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Thread: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

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  1. #1

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Hmmm this confirms what Vacomagi was saying, there is something wrong in the 2TPY submod that apparently renders the descr_settlement_mechanics.xml unusable, probably making the game use vanilla values.

    EDIT:
    Here is a fix for the issue
    also income reduction is now just 25% in opposite of previous of 50%
    ADDENDUM 3
    install it last over all previous addendums

  2. #2

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Pop requirements seem to be ajusted, but might noticed another isse with the installation of addendum no 3. Prior to it growrate in Genua was positiv, I guess +2 or +2,5 % now its -2 %

    I wish I could attach a picture but I can't get one online....I will reinstall SS just to bes sure i did not make a failure

    edit: -2 % was already on normal SS so there is no problem....
    Last edited by InsaneAbacus; December 18, 2014 at 01:17 PM.
    "See, when you carry the two over, it turns out you owe me another hundred florins."

  3. #3

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Hello Melooo182,

    Is army upkeep also cut half with 2TPY?

    Thanks...

  4. #4

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Upkeep is still as high as in 1TPY cause changing these would require to edit the whole EDU thus limiting greatly the 2TPY submod compatibility, with Addedum3 the income reduction was lowered to just 25% to counter this a bit.

  5. #5

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Thanks Melooo182,

    But, may I ask you to make another Addedum that doesn't change income?

    I like long campaigns and I am using your bug fixes with 2TPY but this money issue prevents me from making multiple armies.

    Thanks...

  6. #6

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    well you could just copy descr_settlement_mechanics.xml from "SS6.3/data/campaign/backup/" and paste it to "SS6.3/data/" after having activated the 2TPY submod of course.

    Or edit the zz2TPY.txt in "SS6.3/data/campaign/sub/" removing the following:
    Code:
    replace data\descr_settlement_mechanics.xml with 2tpy_settlement_income.xml from:
            <factor name="SIF_FARMS">
    to:
        </factor_modifiers>

  7. #7

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Thank you,

    I will do that...

  8. #8
    karaislam's Avatar Vicarius
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    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Hİ friend.congrats for catching bugs.i didnt know that ss6.4 had too many bugs.i would like to make a submod for ss6.4 nowadays.so u think i should make it over ur fix or vanilla?

  9. #9

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Well I would always recommend using the bugfix, there is no loss and if you don't like the extra submods included they can be easily discarded without any hindrance.

  10. #10

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    When using this copilation - game crashes from time to time( have to play without it

  11. #11

  12. #12

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Quote Originally Posted by Melooo182 View Post
    are you using all the Addendums?
    Hmmm, do you have to download the settlement fix and addendums separately?

    I only downloaded the big file from here:

    http://www.mediafire.com/download/gp...ation_v1.26.7z

  13. #13

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Play with Bug Fixes for SS6.4 1.26 + ADDENDUM 1,2,3.
    Everything is fine, no crashes.
    Waiting 1.27.
    Thank you for your work!

  14. #14

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    is it just me or england's named character in winchester by the name of robin doesn't have any traits or bodyguard unit attached to him? \SS6.3\data\campaign\late\world\maps\imperial_campaign\strat.txt line 6131 from BugFix_Compilation_v1.26.7z

    if i comment out the line, all characters except henry disappear. if i assign trait and/or NE Bodyguard unit, he won't show up where he's supposed to. is this ghost character a bug or a feature?

    btw bugfix doesn't seem to be compatible with ssnop mod. thats a pity cause as a history based game, having made up historically incorrect names in total war series ain't good. if this were shoot em up, i wouldn't care about the names of some random dude i killed.. what think you?

    anyway thank you so much for the fixes.

  15. #15

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    I'll see if i can include a patched version of SSNOP 1.2 for bugfix 1.27

    About the robin guy, i think that was fixed in one of the addendums
    he's not supposed to be a named_character/general but just a low captain

  16. #16

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Thank you so much for these awesome tweaks and fixes !! can't wait for the Titanium release!

  17. #17

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Hey, I am glad Marius directed me to this fix. Two quick questions:

    1. "Campaign Script Customization (bane_tw) [files are stored separately in a 7z file]
    Allows you to turn on/off some parts of the campaign script, useful for speeding up turns."

    Where is this sub-mod - or how do I activate it. When I go to the setup screen, I think I see the checkbox for the other sub-mods but not this one.

    2. "2 Turns per year
    1 years will teak 2 turns, land devastation by enemy armies is back, settlement income reduced to half (experimental)"

    So aging and settlement income are the only two things that are changed in the 2 TPY sub-mod?

  18. #18

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    the settlement fixes are optional but the addendums are mandatory, as they fix some errors in v1.26

  19. #19

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Quote Originally Posted by Melooo182 View Post
    the settlement fixes are optional but the addendums are mandatory, as they fix some errors in v1.26
    Ah, ok. I will download immediately then.

  20. #20

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Quote Originally Posted by lampros69 View Post
    Ah, ok. I will download immediately then.
    Hmmm, are you supposed to get 2 checkboxes of everything except AI on the script controller screen? If so, which ones am I supposed to do check off?

    Also:

    "Campaign Script Customization (bane_tw) [files are stored separately in a 7z file]
    Allows you to turn on/off some parts of the campaign script, useful for speeding up turns."

    Where is this sub-mod - or how do I activate it. When I go to the setup screen, I think I see the checkbox for the other sub-mods but not this one.

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