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  1. #1

    Icon6 [PREVIEW] Divide et Impera 0.8 Preview Thread

    Divide et Impera - 0.8 Release Preview

    We hope to have 0.8 out for release very soon. Here is a preview for everyone to enjoy

    Features
    - Reforms finally come to Divide et Impera! These reforms are unique to the mod and will provide an entirely new mechanic for recruitment.
    - Over 100 new units including German, British, Celtic, Roman and Auxiliaries.
    - Redone textures and rosters for Carthage, Rome and the Barbarian factions.
    - An updated Campaign start with the return of faction intros, new starting armies and some completely removed factions.
    - Army limits for units rather than global campaign limits (Player only).
    - Improved Campaign AI, including better recruitment.
    - Many bug fixes and other various tweaks.
    - Thanks to Litharion and Patricius for their Sub-mod contributions.


    Faction Overhaul Previews


    - The Germanic Tribes (Suebi)
    - The British Tribes (Iceni)
    - The Gallic and Celtic Tribes 1 and 2
    - The Romans
    - The Carthaginians


    Reforms
    - Current cultures with Reforms: Rome, Carthage, Celtic, Gallic, Iberian, German, and Hellenic.
    - Reforms are based on two factors: Imperium Level and Turn Number. This is our baseline to get Reforms working and in the game. We may add more complicated triggers in the future.
    - When a Reform for a faction occurs, new units will be available to recruit and the older versions will no longer be recruitable.
    - The AI has different requirements for Reforms, they only require a certain turn number.
    - Number of reforms - Rome: 3, Greeks - 2, Carthage - 1, Barbarians - 1.

    Reforms Previews
    - When a Reform occurs, the player will receive a message. For now, these are fairly generic due to limitations in the db files. Eventually we hope to have much more specific and historical Reform explanations.
    Spoiler Alert, click show to read: 

    Roman Reforms
    - Romans have the most developed Reforms system, as per history and their importance in the game. Because of this, we have added multiple new units for Rome spread across all 4 Reform levels. Thanks to Patricius for letting us use some of his units from the Real Roman Army mod.
    - Preview of Rome's Reform tiers:
    Spoiler Alert, click show to read: 

    Greek Reforms
    - Greek factions (including Successor States) have the second most complex Reforms with 2. While the Successor states start with Pikes, the Greeks must hit their first reform tier to gain pike options.
    - Preview of Greek Reform tiers:
    Spoiler Alert, click show to read: 

    Barbarian Reforms
    - Each Barbarian faction (other than British) have 1 reform that has changes depending on culture.
    Spoiler Alert, click show to read: 

    Carthage Reforms
    Spoiler Alert, click show to read: 
    Last edited by Dresden; February 27, 2014 at 04:15 PM.

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  2. #2
    Black9's Avatar Biarchus
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    Default Re: [PREVIEW] Divide et Impera 0.8 Preview Thread

    Yippee!

  3. #3

    Default Re: [PREVIEW] Divide et Impera 0.8 Preview Thread

    . I need to change my boxers now.
    UPC project - Spanish assistant-translator - No longer

  4. #4
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: [PREVIEW] Divide et Impera 0.8 Preview Thread

    Awesome work you guys. This should certainly clean up unit recruitment and make a streamlined process that is detailed and interesting.
    We Came, We Saw, We Ran Away!

  5. #5

    Default Re: [PREVIEW] Divide et Impera 0.8 Preview Thread

    Niiiiice!

  6. #6

    Default Re: [PREVIEW] Divide et Impera 0.8 Preview Thread

    Looks great, i can only image the huge amount those reforms must have meant to you. Just one thing, i disagree over unit limits within the army, wont that force the AI to create crappy armies?

  7. #7

    Default Re: [PREVIEW] Divide et Impera 0.8 Preview Thread

    Unit Army limits will only affect the Player.
    Last edited by Dresden; February 27, 2014 at 04:21 PM.

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  8. #8
    Matmannen's Avatar Ordinarius
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    Default Re: [PREVIEW] Divide et Impera 0.8 Preview Thread

    Quote Originally Posted by Dresden View Post
    Unit Army limits will only affect the Player.
    That is to bad, I understand that the AI isn't able to handle unit limits so it would only break the ai, but I am getting a bit tired of fighting Seleucid armies with 7 royal peltasts, it is just so emergen breaking when you see an army only consiting of royal body guardssuch asSilver shields and royal peltasts... could perhaps unit limits within amries be implimented for the ai?

  9. #9

    Default Re: [PREVIEW] Divide et Impera 0.8 Preview Thread

    Quote Originally Posted by Matmannen View Post
    That is to bad, I understand that the AI isn't able to handle unit limits so it would only break the ai, but I am getting a bit tired of fighting Seleucid armies with 7 royal peltasts, it is just so emergen breaking when you see an army only consiting of royal body guardssuch asSilver shields and royal peltasts... could perhaps unit limits within amries be implimented for the ai?
    Whenever did you find the AI having 7 royal peltasts? It never happened to me.

    Usually you have to FORCE the AI to acquire those units, since they have high upkeep and they require 2 turns to recruit.

    As for the script that limit armies, sadly it doesn't' work for the AI because the way the AI works is different from the player and there's no way to make the proper checks.

    All the recruitment variables for the AI is done internally, via tables.

  10. #10

    Default Re: [PREVIEW] Divide et Impera 0.8 Preview Thread

    Awesome, great work!

  11. #11
    Magnar's Avatar Artifex
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    Default Re: [PREVIEW] Divide et Impera 0.8 Preview Thread

    I look forward to looking through your scripts

  12. #12
    Black9's Avatar Biarchus
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    Default Re: [PREVIEW] Divide et Impera 0.8 Preview Thread

    Quote Originally Posted by Magnar View Post
    I look forward to looking through your scripts
    Villain!

  13. #13
    Litharion's Avatar Artifex
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    Default Re: [PREVIEW] Divide et Impera 0.8 Preview Thread

    I am looking forward to play 0.8. Thank you for making Rome II a really enjoyable game.

  14. #14
    KAM 2150's Avatar Artifex
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    Default Re: [PREVIEW] Divide et Impera 0.8 Preview Thread

    Great preview, I've already translated and posted it for polish community
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  15. #15
    Decanus
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    Default Re: [PREVIEW] Divide et Impera 0.8 Preview Thread

    I'm ready for new campaign anytime, bring it on. Just can't wait for new and improved MOD.

  16. #16

    Default Re: [PREVIEW] Divide et Impera 0.8 Preview Thread

    Awesome, just awesome! I love you guys, this mod is getting better and better!

    Thanks a lot!

  17. #17

    Default Re: [PREVIEW] Divide et Impera 0.8 Preview Thread

    Can't wait!




  18. #18

    Default Re: [PREVIEW] Divide et Impera 0.8 Preview Thread

    Yes but bare bones do they start with Formed attack? If so I'm pretty sold on the update, since with what CA did to FA it makes it work SO MUCH better.
    only thing I would change about the mod is maybe the movement speeds of the campaign armies. Personal preference of mine, sometimes its a bit tedious moving armies a long distance.

  19. #19
    CheesyFreak's Avatar Senator
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    Default Re: [PREVIEW] Divide et Impera 0.8 Preview Thread

    This migth be a silly question but im kinda interested in knowing hehe, but ill gamble my hide, do the Cantabrians and the Gallaeci(the 2 Celtic Iberian tribes) have Iberian or Celtic culture?

    Anyhow to more important matters, the previews look fantastic and the new campaign and AI modifications sound so good that i cant wait, as always great work and keep it up .

  20. #20

    Default Re: [PREVIEW] Divide et Impera 0.8 Preview Thread

    Heres a quick question. Will Barbarian cultures start off with their units not having formed attack but as the technology advances their units slowly start getting them as they become more advanced? For Example say a Spear Warrior unit in 272-150BC wouldn't have it, but when they hit the reforms and have developed their armies start forming in lines sort of thing.

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