjoy it!

    FAQ

    Q: Why isn't Spain called Iberia and Scythia called Sarmatia?
    A: No worries, it will be changed in the next version
    Q: Why is there still 4 Roman factions?
    A: No worries, it will be changed in the next version
    Q: Why aren't there any new units?
    A: No worries, there will be in the next version
    Q: Will there be new factions?
    A: Yes
    Q: Will the game be more complex down the road in regards to economy and government?
    A: Yes


    The Team

    ahowl11
    b257
    Bercor
    Mausolos of Caria
    The Sloth
    xeofox
    Philadelphos
    Lord Drake
    phalanx_man
    Alavaria
    Cyprian2
    Feanaro Curufinwe
    Sigma
    xsithspawnx
    thecheese
    Caligen
    Zephyronian
    Cozmicus
    Aqulia Praefortis
    Hoplite of Ilis
    YourStepDad
    Mandoni
    The Blade That Was Broken
    Ravagers Prey
    Eagleeye4444
    Algaman
    Ciciro
    Mirionis9
    Principe Alessandro

    Credits

    Player1 for his Bug Fixer Mod
    Hader for his All Factions Mod
    Sinuhet for his AI Formations 7.0 Mod
    MasterofNone (Dol Goldur) for No Boiling Oil mod
    Seasoned Alchoholic for pointing out that there is more than one ram type
    Wlesmana for his Projectiles sticking in Ground Mod
    The DTW mod team for the Sky and Walls
    DimeBagHo for his Forced Diplomacy Mod, and Night Battles tutorial
    Marcus Camillus for his Player Formations mod
    Lt1956 for his Fort Mod
    webbird for his Barbarian, Greek, and Egyptian skins
    warspite for his Pontic, Armenian, Numidian and Mercenary skins
    KALI for his Parthian skins
    GodZilla and Ferres for their Modding Legions Pack 1.3
    The RS2 Team for their environments and Settlement trees
    trillobite (Tspk91) for his RTR Faction Symbols and Banners
    The RTR 6 Gold team for their Faction Symbols, Banners, and Strat Character textures
    Prometheus for his Roman Strat Map characters
    limes for his campaign map textures
    RTRVII team for Settlement models
    Casus Belli team for siege and blockade models
    M2TW for Strat Map trees
    Beckism for his Loading Bar
    spirit_of_rob for his Seleucid Legionary Model/Texture
    Philadelphos for his RTH Map
    Pinarius for his Horse Mod
    alin for EB's Animations
    Prometheus for Res Gestae's Animations
    Signifierone for his animations
    Sleepysmoo and florin80 for their Wall Mod
    Barbarian Invasion for Barbarian Interface and advisors
    dvk91 for Greek Battle Map Advisor
    Iskandar for Naval Mini Mod from ExRM
    Maraxus for Hoplite and Phalangite model tweaks
    comrade_general - A little bit of everything in early stages
    Jubal_Barca - For allowing us to develop mod on exilian and hosting RTR.
    That Other Guy - Skinned a few units for us
    Lord Drake - Banner and Steam Installation Instructions
    Bercor - Amazing Unit Cards
    Kaweh K - for some banners and Symbols
    peterofnj - for some banners
    XxMSWShadowxX - For uploading and seeding Torrent Version

    Download & Installation

    Without Steam:
    1. Download from either here: http://depositfiles.com/files/zqxxw6ivp or here: http://www.mediafire.com/download/1u...+%280.5%29.rar or Torrent Here: http://1drv.ms/MItYWf
    2. Make sure you have a CLEAN copy of RTW 1.5 with BI 1.6
    3. Extract the archive to your desktop.
    4. Copy/paste the data folder to your CLEAN RTW directory.
    5. Overwrite ALL files
    6. Go to data/world/maps/base and delete the map.rwm and map_heights.hgt files
    7. Create a shortcut for BI and add this in the target line after a SPACE: -show_err -nm -mod
    8. PLAY!

    With Steam:
    1. Download from here: http://depositfiles.com/files/zqxxw6ivp or here: http://www.mediafire.com/download/1u...+%280.5%29.rar or Torrent here: http://1drv.ms/1dh4PMO
    2. Make sure you have a clean copy of RTW Gold in your SteamApps/common directory. Name it RTR Project
    3. Extract the archive to your desktop.
    4. Copy/paste the data folder to the RTR Project Folder
    5. Overwrite ALL files
    6. Go to data/world/maps/base and delete the map.rwm and map_heights.hgt files
    7. Go to your Steam Library and click on '+Add A Game' in the bottom left corner
    8. Select 'Add Non-Steam Game'
    9. Browse to the BI.exe in your RTR Project Folder
    10. Rename it to RTR Project: Imperial Campaign v0.5
    11. Go to Properties and add this in the target line, after a SPACE: -show_err -nm -mod
    12. PLAY!

    Hotfixes and Patches

    Hotfix: Corrects Briton Warlord CTD, adds a few better animations and adds installation instructions to Read me
    Link 1: http://depositfiles.com/files/iupnoan70
    Link 2: http://www.mediafire.com/download/nm...cxz/Hotfix.rar

    Screen Shots

    Spoiler Alert, click show to read: 






  2. #2
    Lord Drake's Avatar Tiro
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    Default Re: RTR Project: Imperial Campaign v0.5

    Spoiler Alert, click show to read: 

    Briton Starting position:


    Warband:



    Spoiler Alert, click show to read: 

    Some Scuntarii throwing up after watching the elephants going through their mates:


    Famous elephant hides from paparazzi:


    The Skirmishers seem to know what happens next:


    Maybe if we sit by this tree they won't see us:


    An Iberian hugs an Elephant trunk:


    Rodrigo is starting to think the party is getting out of hand:


    The Elephants start dancing:


    Some Balearic Slingers getting itchy in tall grass:


    An Iberian Infantryman tries to kill the camera:


    Skirmishers invent archer proof defense:


    An Iberian compensates for his short standard by putting a bull on it:


    Elephant rectal exams:


    More of Compensating guy:


    Balearic Slingers start a synchronized dancing routine:


    Skirmishers best "300" impression:


    Some horses decide to join in the fun and bring along their riders:


    Some Bodyguards sit around looking important:


    A Skirmisher gets poked by some random guy on a horse:


    After the first couple rows the Carthaginians start to feel a little awkward fighting crazy naked guys:


    A horse relives it's days in Drama club:


    An Iberian gives his best Napoleon impression:


    Some Elephants think Drama club horse had too much to drink:


    Drama Club horse gets his close up photo bombed by some guy with horns getting poked in the eye:


    Some Numidians show off:


    Darkness beyond twilight
    Crimson beyond blood that flows
    Buried in the stream of time is where your power grows
    I pledge myself to conquer all the foes who stand
    before the mighty gift bestowed in my unworthy hand
    Let the fools who stand before me be destroyed
    by the power you and I possess

  3. #3

    Default Re: RTR Project: Imperial Campaign v0.5

    Some more screens:
    Spoiler Alert, click show to read: 




    And some random UI's:
    Spoiler Alert, click show to read: 

  4. #4

    Default Re: RTR Project: Imperial Campaign v0.5

    Quote Originally Posted by Bercor View Post
    Some more screens:
    Spoiler Alert, click show to read: 




    And some random UI's:
    Spoiler Alert, click show to read: 


    Following this post sir
    Seem interesting.. Great.. Thanks

  5. #5

    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    We hope you enjoy it

  6. #6
    Antiokhos Euergetes's Avatar Protector Domesticus
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    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    Congregations on your first release. What are future plans?

  7. #7
    Hoplite of Ilis's Avatar Domesticus
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    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    RTW never dies .

  8. #8

    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    Quote Originally Posted by Basileos Antiokhos Euergetes View Post
    Congregations on your first release. What are future plans?
    Completely overhaul vanilla, make the best mod in the world... (ok, maybe not the best, but an interesting one).

  9. #9
    hollowfaith's Avatar Ordinarius
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    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    Hey ahowl11, looking good. I have some free time on my hands, since there's not much currently I can do music wise with RTR2, I could write a few new music compositions for your mod. Let me know and drop me a PM if your interested.
    Rome II Total Realism (TW:R2) - Music composer.
    Rome Total Realism Project (R:TW) - Music composer and noise legionnaire.
    Rome Total Realism: VII (R:TW) - Music composer and noise legionnaire.

    Authentic Ancient World: (TW:R2) - Music composer

  10. #10
    Hoplite of Ilis's Avatar Domesticus
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    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    Quote Originally Posted by Basileos Antiokhos Euergetes View Post
    Congregations
    + rep

  11. #11

    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    Quote Originally Posted by hollowfaith View Post
    Hey ahowl11, looking good. I have some free time on my hands, since there's not much currently I can do music wise with RTR2, I could write a few new music compositions for your mod. Let me know and drop me a PM if your interested.
    That would just be perfect. Vanilla music it's pretty good, but we need our own touch (your touch, more precisely).

  12. #12
    Finn's Avatar Total Realism
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    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    This is a very ambitious project, good luck guys!

    Edit: I assume there is a Front Page announcement pending?
    Last edited by Finn; March 01, 2014 at 10:58 AM.


  13. #13

    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    Quote Originally Posted by Finn View Post
    This is a very ambitious project, good luck guys!

    Edit: I assume there is a Front Page announcement pending?
    Thanks.

    Yes, it is.

  14. #14
    Hoplite of Ilis's Avatar Domesticus
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    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    Quote Originally Posted by ahowl11 View Post
    Q: Why is there still 4 Roman factions? A: No worries, it will be changed in the next version
    In RTW we try to unite the Romans. In Rome 2 we try to divide them. What do we really want from them?

  15. #15
    Algaman's Avatar Tiro
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    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    Happy news really!!!!!!

    PROUD TEAM MEMBER


  16. #16
    Marku's Avatar Domesticus
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    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    This mod looks promising

    "It's not always possible to do what we want to do, but it's important to believe in something before you actually do it"

  17. #17
    XxMSWShadowxX's Avatar Laetus
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    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    I kinda need help, ive followed all instructions correctly and retried installing the mod a few times but no changes, im not a newbie to installing mods and this is one of the only ones im having problems with, as soon as i select a faction in the imperial campaign (I selected Scipii) and go to press start i get an instant CTD with no information on what caused the problem, im stumped and was wondering if anyone could help me?

  18. #18

    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    Quote Originally Posted by XxMSWShadowxX View Post
    I kinda need help, ive followed all instructions correctly and retried installing the mod a few times but no changes, im not a newbie to installing mods and this is one of the only ones im having problems with, as soon as i select a faction in the imperial campaign (I selected Scipii) and go to press start i get an instant CTD with no information on what caused the problem, im stumped and was wondering if anyone could help me?
    Hm, can you tell us which link you downloaded from and post each step you took to install the mod, that way it will give us a good idea if you either missed something or something happened when the mod was uploaded.

  19. #19
    hollowfaith's Avatar Ordinarius
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    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    Quote Originally Posted by Bercor View Post
    That would just be perfect. Vanilla music it's pretty good, but we need our own touch (your touch, more precisely).
    Sounds splendid, glad I can contribute to the mod! I'll get started on the main title screen music asap and I'll PM you when I have something to listen too.
    Rome II Total Realism (TW:R2) - Music composer.
    Rome Total Realism Project (R:TW) - Music composer and noise legionnaire.
    Rome Total Realism: VII (R:TW) - Music composer and noise legionnaire.

    Authentic Ancient World: (TW:R2) - Music composer

  20. #20

    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    Quote Originally Posted by XxMSWShadowxX View Post
    I kinda need help, ive followed all instructions correctly and retried installing the mod a few times but no changes, im not a newbie to installing mods and this is one of the only ones im having problems with, as soon as i select a faction in the imperial campaign (I selected Scipii) and go to press start i get an instant CTD with no information on what caused the problem, im stumped and was wondering if anyone could help me?
    Did you delete the map.rwm and map_heights.hgt files? Because that's exactly what happens when you don't.

    Quote Originally Posted by hollowfaith View Post
    Sounds splendid, glad I can contribute to the mod! I'll get started on the main title screen music asap and I'll PM you when I have something to listen too.
    Go ahead and surprise us.

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