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Thread: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

  1. #101
    ipwnu678's Avatar Semisalis
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    Default Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    perhaps you could try reinstalling the entire mod? dont install S.C.U.M. and see if it works then

  2. #102

    Default Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    Mmmmh...i installed it two days ago the 3rd time and still the same Problem......aaaaaaaargh, ok i can live without recruiting Alaudae, Germanica and Republican Guard, yesterday i changed the date of reforms, so that i can tide over to Augustus Reform with Hastati and so on!! But actually i would like to have the Cavalry Aux., can you help me in this case?? In which file i have to look? Or is it a bigger Problem?

  3. #103

    Default Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    sorry for double-posting but i saw on my previous post.... i didn't explain it right my problem with Cavalry Aux. I cannot see the Cav.Aux in my unit pool and so i cannot recruit, the other three candidates i can see and recruit but cannot fight with them, so i guess these are different Problems, right?

  4. #104
    ipwnu678's Avatar Semisalis
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    Default Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    im really not sure how this is happening, do the units you mentioned work in vanilla DBM? just a reminder, republican guard are only available for the polybian era and marian era. alaudae comes in during the marian period and then the germanica legion is in the augustan. baring in mind these 2 units are only available in gaul and germania (hence the name). one place to check all of this is the EDB, provided you know the codename for the legions that the game follows rather than the nicknames the player sees ingame

  5. #105

    Default Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    Hope that you update it soon :3

  6. #106
    ipwnu678's Avatar Semisalis
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    Default Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    ah i didnt notice the update. ill have to get to work on that then!

  7. #107

    Default Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    this mod its compatible for DBM 1.1 ? or only for 1.0?

  8. #108
    ipwnu678's Avatar Semisalis
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    Default Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    for now only 1.0
    im working getting it ready for 1.1, im halfway there

  9. #109

    Default Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    Quote Originally Posted by ipwnu678 View Post
    for now only 1.0
    im working getting it ready for 1.1, im halfway there
    Okay good luck in your project u make a grate job with this

  10. #110
    ipwnu678's Avatar Semisalis
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    Default Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    Quote Originally Posted by Indiano View Post
    Okay good luck in your project u make a grate job with this
    thanks!

  11. #111

    Default Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    is there any change in making this mod combatible with the new 1.1 patch?

  12. #112
    ipwnu678's Avatar Semisalis
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    Default Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    all thats left is to get the model.db sorted then to upload it, ive changed a few things too

  13. #113

    Default Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    thats great news!

  14. #114
    ipwnu678's Avatar Semisalis
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    Default Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    I now have S.C.U.M. up to date, or so I would think. I've come up against a problem when starting the mod where it crashes directly after the vanilla M2 packs are loaded and I have no clue why.....

  15. #115

    Default Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    perhaps because you didnt made the .txt files like export_descr_buildings, export_descr_units or descr_strat or maybe any onther files?
    cheers

  16. #116
    ipwnu678's Avatar Semisalis
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    Default Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    Quote Originally Posted by crazy123 View Post
    perhaps because you didnt made the .txt files like export_descr_buildings, export_descr_units or descr_strat or maybe any onther files?
    cheers
    nope theyre there, ill have to have a play around with it when i can get round to it

  17. #117
    Elbadruhel's Avatar Centenarius
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    Default Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    This is still compatible just with 1.0, right?

    The order of installation is:

    DBM 1.0
    SCUM 2.1
    SCUM 2.2
    hotfix

    right?

    What does the hotfix?

    Honestly, you think is better SCUM 2.2 or DBM 1.2?
    Last edited by Elbadruhel; March 04, 2015 at 12:23 PM.

  18. #118

    Default Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    Add some units from Rome total war, maybe arcani, urban cohort. In my opinion it`s a good idea and most fans of Rome nation will be glad if you will do this

  19. #119
    ipwnu678's Avatar Semisalis
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    Default Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    while thats a good idea, i have never modelled from scratch.

    plus i moved on to modding Rome 2 now that it is fixed - especially when Radious Total War exists

    heres what ive done - http://steamcommunity.com/sharedfile.../?id=356581757
    i plan at some point coming back to retexture the shields as to how ive made them in rome 2, but only once ive finished over there

  20. #120
    Elbadruhel's Avatar Centenarius
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    Default Re: Small Campaign and Unit subMod (S.C.U.M.) V2.1 + V2.2

    Im thinking on creating a new mod for myself just for adding more and better factions to the game.

    Are u thinking to make some change about it?

    On the other hand.

    Why your "barbarian" units suck so much? Arevaci are great, but all the others are , has no chance against rome or greeks.

    Specially germans (suevii). You have set them as barbarian idiot fanatic guys with clubs and furs. Omfg, you are a CA member? XD. Give them some options. Goths conquered hardly everything of the western roman empire, and they were germans. Suevii conquered gallaecia, alsacia and the agro decumates. burgundians took all burgundia. Vandal and lugions conquered Africa. Angles, saxons and jutes conquered great britain...

    Man, germans defeated Rome. Germans defeated the huns. And in this mod, germans are just stupid guys with clubs with no option of development or improvement. (Just one advanced unit)

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