Theoretically if you have done this part this should not display to you..
Control if you have done it properly because it is the ONLY reason the game display it in that way!
(remember that Carthaginian building are Hellenistic's one)
Theoretically if you have done this part this should not display to you..
Control if you have done it properly because it is the ONLY reason the game display it in that way!
(remember that Carthaginian building are Hellenistic's one)
Your friendly neighbourhood modder
Last edited by SanderP; September 04, 2014 at 10:49 AM.
Now redone the whole thing for nothing, still the same. I don't know what's my fail.
Your friendly neighbourhood modder
Your friendly neighbourhood modder
Make a pic about them(about the settlements, naturally primary building and port building) of one region you have!
Your friendly neighbourhood modder
You mean this? http://imgur.com/6c44Ece
All 3 settlements I switched cultures / buildings and which are empty ingame, like all of them. Or what do you mean?
Did you applied and then runned bob again?
It's really strange!!
Your friendly neighbourhood modder
Yes, just tried it creating the startpos again and it's still not working. Every city is empty, if I edited the city or not isn't necessary it seems. From britan to arabia, every city is empty and I can build every minor city industry everywhere. No idea now what to do.
Which vanilla faction did you give Larissa to ?
Iy seems the assembly kit is not fully updated yet. The startpos_settlement still use the old entry (pre patch 15 beta) so even if you do no changes and generate a new startpos then it will shows as above. This means any startpos changes using the AK will have to wait until 16 September probably.
Larissa went to Macedon.
But if the problem's about the assembly kit, then I am aware of what's the problem since I followed the orders so strict. Sadly Jack Lusted confirmed days ago that the kit is updated.
Full list of changes I made / I am about to make:
Spoiler Alert, click show to read:
If there's any "problem" in this list, or a known issue, let me know.
Last edited by SanderP; September 04, 2014 at 06:05 PM.
The kit was not fully updated yet, at least the startpos part. You can see that it gives no options for new sets of buildings.
One thing ^OvO^
if I would like to add a faction from a non-displayed culture, or remove a whole culture, what should I have to do?
Because if I remove the playability from all the successor kingdoms(e.g.) the game crash when I try to start a campaign .-.
Your friendly neighbourhood modder
Right click on Assembly Kit (from Steam Tools) > Properties > Betas. You can opt to try the beta patch 15 (no password needed).
I'm not quite sure what you mean. If from the faction selection screen you can make any factions appear from any culture group. You can check from faction_to_faction_groups_junction an change faction_group_key for example change rom_macedon from rom_faction_group_successors to rom_faction_group_greek and now Macedon will appear in the same group as Athens, Sparta, Epirus and Syracuse.
You can remove the playbility actually. I usually do from start_pos_factions (table_launcher, not form_launcher).