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Thread: So......Whats Up??

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  1. #1

    Default So......Whats Up??

    I can't help but wonder if anyone is playing MTW2, let alone the Stainless Steel Mod with RC/RR.

    I actually started a Spanish Campaign (never played Spain) because I'm a tad disappointed in Rome 2.
    I'm not trying to start a rant on RTW2, but it just lacks something. I find MTW2 holds my attention much better.

    Anyway, I'm kinda enjoying the Spanish.

  2. #2

    Default Re: So......Whats Up??

    I am waiting for the new Compilation and then I'll play it for months. Then I will mod it! For months...

    Once you start modding, you don't play very much anymore, because you're constantly tinkering.

  3. #3

    Default Re: So......Whats Up??

    Do you think we'll ever see it?
    I mean it's been a long time now since it was announced.

  4. #4

    Default Re: So......Whats Up??

    PB is still working on it, so yeah, he'll finish it eventually. He comes by every six months, and the last time he was here was July, so he's due for another visit.

  5. #5
    Earl Dibbles Jr's Avatar Campidoctor
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    Default Re: So......Whats Up??

    The new sale on the humble bundle has caused thousands of newbies to start playing.

  6. #6
    Samraat Mahendra Maurya's Avatar Campidoctor
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    Default Re: So......Whats Up??

    Quote Originally Posted by MrZanyGaming View Post
    The new sale on the humble bundle has caused thousands of newbies to start playing.
    Plebs*

  7. #7

    Default Re: So......Whats Up??

    Hey guys,

    Coming back to M2TW and I can't find any working download links for RR/RC.
    Any hints?

  8. #8

  9. #9

    Default Re: So......Whats Up??

    Thanks for the link.

    Does the files in this link http://www.stainless-steel-mod.com/R...oad_files.html contain RC 2.0 that I've saw in here in some thread?

    The units in game are different than the units on honga and a few years back when I last played Russia. Why is that? For example I noticed there is no Dvor inf/cav for Novgord faction. When did this change occur?

    I haven't fully installed the RR/RC. Atm using RC that is already included in SS 6.4. Could this be the cause?
    Last edited by nebunelux; April 22, 2014 at 10:36 AM.

  10. #10

    Default Re: So......Whats Up??

    Nothing contains RC 2 right now. SS 7 was supposed to, I think, but that's not being done, and the newest version of the Compilation is not out yet either.

    What version is on Honga...?

  11. #11

    Default Re: So......Whats Up??

    On Honga it's 6.1.
    The current roster of Novgorod feels much weaker than the earlier version.
    I know it's not related to RR/RC, but I was curious when did that change so much. I check 6.3 and 6.4 release notes and I didn't find any info.

  12. #12

  13. #13

    Default Re: So......Whats Up??

    Hi there,

    Can you please recommend the versions configuration?
    I've been running SS 6.4 + RR/RC 13 aug version + all subsequent patches(feb patch, march patch, april patch, 21 july patch).

    I reached year ~1230 in the grand campaign and suddenly I can't load my savegame anymore.
    Maybe it's because RR/RC was made with SS 6.1 in mind. Dunno. Can you give me a piece of advice?

    I am trying now to download in install SS6.1 because that might be the issue, I don't know, it might not be.

  14. #14

    Default Re: So......Whats Up??

    "I've been running SS 6.4 + RR/RC"

    "RR/RC was made with SS 6.1 in mind"

    The Compilation has a lot of changes compared to 6.2, and 6.4 has a lot of changes compared to 6.2, so some things eventually didn't agree with each other.

  15. #15

    Default Re: So......Whats Up??

    Well I've set up SS 6.1 + RR/RC Compilation (which I think includes 6.2). I still get an occasional CTD upon entering battle map.

    About AP:
    I noticed in-game that only 2h Axe, Polearm and Mace get the AP property.
    For example shouldn't javelin units have AP property?(at least in early/high era when there were no full plate) I would've expected to see "Effective against armor" tag on the unit card.
    Just so it would be more realistic. I think it should definitely negate all light/medium armor. Maybe not the heaviest late era armor.

    Also I noticed out of the longbowmen, only the Yeomen Archers get AP. As far as I've read longbowmen's arrow were pretty deadly and should probably get the AP tag or maybe a higher attack value. Now they have the same attack value as any other good archer. Janissaries have higher attack value than the longbowmen.
    Last edited by nebunelux; May 08, 2014 at 09:48 AM.

  16. #16

    Default Re: So......Whats Up??

    Quote Originally Posted by nebunelux View Post
    Well I've set up SS 6.1 + RR/RC Compilation (which I think includes 6.2). I still get an occasional CTD upon entering battle map.

    About AP:
    I noticed in-game that only 2h Axe, Polearm and Mace get the AP property.
    For example shouldn't javelin units have AP property?(at least in early/high era when there were no full plate) I would've expected to see "Effective against armor" tag on the unit card.
    Just so it would be more realistic. I think it should definitely negate all light/medium armor. Maybe not the heaviest late era armor.

    Also I noticed out of the longbowmen, only the Yeomen Archers get AP. As far as I've read longbowmen's arrow were pretty deadly and should probably get the AP tag or maybe a higher attack value. Now they have the same attack value as any other good archer. Janissaries have higher attack value than the longbowmen.
    No archers get AP in RC2.0. No missile weapons do except the pistols of Pistoliers in the 1500's, which is largely to overcome gameplay limitations that have to do with skirmishing mechanics. AP is not appropriate for relatively low-velocity medieval weapons. The attack value represents the amount of joules of energy delivered to a point by the projectile. There is extensive research behind this including documentary evidence of the effect of such weapons on various armors of different type and quality, including their design and armor angling to optimize projectile deflection. I have also consulted with one of the foremost academic and practical medieval weaponry experts in the world to try and get these aspects right. In fact I have put many, many more hours into RC than I ever did to my Masters thesis in computer science , but have applied my formal scientific training to developing RC.

    The main problem is that M2TW has a too-flat attack value vs armor curve, ie lower attack weapons have too much effect vs any particular armor, and high attack weapons have too little. Unfortunately this is hardcoded but I have done as much as possible to work around and with this; RC2.0 takes this further.

    Janissary Archers are Elite and have composite bows, which will give them a missile attack of 7 (4 composite bow + 2 elite composite +1 elite weapon quality), whereas Yeoman Archers are Superior and have attack 6 (4 longbow + 1 superior longbow +1 weapon quality). Both have +1 weapon quality as Late Pro's of superior quality or above. Note that in comparison to Yeoman Archers, Retinue Longbowmen are elite. The composite bow is a weapon that is overall superior to the longbow giving a slightly higher attack value to better quality shooters due to its superior ability to convert the potential energy of the draw into the kinetic energy of the arrow, though it is more expensive and complex to manufacture and is not suitable for wet conditions. Attack stats are only one aspect of missile shots, which also factor in rate of shooting animations, range and accuracy (eg longbow is slightly more accurate than composite bow due to arrow length/weight and how that affects the temporary dynamic flexing of the arrow upon leaving the bow) and whether the unit is a Skirmisher or Missile type, as well as whether the target is in direct shooting range vs 'hail fire' range (which significantly affects the target area 'footprint' and how that affects multi-rank targets). The stats you see on the surface are only a part of quite a lot more factors being considered by the engine in the background. This applies to many aspects of the mod. Actually the M2TW developers did quite an amazing job, given that the game was released in 2006, of giving us the tools to allow these factors to be represented. And here we are almost 8 years later
    Last edited by Point Blank; June 19, 2014 at 01:43 PM.

  17. #17

    Default Re: So......Whats Up??

    Quote Originally Posted by Point Blank View Post
    No archers get AP in RC2.0. No missile weapons do except the pistols of Pistoliers in the 1500's, which is largely to overcome gameplay limitations that have to do with skirmishing mechanics. AP is not appropriate for relatively low-velocity medieval weapons. The attack value represents the amount of joules of energy delivered to a point by the projectile. There is extensive research behind this including documentary evidence of the effect of such weapons on various armors of different type and quality, including their design and armor angling to optimize projectile deflection. I have also consulted with one of the foremost academic and practical medieval weaponry experts in the world to try and get these aspects right. In fact I have put many, many more hours into RC than I ever did to my Masters thesis in computer science , but have applied my formal scientific training to developing RC.

    The main problem is that M2TW has a too-flat attack value vs armor curve, ie lower attack weapons have too much effect vs any particular armor, and high attack weapons have too little. Unfortunately this is hardcoded but I have done as much as possible to work around and with this; RC2.0 takes this further.

    Janissary Archers are Elite and have composite bows, which will give them a missile attack of 7 (4 composite bow + 2 elite composite +1 elite weapon quality), whereas Yeoman Archers are Superior and have attack 6 (4 longbow + 1 superior longbow +1 weapon quality). Both have +1 weapon quality as Late Pro's of superior quality or above. Note that in comparison to Yeoman Archers, Retinue Longbowmen are elite. The composite bow is a weapon that is overall superior to the longbow giving a slightly higher attack value to better quality shooters due to its superior ability to convert the potential energy of the draw into the kinetic energy of the arrow, though it is more expensive and complex to manufacture and is not suitable for wet conditions. Attack stats are only one aspect of missile shots, which also factor in rate of shooting animations, range and accuracy (eg longbow is slightly more accurate than composite bow due to arrow length/weight and how that affects the temporary dynamic flexing of the arrow upon leaving the bow) and whether the unit is a Skirmisher or Missile type, as well as whether the target is in direct shooting range vs 'hail fire' range (which significantly affects the target area 'footprint' and how that affects multi-rank targets). The stats you see on the surface are only a part of quite a lot more factors being considered by the engine in the background. This applies to many aspects of the mod. Actually the M2TW developers did quite an amazing job, given that the game was released in 2006, of giving us the tools to allow these factors to be represented. And here we are almost 8 years later
    Only issue I have is that most of the arrows seem to kill heavy mail units far too easily than it seems happened historically. I'm not sure yet if this should be a change in attack stats or better change is the type of arrows used where the more elite arrows seem to get more than substantial bonuses.

  18. #18

    Default Re: So......Whats Up??

    RC2.0 will finally be released not too far away. Real Life has caused massive interruptions (new children, work, legal situation) but I never forgot SS and my plans for a new RC version My apologies for all the waiting.
    Last edited by Point Blank; June 19, 2014 at 01:14 PM.

  19. #19

  20. #20

    Default Re: So......Whats Up??

    Yeah, now have a girl 3 years 9 months and a boy 9 months. That's enough! However, I suspect the wife wants #3 later...

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