Increasing texture range pop-ins is definitely the cheapest way to increase performance, thus CA is using it, a lot.
Increasing texture range pop-ins is definitely the cheapest way to increase performance, thus CA is using it, a lot.
That is true, but based on the feedback, I have not seen a big amount of people recognizing this for their game... so am I too mean?
NEW: Total War Saga: Britannia benchmark thread - last update: 10.05.2018
HOW-TO-step-up-from-MBR-CSM-LEGACY-BOOT-to-UEFI-GPT
Many of my past contributions in the time from 2011-2017 will contain content that now show broken links. Unfortunately I had to delete all pictures linked on TWC that were hosted on imageshack.us. Read why
If you are missing anything of interest, please let me know. Sorry for any inconvinience caused.
^ I agree that bodies should dissapear to an extent, especially since they clip together so there is a load of calcs being done for detal you cant see because 1) its lying on the grounds and 2) it is inside a number of other bodies so you couldnt see it anyway. After a minute bodies that clip a certain volume of their body should dissapear.
Thanks for your latest additions and comments. It surely helps me to estaminate the severity of this problem.
NEW: Total War Saga: Britannia benchmark thread - last update: 10.05.2018
HOW-TO-step-up-from-MBR-CSM-LEGACY-BOOT-to-UEFI-GPT
Many of my past contributions in the time from 2011-2017 will contain content that now show broken links. Unfortunately I had to delete all pictures linked on TWC that were hosted on imageshack.us. Read why
If you are missing anything of interest, please let me know. Sorry for any inconvinience caused.