Page 18 of 18 FirstFirst ... 89101112131415161718
Results 341 to 360 of 360

Thread: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Hey I tried this bugfix mod and I'm getting CTD on battles more than before I played with Meneth Submod :/ (already in 2/4 battles, not when I replayed them though)

    Is this normal? (before I would rarely get CTD on battle) any ideas how to fix?

    I did a complete reinstall of Stainless 6.4, followed all the steps and installed only Next Heir on top.

    edit : i didnt try this http://www.twcenter.net/forums/showt...59#post8287059

    reinstalled everything with the above again
    Last edited by Djangoo; October 18, 2018 at 02:17 AM.

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,679
    Blog Entries
    35

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Giving admin rights to the executable does help sometimes.










  3. #3

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    the fix seems to works, no crashes anymore

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,679
    Blog Entries
    35

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE











  5. #5
    Losthief's Avatar Campidoctor
    Join Date
    Aug 2010
    Location
    TX
    Posts
    1,907

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    should we add this to the 6.4 release thread? Since the Teutonic fixes (among others) links are all dead and gone?
    LOSTHIEF
    I'd rather be lucky than skilled!


  6. #6
    Cleomenes III's Avatar Civis
    Join Date
    Jun 2013
    Location
    Mare Nostrum
    Posts
    183

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    How can I get cannons +gothic knights at start of campaign? I have selected no RR+ AOR


    Ego sum Attila flagellum Dei

  7. #7
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,679
    Blog Entries
    35

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Simple logic - if there is a bug fix then some bug needed fixing. If you feel adventurous to find out what the bugs were then don't install the fix. Simple, right?

    Mind you (as it says on the info): the fix is not save compatible, which means your save has a great chance of crashing after the fix and you will have to start a new game - your call.










  8. #8

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    I dont think this works with SSHIP. I kept getting errors saying these were missing

  9. #9
    Losthief's Avatar Campidoctor
    Join Date
    Aug 2010
    Location
    TX
    Posts
    1,907

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    SSHIP does its own bugfixes iirc.
    LOSTHIEF
    I'd rather be lucky than skilled!


  10. #10

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Hi everyone, I had a clean SS6.3 which was working fine. I installed the bugfix compilation using the Gigantus installer and it all seemed fine, but I have 1 question and 2 bugs.
    Question - it mentioned having optional submods but where do i find them? the setup launcher only shows me campaign and translation options
    Bug 1 - royal_blood_jerusalem trait has 2 levels and the 2nd level has no description, caused an error when starting jerusalem campaign, i checked and no characters start with that trait at level 2 so I commented out the 2nd level in export_descr_traits
    Bug 2 - i can load the game fine, it says bugfix compilation v1.27 on the load screen, i can select my campaign but i get a CTD when i start the campaign, with any faction i tried. Error log says:
    00:00:41.254 [system.rpt] [always] CPU: SSE2
    00:00:41.255 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    00:00:41.258 [system.io] [always] mounted pack packs/data_0.pack
    00:00:41.258 [system.io] [always] mounted pack packs/data_1.pack
    00:00:41.259 [system.io] [always] mounted pack packs/data_2.pack
    00:00:41.260 [system.io] [always] mounted pack packs/data_3.pack
    00:00:41.261 [system.io] [always] mounted pack packs/data_4.pack
    00:00:41.261 [system.io] [always] mounted pack packs/localized.pack
    00:01:52.170 [data.invalid] [error] Insufficient video memory to load requested texture set.
    I found a similar thread with the same video memory issue but htat related to a missing novgorod banner file that was deleted by the cleanup file, I'm not sure if this is the same sort of problem but i have no idea how to fix it, any help would be much appreciated
    thanks

    EDIT: Fixed now, after trying again running the launcher, I could see all the mod options, watchtowers was checked so i unchecked it, launched the game and all fine, no errors. The second level of jerusalem royal blood trait is still there but not causing an error, the log file still says the stuff about "mounted pack" which i don't know about but again its not causing an error so all fine.
    Last edited by part_time_player; May 04, 2020 at 04:36 PM.

  11. #11
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,679
    Blog Entries
    35

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    "00:01:52.170 [data.invalid] [error] Insufficient video memory to load requested texture set."

    That's a CAS model missing it's TGA texture. If you run the log in trace mode it will tell you in the line above which model that was.

    @modders: check in the data/models_strat/residences folder if the tower models have their TGA files present (open CAS with Notepad to get name of texture). Names of models can be looked up in descr_cultures.










  12. #12

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    sorry if this isn't the place for this I am new. I have been playing SS 6.4 bugfix 1.27 and have had been able to recruit units at double their normal size ie: Generals 32 and other cavalry units 62, infantry 120 etc. I have started a new campaign and everything has gone back to the original size 16 units for generals etc. Even in my old saved campaign the new units I recruit are 1/2 size as well. Is there a quick fix for this? Thanks.

  13. #13
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,679
    Blog Entries
    35

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Usually the unit size is set in the game options, you will find it here: options\game settings. You will need to adjust the unit size before starting a new game.

    It can happen that a mod resets your chosen unit size, in that case may need to check the mod's CFG file and disable it, Stainless Steel however has no such entry in the CFG file.










  14. #14

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Quote Originally Posted by Gigantus View Post
    Usually the unit size is set in the game options, you will find it here: options\game settings. You will need to adjust the unit size before starting a new game.

    It can happen that a mod resets your chosen unit size, in that case may need to check the mod's CFG file and disable it, Stainless Steel however has no such entry in the CFG file.
    Thank you it was a dumb question it was just in game settings.

  15. #15
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,679
    Blog Entries
    35

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    There are no dumb questions, only dumb responses










  16. #16
    Nergor's Avatar Tiro
    Join Date
    Oct 2009
    Location
    Frankfurt am Main,Germany
    Posts
    239

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Hi guys
    Do you have trouble with the Launcher Error: Unable to locate kingdoms.exe. Is Kingdoms.exe in your MTW2 folder? Then have a look at this video on Youtube: HOW TO FIX THE KINGDOMS EXE ERROR IN MODS
    https://www.youtube.com/watch?v=ngiedgxZaOY

  17. #17
    Gigantus's Avatar I am not special - I am a limited edition.
    Moderator Emeritus Administrator Emeritus

    Join Date
    Aug 2006
    Location
    Goa - India
    Posts
    52,679
    Blog Entries
    35

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    See my (FritzvomWald) comment in that video.

    The repack of mine installs into the correct folder and resolves the 'kingdoms.exe not found' issue - unless you changed the installation directory.

    If you use the original installation then simply follow this guide of mine to solve that issue once and for all.
    Last edited by Gigantus; December 22, 2021 at 11:14 PM.










  18. #18

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    hello
    What happens is that I already had the mod installed, however some time later I had to uninstal it but I took my games in a memory. Yesterday when I reinstalled the mod and put my games, I get that the game crashes when I try to load them, this happens because the Script Handlers are not the same in the set up as in the games.
    Does anyone know how I could know which were the script handlers of my saved games?

  19. #19

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    The weird thing is that I am using SS 6.4 with Mienloo mod (Steam version), and it gave me unspecified error CTD when I pressed the DEPLOYMENT button, mainly in huge or large siege battles, when I was defending mainly.
    After checking system log, I noticed that the error took place, when the game was loading files from g5script2.txt, which refers to ReallyBadAI mod

    It is weird, is it incompatible or clashes with the steam version of the game????

  20. #20

    Default Re: Bug Fixes for SS6.4- DO NOT POST ANY BUGS IN HERE

    Hello. The weird thing is that in my game, battles, especially huge sieges with castles etvc, gave unspecified error CTD, when I pressed deployment button. And I saw from system log, that it did those CTD, when game was loading g5script.txt file
    even though I am not using it. I don't know whether reallybadAI presents CTD with the steam version of the game.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •