I made a model use the ones already in the game, redid the coding, and looks correct. Made a new variant file, for it. but the new Armors don't show in game. There is just a blank empty space there, where the armor should be. Dose anyone know what could be possibly wrong. I will look a little more. Here is the code of the variant file. (Edit it would not let me post it so here is a sample.):
Spoiler Alert, click show to read:Code:<VARIANT_MESH> <SLOT name="tunics" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/tunics/steppe_tunic_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/tunics/celtic_basic_tunic_01.rigid_model_v2" > <SLOT name="armour" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ringlo_vale_armor_01.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ringlo_vale_armor_02.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ringlo_vale_armor_03.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/armour/ringlo_vale_armor_04.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/armour/linothorax_basic_01.rigid_model_v2" /> </SLOT> <SLOT name="trousers" > <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/steppe_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/steppe_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/steppe_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask1="2" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/steppe_trousers_01_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/steppe_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/steppe_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/steppe_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/steppe_trousers_02_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/steppe_trousers_03_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/steppe_trousers_03_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/steppe_trousers_03_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/steppe_trousers_03_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/steppe_trousers_04_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/steppe_trousers_04_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="1" mask1="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/steppe_trousers_04_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask2="0" /> <VARIANT_MESH model="VariantMeshes/_VariantModels/man/trousers/steppe_trousers_04_cut.rigid_model_v2" imposter_model="VariantMeshes/_VariantModels/man/trousers/celtic_basic_trousers_01.rigid_model_v2" mask0="2" mask1="0" mask2="1" /> </SLOT> <SLOT name="cloaks" /> </VARIANT_MESH>






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