Hello Melooo182.You've released a bug fix version 1.26. But there is already a built-in titanium 1.27. Can put separately bigfix compilation 1.27?
Hello Melooo182.You've released a bug fix version 1.26. But there is already a built-in titanium 1.27. Can put separately bigfix compilation 1.27?
Do not worry it will be done soon
1.27 is still WIP
I think it might be a bug that French LMAA don't get a visual upgrade when you retrain them with Heavy Mail. Should they not look just like Spearmen Sergeants do when they get the same upgrade?
most likely unfinished work, they use the same model and textures in both armour entries in the BM.MDB
does this bugfix patch is compatible with BGR and Nextheir ancillarie?
BGR IV and II yes
Not with BGR V
Nextheir ancillary, with my updated version, it should have no problem.
follow the NHA link in my signature bellow
Last edited by Melooo182; November 28, 2014 at 08:03 AM.
BGR V is not compatible because this bugfix compilation includes changes in the trait and ancillary triggers that depend on changes done in the campaign script, since BGR V overwrites the campaign script completely these altered triggers will not function properly and will possibly cause CTD.
NHA should work fine with anything really
Okay thank you very much mister Doge![]()
I would love to try this bug fix for Stainless Steel but when I extract with 7zip to the mods folder the entire operation fails. 7Zip reports that it cannot open output file, same error on all 472 files. Any ideas as to what I need to do?
Im such a noob, see quote above please. Thx.
corrupt download? try downloading the bugfix again.
it may also be windows's UAC annoying? check the threads about UAC in this same Tech Support subforum.
Devastation is disabled by default. If you enable it, it should clear up as it should.
Those are probably unintentional changes ie bugs caused by the bugfix, will check and fix for next version.
I could swear that the devastated tile effect does appear when armies roam enemy land.
can you specify a bit more about what isn't working.
maybe the negative effects might not be correctly calibrated or something.
Hi Melooo182 could not you would like to add to your bug fix compilation Soulston AI option
Yeah I suppose that's possible, would only need to edit a bit the one from Titanium
I use SS 6.4 + your bugfix compilation(2tpy) + speedmorale mod + your viva la rebellion....Did u change the requirements for castle/city requirements? I noticed in late campaign its much more simple to upgrade especially castles to fotresses, also cities.(much lower requirement of population) The Cpu takes advantages of this and builds a huge amount of fotresses.....(citadel pop requirement is 9000, instead of SS which was something like 22.500 or so)
edit: Seems to be an issue/feature? of the 2TPY I tested it without 2tpy and pop requirements are the old ones...How can this be fixed? wi would like to use 2tpy
I know on this thread should no bugs posted, but since i already posted here something i would like to inform u, that the city of Hamburg should be placed on the nortern riverside and not on the southern! U already fixed the location of Königsberg/Twangste so maybe u can adjust this location in a future release ( I guess it would be simpler to just relocate the river south) evidence: http://de.wikipedia.org/wiki/Hamburg...mburg_1600.jpg
Last edited by InsaneAbacus; December 18, 2014 at 07:38 AM.
"See, when you carry the two over, it turns out you owe me another hundred florins."