Hellvard,
We teamed up with Lifthrasir. I have yet to send him the mod package. Currently there are some minor issues that need to be finished. Then we can work concurrently without any mixups. I will be finishing models, while he will populate the campaign map with troops and generals. I am hoping he would find time to also write faction descriptions and such. His historical knowledge and familiarity with the time frame is ideal for the task. These are the two big chunks of work left before the release. The mod has long since pushed over 50% in terms of amount of work, considering the goals I set for first release, which is simply a neat sandbox experience with minimal scripting. So it is not far. Things should only speed up from now on, I think. It all depends on personal motivation and enthusiasm. This mod has been in essentially continuous development for over a year now with very meticulous planning.
Attached is the menu screenshot. The map shown is a little deceiving. Right from the start I decided to cut it at Eastern France and limited at 10 factions. Timeframe of 1330-1500, 4 turns per year. The campaign is focused on two battlefronts: 1) England and France (i.e. 100 years war) and 2) Reconquista and rivalry between Christian kingdoms in the South. The way x and y coordinates work, this allows potential expansion eastwards in subsequent releases and more complex yet easier aspects such as coding.
Sandy