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Thread: The positions of the Great Hosts of the Kingdom (Old)

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  1. #1

    Default The positions of the Great Hosts of the Kingdom (Old)

    Use this thread to detail the forces of Armies within the Realm, as well as to post movements. Please be specific with movements. If you lack detail, the shortest distance by simply drawing a straight line will be assumed. Post any additions to your forces other than your original levy. Total army sizes should be kept track of within home threads

    Hex Map - Use to calculate MARCHING TIME



    Region Map - Use this to PLAN YOUR ROUTE and to see IMPASSABLE TERRAIN


    Westerlands

    Spoiler Alert, click show to read: 


    The Vale

    Spoiler Alert, click show to read: 


    Stormlands

    Spoiler Alert, click show to read: 


    Crownlands

    Spoiler Alert, click show to read: 



    Iron Isles

    Spoiler Alert, click show to read: 


    Dorne

    Spoiler Alert, click show to read: 


    Riverlands

    Spoiler for Central and Southern Riverlands


    The North


    Spoiler for Northern Riverlands and Southern North


    Spoiler for Central North


    Spoiler for Northern North and Night's Watch


    The Reach

    Spoiler for Southern Reach


    Spoiler for Northern Reach




    Movement Bonuses:

    - Armies that are only Light Infantry (and/or variants such as Raider infantry) move at 125% speed on the Hex map.
    - Armies that are only Cavalry (mixed Light, Heavy, Elite) move at 150% speed on the Hex map.
    - Armies that are only Light Cavalry move at 200% speed on the Hex map.

    How to move your armies:

    1. Use the region maps to find out where you need to march. Pay attention to impassable regions: you can only get into Dorne via the two passageways through the mountains, you can only cross the Trident at the Twins and Lord Harroway's Town, and so on.

    2. Use the Hex Map to calculate how long it will take you to move from point A to point B. Use the following modifiers:
    - Ships travel by sea, taking 1.2 hours to cross a sea tile.
    - Travelling across a normal tile with nothing in it takes 2.4 hours. (eg, 10 hexes per 24 hours if moving across only these tiles)
    - 1.8 hours per tile with a road in it (the road overrules all other terrain) (13 hexes per 24 hours if moving along only roads)
    - 3.4 hours per tile with mountains in it (7 hexes per day if moving through only mountains)
    - 3 hours per tile with forest, swamp or desert in it (8 hexes per day if moving through only forest/swamp/desert)
    - Additional movement inhibitors may be added based on certain conditions such as marching through The North during winter (movement penalty and attrition, for example)
    - The sum total of the time taken to move through every hex is your marching time.

    3. Post in this thread detailing:
    - A rough outline of your route plan (eg moving from Casterly Rock to the Bloody Gate) REMEMBER IMPASSABLE REGIONS: If the Arryns don't like you, are they going to just let you walk through the Bloody Gate? If the Twins are loyal to your enemies, you're not going to be allowed to just march across the bridge, and you can't just cross it where ever you want.
    - The troops you are moving
    - The time it will take in total
    - The rough arrival time

    Remember,once you raise your levies, it will take them a total of 12 hours to muster before they can be moved.


  2. #2

    Default Re: The positions of the Great Hosts of the Kingdom

    King Durrendon rises his levies, when the muster is complete (12 hours) the Storm King's host marches South, heading to Stonehelm (roughly 14 hours of march):
    TOTAL: +/-26 hours
    HOST:
    http://www.twcenter.net/forums/showt...1#post13656141

    Vassals:


    High Lordship of Storm's End:
    - Galemonth
    - Griffin's Roost
    - Adderdell
    - Crow's Nest
    High Lordship of Rainwood:
    - Broad Arch
    - Blue Grove
    - Rainhouse
    High Lordship of Tarth:
    - Harvest Hall
    - Haystack Hall
    - Parchments

    Stability, 0 (+2 if we count the perfume I started trading with yesterday)
    Last edited by Oznerol; February 22, 2014 at 04:54 PM.

    Left: artwork by the great Duncan Fegredo.

    A link to my Deviantart's account.

  3. #3
    Poach's Avatar Civitate
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    Default Re: The positions of the Great Hosts of the Kingdom

    The Black Fleet moves 11 sea tiles to Orkmont. 13.2 hours + 12 mobilising = 25.2 hours. 0200 23rd Feb.

    The Army of Janos Blackswain mobilises and marches on Old Oak. 3xroad = 5.4 + 12 mobilising = 17.4 hours. 1815 22nd Feb.
    Last edited by Poach; February 21, 2014 at 07:13 PM.

  4. #4
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The positions of the Great Hosts of the Kingdom

    King Philip of the Trident calls for mobilization of the levy, to gather north of Riverrun.

    Vassals Being Called: Direct Minor Vassals:
    - House Paege of the Blue Fork
    - House Mandrake of the Red Fork
    - House Vypren of Stillfen
    - House Keah of the Green Fork
    - House Wayne of Chilltern
    - House Terrick of Wycombe

    High Lord Vassals:
    - House Blackwood of Blackwood, Ruling from Raventree Hall
    - House Mallister of Oldstones, Ruling from Seaguard
    ^Rolls needed for these, I think

    Stability: 0

    Timestamp: 7:00 PM Pacific Time, Friday, February 21, 2014
    Time: 12 (Muster) + 16.8 (Max March)
    ETA: 11:48 PM Pacific Time, Saturday, February 22, 2014
    Last edited by Dirty Chai; February 21, 2014 at 08:59 PM.

  5. #5

    Default Re: The positions of the Great Hosts of the Kingdom

    Queen Lucia raises her levies and requests her vassals do the same, and assemble in Vaith.

    Stability : 0
    Provinces
    High Lordship of the Broken Arm
    -Sunspear [House Vespera, raises automatically]
    -Planky Town [House Martell]
    -Spottswood [House Santagar]
    -Lemonwood [House Dalt]

    High Lordship of Godsgrace
    -Godsgrace [House Allyrion]
    -Scorched Rock [House Zenega]
    -Salt Shore [House Gargalen]
    -Red Dunes [House Vaith]

    High Lordship of Ghosthills
    -Ghost Hills [House Toland]
    -The Tor [House Jordayne]
    -The Scourge [House Wells]
    -Ghaston Grey [House Hawker]

    Movement begins : 5:40 PM GMT +0 2/22/14 (12 hour muster time)
    Movement ends : 5:30 AM GMT +0 2/23/14(Longest march is roughly 12 hours}
    Total force : 12,375(If all vassals answer)
    Last edited by Xion; February 21, 2014 at 11:41 PM.

  6. #6

    Default Re: The positions of the Great Hosts of the Kingdom

    The assembled army in Vaith begins it's march towards Hellholt - 12 hours
    Time Start : 5:40 am GMT +0
    Time End : 5"40 pm GMT +0

  7. #7

    Default Re: The positions of the Great Hosts of the Kingdom

    King Runcel raises his levies and requests his vassals to move to Kingslanding Blackwater.

    Rayonet (own holding)
    - Chyttering Brook
    - Byford
    - Mosborough

    Rosby
    - Hayford
    - Stokeworth
    - Sow's Horn

    King's Landing
    - Edgerton
    - Rollingford
    - Bromsfort
    - Farring Cross
    - Dalston Keep

    Stability: 2, I suppose.. since I trade in perfumes.

    Movement begins : 12:30 (Western Europe Time) 22 February
    Movement ends : 21:30 (western Europe time) 22 february
    Last edited by Alexandrine; February 22, 2014 at 05:29 AM.

  8. #8

    Default Re: The positions of the Great Hosts of the Kingdom

    Note: I am only doing rolls for your direct vassals (Your minor Lords under your personal HL and all your vassals Hls). The amount of rolls and other moderation stuff for this restart is already large that we cannot do a rolls for all minor Lord provinces under your High Lordships as well.

    Oznerol's Rolls

    Quote Originally Posted by Oznerol View Post
    King Durrendon rises his levies, when the muster is complete (12 hours) the Storm King's host marches South, heading to Stonehelm (roughly 14 hours of march):
    TOTAL: +/-36 hours
    HOST:
    http://www.twcenter.net/forums/showt...1#post13656141

    Vassals:


    High Lordship of Storm's End:
    - Galemonth
    - Griffin's Roost
    - Adderdell
    - Crow's Nest
    High Lordship of Rainwood:
    - Broad Arch
    - Blue Grove
    - Rainhouse
    High Lordship of Tarth:
    - Harvest Hall
    - Haystack Hall
    - Parchments

    Stability, 0 (+2 if we count the perfume I started trading with yesterday)
    Rolls done at 0 Stability, so a 10-20 is needed for them to levy. (You can only count what you started with for his year before trade and other stuff.)
    Galemonth: 2
    Griffin's Roost: 9
    Adderdell: 19
    Crow's Nest: 15
    Tarth: 11
    Rainwood: 16

    Girffin's Roost and Galemonth refuse to show. All other Lords bring 90% of their levies.



    Skjoldr's Rolls

    Quote Originally Posted by Skjöldr View Post
    King Philip of the Trident calls for mobilization of the levy, to gather north of Riverrun.

    Vassals Being Called: Direct Minor Vassals:
    - House Paege of the Blue Fork
    - House Mandrake of the Red Fork
    - House Vypren of Stillfen
    - House Keah of the Green Fork
    - House Wayne of Chilltern
    - House Terrick of Wycombe

    High Lord Vassals:
    - House Blackwood of Blackwood, Ruling from Raventree Hall
    - House Mallister of Oldstones, Ruling from Seaguard
    ^Rolls needed for these, I think

    Stability: 0

    Timestamp: 7:00 PM Pacific Time, Friday, February 21, 2014
    Time: 12 (Muster) + 16.8 (Max March)
    ETA: 11:48 PM Pacific Time, Saturday, February 22, 2014
    Rolls done at 0 stability, need 10-20 for levies to show up.

    House Paege of the Blue Fork - 11
    - House Mandrake of the Red Fork - 12
    - House Vypren of Stillfen - 20
    - House Keah of the Green Fork - 18
    - House Wayne of Chilltern - 11
    - House Terrick of Wycombe - 13

    High Lord Vassals:
    - House Blackwood of Blackwood, Ruling from Raventree Hall - 18
    - House Mallister of Oldstones, Ruling from Seaguard - 17

    All your vassals show up with 90% of their levies.



    Xion's Rolls
    Quote Originally Posted by Xion View Post
    Queen Lucia raises her levies and requests her vassals do the same, and assemble in Vaith.

    Stability : 0
    Provinces
    High Lordship of the Broken Arm
    -Sunspear [House Vespera, raises automatically]
    -Planky Town [House Martell]
    -Spottswood [House Santagar]
    -Lemonwood [House Dalt]

    High Lordship of Godsgrace
    -Godsgrace [House Allyrion]
    -Scorched Rock [House Zenega]
    -Salt Shore [House Gargalen]
    -Red Dunes [House Vaith]

    High Lordship of Ghosthills
    -Ghost Hills [House Toland]
    -The Tor [House Jordayne]
    -The Scourge [House Wells]
    -Ghaston Grey [House Hawker]

    Movement begins : 5:40 PM GMT +0 2/22/14 (12 hour muster time)
    Movement ends : 5:30 AM GMT +0 2/23/14(Longest march is roughly 12 hours}
    Total force : 12,375(If all vassals answer)
    Rolls done at 0 stability, need 10-20 for levies to show up.

    Planky Town [House Martell] - 15
    Spottswood [House Santagar] - 14
    Lemonwood [House Dalt] - 18
    High Lordship of Godsgrace - 11
    High Lordship of Ghosthills - 20

    All vassals report with 90% of their levies.



    Alexandrine's Rolls

    Quote Originally Posted by Alexandrine View Post
    King Runcel raises his levies and requests his vassals to move to Kingslanding Blackwater.

    Rayonet (own holding)
    - Chyttering Brook
    - Byford
    - Mosborough

    Rosby
    - Hayford
    - Stokeworth
    - Sow's Horn

    King's Landing
    - Edgerton
    - Rollingford
    - Bromsfort
    - Farring Cross
    - Dalston Keep

    Stability: 2, I suppose.. since I trade in perfumes.

    Movement begins : 12:30 (Western Europe Time) 22 February
    Movement ends : 21:30 (western Europe time) 22 february
    Rolls done at +2 stability, need a 6-20 for levies to show up.

    Chyttering Brook - 6
    Byford - 8
    Mosborough - 20
    Rosby - 11
    KL - 13

    All vassals show up with 90% of their levies.



  9. #9
    Wheatley's Avatar Primicerius
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    Default Re: The positions of the Great Hosts of the Kingdom

    Duskendale raises its levies, to gather at Antlers.

    Stability +2

    Brindlewood
    Birch Hall
    Antlers
    Hollard Hall

    Darry

    Cracklaw


    12 hours raising time

    5 hexes movement = 12 hours movement

    24 hours
    Last edited by Wheatley; February 23, 2014 at 02:07 PM.

  10. #10

    Default Re: The positions of the Great Hosts of the Kingdom

    King Triston Hightower raises his vassals and orders them to gather their forces at Honeyholt in preparation for an invasion of the Westmarch.

    Marshalling time is 12 hours plus give another 12 hours for marching. They shall arrive at Honeyholt tomorrow, February 23, 2014 at 8:45 AMT CDT (14:45 GMT).

    ==========================================

    I will need the following rolls for my levies at +1 stability (8-20 roll for levies to be raised)

    High Lordship of Brightwater Keep
    High Lordship of the Arbor
    Minor Lords of:
    Three Towers
    Torrentspeak
    The Uplands
    Honeyholt
    Blackcrown
    Sunflower Hall
    Bandallon


  11. #11
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The positions of the Great Hosts of the Kingdom

    Wheatley's Rolls
    Quote Originally Posted by Wheatley View Post
    Duskendale raises its levies, to gather at Antlers.

    Stability +2

    Brindlewood
    Birch Hall
    Antlers
    Hollard Hall

    Darry

    Cracklaw


    12 hours raising time

    8 hexes movement = 19 hours 18 minutes movement

    31 hours 18 minutes

    Rolls done at +2 Stability, need 6-20 rolls for levies to appear

    Brindlewood - 10
    Birch Hall - 7
    Antlers - 15
    Hollard Hall - 19
    Darry - 1
    Crackclaw - 3

    All minor lords show up with 90% of their levies.
    Darry and Crackclaw fail to show
    .
    HB's Rolls
    Quote Originally Posted by Honors Bastion View Post
    King Triston Hightower raises his vassals and orders them to gather their forces at Honeyholt in preparation for an invasion of the Westmarch.

    Marshalling time is 12 hours plus give another 12 hours for marching. They shall arrive at Honeyholt tomorrow, February 23, 2014 at 8:45 AMT CDT (14:45 GMT).

    ==========================================

    I will need the following rolls for my levies at +1 stability (8-20 roll for levies to be raised)

    High Lordship of Brightwater Keep
    High Lordship of the Arbor
    Minor Lords of:
    Three Towers
    Torrentspeak
    The Uplands
    Honeyholt
    Blackcrown
    Sunflower Hall
    Bandallon
    Rolls done at +1 stability, need 8-20 rolls for levies to appear

    High Lordship of Brightwater Keep - 10
    High Lordship of the Arbor - 14
    Three Towers - 3
    Torrentspeak - 13

    The Uplands - 6
    Honeyholt - 10
    Blackcrown - 9
    Sunflower Hall - 16
    Bandallon - 18

    All but Three Towers and Uplands show with 90% of their levies.

  12. #12
    Wheatley's Avatar Primicerius
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    Default Re: The positions of the Great Hosts of the Kingdom

    Levies disbanded

  13. #13
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The positions of the Great Hosts of the Kingdom

    You can't raise them again for another 12 hours at least, then.
    Last edited by Dirty Chai; February 23, 2014 at 01:53 PM.

  14. #14
    Jokern's Avatar Mowbray of Nottingham
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    Default Re: The positions of the Great Hosts of the Kingdom

    The levies of the high lordships of Pyke, Saltcliffe and Lonely Light are ordered to be raised and gather on Pyke.

  15. #15
    Lucius Malfoy's Avatar Pure-Blood
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    Default Re: The positions of the Great Hosts of the Kingdom

    The levies of Orkmont, Great Wyk and Old Wyk are raised and ordered to gather at Pyke.
    (Gonna be making my stability post today)
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  16. #16

    Default Re: The positions of the Great Hosts of the Kingdom

    Jokern's Rolls

    Quote Originally Posted by Jokern View Post
    The levies of the high lordships of Pyke, Saltcliffe and Lonely Light are ordered to be raised and gather on Pyke.
    Assuming 0 stability, you will need 10-20 rolls for your levies to come.

    Pyke - automatic
    Lordsport - 16
    Saltcliffe - 12
    Lonely Light - 11

    All vassals answer your call.


    LM's Rolls

    Quote Originally Posted by Lucius Malfoy View Post
    The levies of Orkmont, Great Wyk and Old Wyk are raised and ordered to gather at Pyke.
    (Gonna be making my stability post today)
    Assuming 0 stability, you will need 10-20 rolls for your levies to come.

    Orkmont - automatic
    Old Wyk - 20
    Great Wyk - 10

    All vassals answer your call.



  17. #17
    Jokern's Avatar Mowbray of Nottingham
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    Default Re: The positions of the Great Hosts of the Kingdom

    Can you gather them on Pyke?

  18. #18
    Dirty Chai's Avatar Dux Limitis
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    Default Re: The positions of the Great Hosts of the Kingdom

    No he cannot, unless he means he wants them to march & sail to Pyke after raising.
    Which is what I am doing to Riverrun.

  19. #19
    Victorius's Avatar Semisalis
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    Default Re: The positions of the Great Hosts of the Kingdom

    King Lyan VI Lannister calls to raise the Levy of the realm, if the call is answered they shall gather at Casterly Rock

    stabilty +2 (parfumes)

    12 hours to gather and 12 hours to march at Casterly Rock // they should arrive at 24.02, CET 00:14

    House Lannister
    -House Lannister of Lannisport
    -House of Fang Tower
    -House of Tendrig
    House of Kayce
    -House of Fair Isle
    -House of Maunhill
    -House of Feastfires
    House of Silverhill
    -House of Myatt
    -House of Redbramble
    Last edited by Victorius; February 22, 2014 at 05:19 PM.

  20. #20
    Poach's Avatar Civitate
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    Default Re: The positions of the Great Hosts of the Kingdom

    Victorius: They are all summoned.

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