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Thread: RTR Project: Imperial Campaign v0.5 Released!

  1. #101
    ahowl11's Avatar RTR Project
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    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    This one is not yet mod foldered, apologies for saying otherwise on the other thread.

  2. #102

    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    Which version are you now arrived? : 3

  3. #103
    ahowl11's Avatar RTR Project
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    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    We are currently working on 1.0

  4. #104

    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    Thanks for the answer

  5. #105

    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    So how is the 1.0 version going?

  6. #106
    ahowl11's Avatar RTR Project
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    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    It's going very well. We are just private about a lot of it

  7. #107

    Icon6 Re: RTR Project: Imperial Campaign v0.5 Released!

    Outstanding ahow11. Keep up the good work.
    I toast all you RTW1 modders with my holiday eggnog, over and over again and again.
    Need your Rome itch scratched. Head for Total War: eras Forum. Your Empire Beckons.
    RS2,EB1,RTR,SPQR,Diadochi,RTH,Troy,IBFD,Hegemonia City States,77BC FRRE,more.
    EB2 needs modders. click The EBII Recruitment thread, mod Medieval 2 for ancient eras.
    (Now a community service announcement) Feel you're being cheated and deceived by bad game releases? Let us agree, no preorders from any company known to release incomplete games. Wait for the game to come out to decide. This will eventually cut down on bad releases and reduce forums that pit fellow gamers against one another.

  8. #108

    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    Does this Modification use the same
    economy and government system as RTR VII? For me it's the best system of that kind I have ever played on a RTW, including EB's.Also, how many turns per year are you planing to use?

    Edit: It CTD's every time I try to pick a faction.
    Last edited by Ognjen Todorović; January 02, 2015 at 09:32 AM.

  9. #109
    ahowl11's Avatar RTR Project
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    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    We will shoot for 3 turns per year in the next version. No, but we plan on making something good.
    Does it crash when you select the icon or when you try to start the campaign?

  10. #110

    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    It crashes when I start the Campaign, selecting icons works fine.

  11. #111
    ahowl11's Avatar RTR Project
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    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    Go to data/world/maps/base and delete the map.rwm file

  12. #112

    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    And how far is the mod?

  13. #113
    ahowl11's Avatar RTR Project
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    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    On hold at the moment

  14. #114
    freyreuxine13's Avatar Libertus
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    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    Still on hold?

    "Gracchus, something more cheerful!"-Julius Caesar, HBO's Rome

  15. #115
    Mausolos of Caria's Avatar Royal Satrap
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    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    If I may speak for RTRP, no, development has restarted, though on a more basic level. A Beta is currently being tested
    "Pompeius, after having finished the war against Mithridates, when he went to call at the house of Poseidonios, the famous teacher of philosophy, forbade the lictor to knock at the door, as was the usual custom, and he, to whom both the eastern and the western world had yielded submission, ordered the fasces to be lowered before the door of science."

    Pliny the Elder, Naturalis Historia, 7, 112

  16. #116

    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    I haven't been abble to instal the mod, so I'm thinking i'll just wait for a later release, I wasn't too sure about playing the mod now, since it isn't very advanced.

  17. #117

    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    In the way of other mods, I feel like that last post might offend someone, I love your work! (don't hurt me)

  18. #118

    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    Are you guys keeping units like dogs and roman ninjas? Hopefully not.

  19. #119
    ahowl11's Avatar RTR Project
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    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    This mod has them but the one we are working on now doesn't.

  20. #120
    Plaut's Avatar Civis
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    Default Re: RTR Project: Imperial Campaign v0.5 Released!

    OMG omg and OMFG merge Romans in one, made several historical adjustments add some units don't change smoothness of action (graphics is beautiful especially trees on campaign map) make Marian reform strictly in 107 or in that decade (maybe in decade before would be also good because it was a long progress and any way Marius just finish it)
    Last edited by Plaut; December 02, 2015 at 02:12 AM.

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