Hi I not sure why when I put this pack into my vanilla rome 2 update 7 without any mods but its freeze on the main loading page and crash out.. Is this not suitable for update 7?
Hi I not sure why when I put this pack into my vanilla rome 2 update 7 without any mods but its freeze on the main loading page and crash out.. Is this not suitable for update 7?
patch 4 fix
fixed a major bug regarding the Etruscan AI being unable to recruit anything
patch 4 hot-fix 2
- somehow the naval template ratios were missing causing the AIīs inability to muster new fleets - CAI
4 - default_naval - Default_naval_special
6- default_naval - Default_naval_ranged
10- default_naval- Default_naval_meleenewly recruited fleets will use more melee ships which should make naval battles enjoyable. The values are currently the same for all factions if possible I will differentiate between culture groups in the future.
Last edited by Litharion; February 25, 2014 at 12:12 AM.
Litharion, do the cdir_military_generator tables work as table fragments? Or do you have to use the whole table?
I was adding 3 of the military generator tables to DeI as fragments, but I am concerned perhaps they must be the entire table to function properly.
Brilliant mod!
This mod is so essential so great addition to whole campaign and battle gameplay.
Keep up the good work mate. Balanced and characteristic AI armies will be our savior.
This mod has become my favorite already!
Cheers,
The cdir_military_generator_template_ratios_tables and the cdir_military_generator_template_priorities work as a table fragments.I am unsure about the cdir_military_generator_unit_qualities as I stupidly never tried to test it.
The generator_unit_qualities seem to function as table fragments too.
btw. donīt forget about the cdir_unit_balances, I will add it in patch 5, good way to further balance army compositions.
@ Little Legionaire, thank you and if you encounter strange AI recruitment behavior please report it as I am unable to test every aspect of the changes I made.
Last edited by Litharion; February 26, 2014 at 12:23 PM.
Please note: If you use DeI 0.8 using Better AI Recruitment is not necessary anymore as the most important changes are now part of DeI. I will continue the mod for vanilla. It still works with the DeI steam version. But it will not work as intended with the DeI standalone version from twcenter. Thanks to everyone who used my mod with DeI.
patch 5 info: I will include culture specific naval AI recruitment :
Spoiler Alert, click show to read:
and I added the cdir_unit_balances for better army compositions.
Further faction specific AI recruitment is only possible if I modify the start_pos, this would lead to incompatibilities with many mods like the roman family mod or Dresdenīs TCW and therefore i will not do it with the main version of my mod.
Thanks to everyone supporting this project!
patch 5 changes:
Completely new culture specific naval AI recruitment
Spoiler Alert, click show to read:
Spoiler Alert, click show to read:
I added the lowest tier melee ships to every port.
Completely new AI unit recruitment types:
more in future updates
Spoiler Alert, click show to read:
Greek AI recruitment overhaul:
Spoiler Alert, click show to read:
and finally I added the cdir_unit_balances for better army compositions.
I love this mod! Excellent work! Thank you for this.
Keep up the good work Litharion! Faction / culture /tradition specific recruitment is great addition!
Must have mod indeed
Update : Rome II patch 11 and fully Hannibal at the Gates compatible
Thanks Litharion!
Thanks! For sure this mod can bring me a more diversified battle experience in the grand campaign than facing stacks of generic troops in different textures
patch 12 update: Tier II military ports have no tech requirements like vanilla patch 12
Pirates and Raiders dlc update