I've recently come along this change in rules:
http://www.twcenter.net/forums/showt...37#post5875037
Which makes it so allies cannot attack you. Alliances can only be broken by spies or assassins being caught by them, diplomatic end of alliance, or allies declaring war on your allies. This really helps the random behavior of the AI and the pointlessness of alliances in the game.Do you want two factions that are Allied to honor the Alliance?
To make the AI not send a vessel to a port and blockade, ruining the alliance!
To stop the AI roaming armies turn on their allies' undefended region instead of reinforce it like a ally would!
To send an Emissary (Diplomat) to tell their ally they want to break the alliance?
Then this is the perfect mod!
This file will disable any army or navy units attempting to attack an ally Army, Settlement, Navy, or Port.
Yes that is right - the AI will not break alliances by simply following their silly coded invasions!
As far as I can tell it does not conflict with Roma Surrectum.




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