Results 1 to 10 of 10

Thread: Does rebelling Roman cities always go to the rebel faction?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    General Maximus's Avatar Vicarius Provinciae
    Join Date
    Dec 2009
    Location
    Bhopal, India
    Posts
    11,292

    Default Does rebelling Roman cities always go to the rebel faction?

    Does making your cities purposefully rebel as Rome always grant those cities to the blue 'Roman Rebel' faction? If yes, is there any way to alter that?

    My campaign strategy, in many games as Rome in many mods, has been to invade and completely destroy every single faction, purposefully set all the newly conquered cities on highest taxes to make them rebel, and then revert back to historical Roman borders and continue playing as the sole surviving faction, and peacefully roleplaying from then onwards.

    Is it even possible in RS2? Or if I invade and conquer Persia and then make it rebel, will all those cities go to the Roman rebel faction?

    That would be really nasty. Having an almost equal opponent constantly attacking my borders when all I wanted was to turn those territories into harmless black-flag rebels that rarely move outside from their province, let alone besieging something.
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  2. #2

    Default Re: Does rebelling Roman cities always go to the rebel faction?

    What you have there is a clash of playing style vs challenging game setup that is part of the mod's design.......

    You are indeed forgetting the entire purpose of the (any in fact) 'game' - that is to achieve the victory conditions and 'win'.

    Now, if we could set up an environment that replicated many of the factors that actually 'forced' the Romans to practicably end their expansion (economics; logistics; natural border lines; fractious tribes with no resources to make them targets; migrating tribes; bureaucracy limits and internal politics; to name many) then you might/could end up with such a situation.

    But there is also the faction-limit in RTW - and this level of the campaign is much more possible with Rome2's campaign-level and their multiplicity of factions and even faction resurrection. Your play-style might, with suitable eventual mods, suit that more.
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  3. #3
    General Maximus's Avatar Vicarius Provinciae
    Join Date
    Dec 2009
    Location
    Bhopal, India
    Posts
    11,292

    Default Re: Does rebelling Roman cities always go to the rebel faction?

    Quote Originally Posted by ur-Lord Tedric View Post
    What you have there is a clash of playing style vs challenging game setup that is part of the mod's design.......

    You are indeed forgetting the entire purpose of the (any in fact) 'game' - that is to achieve the victory conditions and 'win'.

    Now, if we could set up an environment that replicated many of the factors that actually 'forced' the Romans to practicably end their expansion (economics; logistics; natural border lines; fractious tribes with no resources to make them targets; migrating tribes; bureaucracy limits and internal politics; to name many) then you might/could end up with such a situation.

    But there is also the faction-limit in RTW - and this level of the campaign is much more possible with Rome2's campaign-level and their multiplicity of factions and even faction resurrection. Your play-style might, with suitable eventual mods, suit that more.
    That doesn't answer or relate to the original question at all.

    Nor do I understand how faction limit is related to making cities purposefully rebel in order to be the sole faction. Were you trying to imply that RTW (or much less likely, the mod) has a hardcore limit that at least two full factions should exist in the game?

    On the other point, I never play to 'win' or to 'achieve victory'. I play to get experience, enjoyment and 'feeling of being in that position' out of the whole game for as long as possible. Roleplaying is another way to term it. Why? One of the thousand ways to put it would be - simply because I like to be in the place of a Roman Emperor and face their challenges and have their powers and ways to handle them.
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  4. #4

    Default Re: Does rebelling Roman cities always go to the rebel faction?

    Quote Originally Posted by General Maximus View Post
    That doesn't answer or relate to the original question at all.............
    Well, I apologise for that - for I wasn't trying to answer that element.

    When Roman settlements rebel - then yes, they become Roman Rebels. To be fair that's both reasonable and obvious - Roman Settlement rebels ---> Roman Rebels.

    What I am saying, however, is that your chosen play-style (which is entirely your choice and not 'wrong' at all) therefore does not entirely gel with the underlying design parameters of the Mod, nor indeed any normal 'game'. That's also hence why I think the Rome2 setup may be of more use to you - for rebelling settlements revert either to area-specific rebels (like Punic or Latin), or indeed 'resurrect' the original, or even replacement inhabitants - which is possible because the faction-limit in Rome2 is much higher.

    Not criticism - just the plain facts.
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  5. #5
    High Fist's Avatar Vicarius
    Join Date
    Feb 2013
    Location
    Cavan, Ireland
    Posts
    2,948

    Default Re: Does rebelling Roman cities always go to the rebel faction?

    Aye but if a recently conquered settlement rebels ya'd think it'd go back to the last faction rather than Roman rebels.
    The only self-discipline you need is to finish what you sta-

  6. #6
    tungri_centurio's Avatar Senator
    Join Date
    Feb 2013
    Location
    belgium/flanders/tungria
    Posts
    1,177

    Default Re: Does rebelling Roman cities always go to the rebel faction?

    Quote Originally Posted by High Fist View Post
    Aye but if a recently conquered settlement rebels ya'd think it'd go back to the last faction rather than Roman rebels.
    i fully agree on that one
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius

  7. #7

    Default Re: Does rebelling Roman cities always go to the rebel faction?

    Quote Originally Posted by tungri_centurio View Post
    i fully agree on that one
    But how? I ask that obviously. Given what you know of the Mod (the aim towards the 2nd Rebellion - let alone the desire to make the game a challenge for the player), how?

    Like I've intimated, the 'ideal' rebellion would produce a fully fledged faction initially based upon that first settlement - but there aren't sufficient faction slots.

    So what happens is the most obvious (given that in fact it is extremely easy in RSII to control settlements and NOT have them rebel) - after several years of occupation (and total subjugation of the conquered populace) a settlement (for whatever reason) rebels. The only equipment available is 'Roman' and none of your 'warriors' from the old school exist - and so it's 'Roman Rebels' (the only available faction).

    Think the Batavian Revolt if you want a parallel.

    Overall, however, remember that (whilst I'd rather 'civil war' style rebellions were not scripted as they are now with the 2nd Rebellion) when settlements rebel, hopefully in multiples, RSII's idea is to create a, hopefully, large and meaningful challenge to the player.

    Think a bit more before posting - dvk' needs an idea to look at, not a simple idea with no background.
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  8. #8
    tungri_centurio's Avatar Senator
    Join Date
    Feb 2013
    Location
    belgium/flanders/tungria
    Posts
    1,177

    Default Re: Does rebelling Roman cities always go to the rebel faction?

    i have no idea how to mod,or even know whats possible within the rtw engine.im just a player.
    but is it not possible to use the area's of the map to decide what faction becomes the rebel faction?
    so if a city rebels is areaX it becomes the original faction that holded areaX at the start of the game.
    can't a faction that is no longer on the map not "resurrect" again in their original area's?
    or regions that not border your faction lands become the previous faction?
    maybe DVK can explain some of the questions?iff its not possible im fine with how it's like it is now

    look at this picture, the roman rebel settlements are way of my territory and easy pickings for the cimbri and boii but they dont
    attack them,just because they are not at war.im at peace with the boii and cimbri so they shoud declare war on the roman rebels
    and take back their lands.than the "problem" of roman rebel settlements is no more i guess.



    from what i read the batavian revolt is more in line of other domestic revolts in the roman world,
    civilis supported vespasianus against vitellius for the throne. other gallic legions supported vitellius
    and they wheir sieged by civilis. but the revolt became a revolt against roman rule afterwards.

    i think the pannonian revolt is better example for what we talk about here.
    there it was mostly nationalists that rebbeled against roman occupation.

    oh and tedric, thats my problem,i do before i think
    Last edited by tungri_centurio; February 18, 2014 at 06:35 PM. Reason: spelling
    Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth. -Marcus Aurelius

  9. #9
    General Maximus's Avatar Vicarius Provinciae
    Join Date
    Dec 2009
    Location
    Bhopal, India
    Posts
    11,292

    Default Re: Does rebelling Roman cities always go to the rebel faction?

    Hmm...thanks for the replies, guys. Now it is clear that one cannot create standard rebels out of provinces if the last one owning them has been Roman.

    What is the best way to make an AI city rebel? The old trick of sending a horde of spies and assassins in the targeted province, or is there something new to create rebels?
    सार्वभौम सम्राट चत्रवर्ती - भारतवर्ष
    स्वर्गपुत्र पीतसम्राट - चीन
    महाराजानाभ्याम महाराजा - पारसिक

  10. #10
    High Fist's Avatar Vicarius
    Join Date
    Feb 2013
    Location
    Cavan, Ireland
    Posts
    2,948

    Default Re: Does rebelling Roman cities always go to the rebel faction?

    None that I know of. Just have your assassins target buildings that give bonus' to public order I suppose.

    It's not a great tactic to apply.
    The only self-discipline you need is to finish what you sta-

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •