A new thread to discuss any potential changes that we may make to our military system.
Skjoldr's Quote on Retinues
Actually, guys, I'd rather change military completely.
Let's make the levies much smaller and with less 'heavy units', and place a focus on a modified 'professional' system, to represent the shifting population movements of this time.
People aren't sitting around in one place like they do in stratified serfdom; invasion, migrations, and other movements are constantly occuring.
I suggest a "Retinue system" where a character gathers soldiers to him/her through points - perhaps based on some system like 'fame' or 'prestige'?
I hate having 'locked-in levies', especially in this kind of setting. It's just wrong to apply such a stratified system to a time of movement like this.
Unit naming conventions should be like this, for example:
Andals:
Mounted Knights
Noble-born or raised to this status, the Knight is a member of the elite warrior class, chosen by the Seven-Pointed Star to fight and lead the people from horseback.
It is their duty to excel in warfare and mounted combat, and their right to have others attend to and serve them.
Mounted Retainers
Unknighted but noble-born, Mounted Retainers are the followers of a powerful noble, chieftain, or lord, and fight from horseback as he does.
Servant/Household Spearmen
The followers and non-noble retainers who fight on foot; While nobles often adore the sword, the veteran warrior prefers the spear, considering its conventional and versatile nature.
Foot Warriors
Brave, fierce, and eager, are the young, anxious to prove their worth to their leaders and to the Seven-Pointed Star.
Also, when reading about Lombard migrations, there's this thing called 'Faramanni';
Some of you may recognize it from some Barbarian Invasion era TW mods:
It's actually a system by which certain kings of certain tribes got willing followers to go and migrate, to go on campaign;
The 'Faramanni' warriors were promised land grants when they were victorious and found a new homeland.
I like the sound of 'Andal Pioneers'.
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For a timeline, I suggest this:
When making the New Year Thread, we title it, for example:
"5th Year of the 450th Summer (1500 BL)"
In common usage besides, we would write "5th Year of the 450th Summer".
I don't see how else the Andals would keep track of time; a "post-Invasion" timeline convention seems unlikely considering the exact events were never recorded (Maesters cannot even agree on the Invasion date, some saying 4000 years ago and others saying 6000 years ago).
Oznerol's Quote on Retinues
Now I'm able to elaborate a little more my thoughts on military matters, before I was on the phone, so...
When Martin speaks about 'knighthood', leather shields and horse warriors with the Andal invasion I can clearly envison a carolingian setting. Charlemagne did extensive campaigns in Saxony, cutting down their godswoods and holy trees, converting them to christianity, which clearly has parallels with the setting why seemingly chose. Thus we could inspire ourselves with the military of that time, and how was warfare understood.
First we should have heavy cavalry, scarce and limited to the Lord's retinue, his retainers, but still swift and agile, not like the thunderous french knights of Agincourt that were the ones we are used to in GoT. They are more versatile, as there are some evidence that they could throw javelins in short range, so they could be used to harass the first ranks of the enemy. They are the most valuable troop. Also of note is that the should be only ones wielding swords. In a setting as this, swords were incredibly costly (Sotha must know it as he loves Dark Ages), more likely if we think when Andals arrive the First Men had bronze, that seriously ar very fit to make swords. Maybe Andals should have more swordsmen, fewer the First Men (who would have less iron and smiths avalaible), but always heavy troops. Then a maybe larger, and profesional, corps, armoured and fighting on horse, shields, lances, javelins, sort like of light cavalry capable of fighting most of the infantry troops, but unable to break the line like the lord's retainers. The bulk of the army, however would be the peasantry, one able to armour themselves a little (maybe boiled leather, nothing more) and arm themselves better. But always spearmen, or maybe axemen for the First Men. Then we should add javalineers, they were pretty usual in the battlefield. Of course we should get rid of every crossbowmen, that would be anachronistic, as is plate; the best armour we should be able to afford is a mail hauberks...
To sum it all:
-Retainers: Standing troops, elite, horse, sword and spear, armoured (scale, mail, leather), shield. However they should have an upkeep (mix of our Household Guards and men-at-arms, standing but also a bit costly). Bigger the demesne/realm/lordship bigger their numbers. Bonus to charge, and when unmounted acting as elite infantry.
-Cavalrymen: Lighter, less armoured, spear, javelin, shield. Swift and deadly.
-Spearmen: Spear and shield. But of the army.
-Axemen (for First Men maybe? they could use bronze axes)
-Archers
-Javalineers
However all would change with the setting if 100 after the Invasion carolingian times are perfect for inspiration, but for a millenia later we should check ottonid IX-X century military.
If you want a good overview to all of this you should read The Great Invasions preview of East Francia, even if a bit later they did a trully good joob researching the carolingian military.
http://www.twcenter.net/forums/showt...cia-Orientalis
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The cities' foundationsounds trully good, however that could be a chain of buildings, or need some requirements. I think we should add something about ploughs and increasing the farmable fields, as we don't have anything about crops and feeding the peasantry (maybe there should be a risk of suffering hunger of famine)...
Honors Bastion's Quote on Retinue/Reworked Naval System
@Sotha
I agree with how we are going to do the timeline. I really don’t think there is another way to do it than the one you have suggested.
As for a retinue system, it makes sense for this era in Westerosi history. Warfare, battles, and the exchanging of land between various petty kings were probably a lot more common in this era than in alter periods of Westerosi history and it would make sense to have lrods/kings rely more on standing armies than levies. I may have an idea for how we can implement this sort of thing by using a points system.
My original intention for a points system was to try to figure out how naval levies would work in this era. I doubt that there was enough organization at this time in most of the provinces to have a system of naval levies created and so I thought that maybe it would be better to attach the size of your fleet/fleets toward having a specific building constructed in the Bull’s Ware Thread.
Each of the dockyard Tier buildings would provide a certain amount of points that a player could use to create a navy. The composition of said navy would be completely dependent on how the player decides to distribute his or her naval points using the following system.
New Naval System
Buildings:
Dockyard: +10% income, gives 100 naval points
Large Dockyard: 5% cheaper naval mercs, +5% income, gives 150 naval points (cumulative 250 points)
Major Dockyard: 10% cheaper naval mercs, +5% income, provides 250 naval points (cumulative 500 points total)
Military Port: 10% cheaper naval mercs. Provides 500 naval points Ships from this region can move 15 rather than 10 Hexes per day: for RP purposes your ships can be regarded as of superior construction giving them a speed bonus over other ships as their well-crafted hulls break the waves more efficiently.
Standard Ships:
- Levy Ship: 1 point
- Can sail in rivers
- Dromond: 2 points
- Heavy Galley: 4 points
- Grand Warship: 10 points
AOR Ships:
- Lannister Carrack: 5 points
- Oldtown War Galley: 5 points
- Dornish Dromond: 5 points
- Stormbreaker Ships: 5 points
- Narrow Sea Galleon: 5 points
- Riverrun Riverboat: 5 points
- Can sail in rivers
- Sisterton Pirate Ships: 5 points
- White Harbour Warship: 5 points
- Ironborn Warship: 5 points
- Can sail in rivers
So a player with one Tier 1 dockyard has a total of 100 naval points at his disposal. He can decide to have a really large but cheap fleet of 100 levy ships or a powerful but small fleet of 10 Grand Warships. How many points each building tier provides and how many points each ship is worth can be debated on and the Ironborn would probably get an increased allotment of points per dockyard tier to represent their inclination towards the sea.
I can probably create a similar system for a Land retinue based on the same concept, except maybe with it having a base on the size of a players’ realm and not on buildings, say a High Lordships gives 2,000 Retinue points while a Minor Lordship gives 500 Retinue points with maybe modifiers that increase the number of points available to you based on your prestige/fame level.





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