it's already included in the compilation, check the readme or in post 13 for details
it's already included in the compilation, check the readme or in post 13 for details
Well i uninstalled and downloaded some " major bug " fixes, but the problem is that i can't find some directories with those scripts when downloading and adding one by one, espiacially with that transilvanian ghost (Hungary) bugBAI is very good for me, almost never had a crash when in battle or when there is reinforcements. I had a bug with men at arms playing as Genoa, The whole comp download just slows my game too much, adds lags to battles and something is wrong when you try to choose graphics options, not even brightness. Even menu lag is sensible. AND
gsthoed I reinstalled whole mod after the lags with the comp and then installed a new the mod and bug comp, but still lags and strange happenings while trying to change graphics options and brigthness. Then uninstalled again, and installed one by one separate major bug fixes and it now runs fine like before. I think you are right that new BAI were sloing my game game quite a bit![]()
The bug concerns the "Death of Leaders" section of the campaign_script (see discussion here ).
Assuming that the repeating "Faction Destroyed" messages are fixed, a fix can go like this:
Code:monitor_event BecomesFactionLeader FactionType portugal and Trait FactionFutureRegent = 0 ;and FactionHasRank historic_event portugal_king_event end_monitor monitor_event BecomesFactionLeader FactionType portugal and Trait FactionFutureRegent >= 1 ;and FactionHasRank historic_event portugal_regent_event end_monitor
Just a thought about the new 2TPY, with halved income and religious conversions, what about also halving unit upkeep costs for further balancing?
yeah the halved income is bad approach the real solution would be doubling build/training/pool replenishment time, but such thing is hard to do with a toggable submod, it can be done but then compatibility with tons of other submods is completely forgone
Is the fix in post 13 save game compatible?
"Alea iacta est"
nope, you'd need to start a new campaign
OK, then I'll wait with this install. Good job btw!![]()
"Alea iacta est"
Hello Melooo182.
Nice work here on behalf of the community.
Can you tell me what the G5 Settlement fix does?
"Après moi le déluge"
http://www.twcenter.net/forums/downl...o=file&id=3203
you're welcomeOriginally Posted by Germanicu5
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Last edited by Melooo182; September 28, 2014 at 05:23 PM.
Hello Meloo182, and this is also my first post! I'm getting the same error like Banquo's, when I choose a faction and click start the game goes back to 'choose campaign/quick battle' menu. My SS setup checks Savage AI and Disable RR, and 6.3 to 6.4 worked fine (can start campaign). Is there any suggestion on how to fix this?
Hello
I just downloaded the bugfix compilation and replaced the folder in my mods section but im such a computer noob and didnt realize that byg's, permanent towers, etc... were considered submods so i did all the steps, without disabling them, i only realized after, i ran the game and just quickly ran through like 3 turns, i didnt notice anything (except the updates ie. loading screen says 1.26 bugfix, the family tree names have changed, in my case England --> Pole)
I'm worried though, should i be?
Thank you!
Plus when i ran it, atleast the name changes were in my save game and the mod specifically says not save game compatible, any help for this noob would be appreciated, thanks
Wut? england's family changed to poland's?
disabling all the submods and applying the bugfix again, should do it i think.
also remember you'll have to start a new campaign, all old previous saves will be either useless or start having problems/errors.
ok thank you very much!
and i meant England's family tree had the surname "Pole" added lol
Great job guys. It really fixes all major issues in gameplay. The improvement is more than obvious.![]()
Error in export_descr_ancillaries file:
It should be: and I_EventCounter anthony_of_padua_in = 1Code:;------------------------------------------ Trigger anthony_of_padua WhenToTest GovernorBuildingCompleted Condition SettlementBuildingFinished >= abbey and IsGeneral and CultureType southern_european and I_EventCounter aldus_manutius_in = 1 AcquireAncillary anthony_of_padua chance 75
Hey,
I have installed SS6.3_installation_patcher_v.2.5.exe over SS6.3 and afterwards applied SS6.4.exe over it.
Should I still apply this fix (SS6.4 BUGFIX COMPILATION v1.26) after all?
Thanx
if you want to fix most bugs in SS6.4, yes.