Old Rome I/ Medieval 2 game engine
Warscape game engine
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oh,son ...he said battleship and not cruiser or carrier and made a comparison...and I said 1943 cause its the last US battleship comissioned and finished and it was about $100 million back then, that figure is not bad...my point was that comparing money values from back then with today is nonsense as the real value of that battleship was $2,3 billion when it comes to purchase power of the money
no rocket science involved
edit: bad memory last Iowa class battleship (USS Missouri) commissioned in June 1944. The other three were 1943 though
Last edited by chris10; February 20, 2014 at 06:19 PM.
I prefer the old engine. Reasons:
- better modability
- more building slots per city
- population happiness, hygiene, corruption
- proper melee battles
- melees instead of skirmishes
- different climates and heat values
etc.
My Mod:
Obviously guys, obviously guys, he means a Battleship like Galactica.
I prefer pre-warscape (what's that engine called?) 'cause it handles the time period that I prefer better. That said, it does look good. But with the same amount of resources directed at it, I'm sure pre-warscape engine could pretty amazing too. Probably to par with warscape, but then again it's pretty old so idk.
The only self-discipline you need is to finish your sandwiches
I actually misread my source. It wasn't saying developing a AAA game cost as much as a battleship, launching a space vehicle, or filming a movie - rather that AAA games are comparable to the cost of those three things, to develop. They cost about that much to develop - hundreds of millions of dollars.
Anyway, back on topic. Warscape isn't a bad engine per se, it's just ill-suited to the time period they tried to do. They did their best with what they had, but hopefully they'll have a new engine before a say, Medieval 3 or some such. I would imagine the upcoming Warhammer is still on Warscape, but that should be alright as I believe Warhammer has a fair amount of guns in it...
Under the patronage of Lord Condormanius (12.29.08)"Yes, I know why the leaf is turning yellow. Its a lack of chloroform."
1. IIRC modders have said you can do a lot with the new engine, yet modding is more complex and time consuming than on the old engine. It's easier, at least, to apply a lot of mods at the same time with the Steam workshop than it was in the old days.
2. Population and happiness were broken mechanics in R1 and to a lesser extent in M2 (this is without regarding mods, as such things are moddable/fixable on both engines).
R2TW stance: Ceterum autem censeo res publica delendam esse
Last edited by Hunter Makoy; February 20, 2014 at 09:10 PM.
Under the patronage of Lord Condormanius (12.29.08)"Yes, I know why the leaf is turning yellow. Its a lack of chloroform."
1. The old engine was easier, but the Warscape engine allows a modder to change much more.
2. True
3. Population happiness and hygiene are still in Rome 2.
4. Rome 2's battles aren't proper melees?
5. If by skirmish you mean the amount of men, I would like to point out the 40-unit armies. You can also mod the men-per-unit to your heart's content (not possible in the old engine). If you mean the time it takes to resolve a battle, battles in the old engine were too fast also.
6. Still in Rome 2 also.
Total War Soundtracks: Warhammer, Attila, Total War Battles: Kingdom, Rome 2, Shogun 2, Empire, Napoleon, Medieval 2, Third Age
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Haha ... The battleship post was a poor joke, you guys play too rough. As for M2TW yes I played and modded the crap out of that game to include a full conversion along with dozens of contributions. About the sloppy thing I was reffering to the fact that engine was created by the UK team then picked up by the Australian team for medieval 2. The Australian team did a great job with Med 2, but they left some of the features out/disabled.
31 votes and counting for the old RTW engine, over the 9 for Warscape.
How many more polls do we need to make in order to show the CA defenders that RtwII is a terrible bootleg ripoff of its predecessor?
I couldn't bear to play with the old replenishment system now...It's the main reason i rarely play all the amazing mods for kingdoms. With that said rome 2's replenishment system could use some work, it's far from perfect.
Read two pages of topics and understood that none message do not match title topics. All messages correspond: "What game is better ROME or MTW2 or ROME 2", and absolutely there are no reasonings on engines of these games, only about these games, and games on different engine and themselves engines it is different things.
"Do not know how", "I do not have the skills" and "get these skills worth more effort and time" does not say modding Warscape worse. It is more closed, but it only talks about wanting to open or not the game developer.
Various gameplay (it worse or better in this regard at all different views) speaks only how to make the game itself, but not about the engine on which it is made.
But if you consider it is the engine, the engine Warscape definitely much more advanced and gives more opportunities for quality and interesting modding, as well as the all resources are playable on this engine
Spastic battles
Poor optimization
Hard to Mod.
Warscape sucks.
They need to make an engine similar to the old one for the next game. If I see one mention of the Warscape engine being used on the Warhammer TW I will not buy it.