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  1. #1

    Default RTR Extended Realism modified Mod - Epirote League Addon

    Epirote League Addon (Released: v0.7)
    (an addon for the faction-slot of the British Faction)

    current Rooster:



    1.Epirote Phalangite
    2.Hoplitai
    3.Epirote Elite Phalanx
    4.Peltastai
    5.Toxotes
    6.Thureophoroi
    7.Epirote Swordsmen
    8. Tarentine Phalanx
    9.Chaonian Guards
    10.Ippiko
    11.Epirote Elephants
    12.Light Tarentine Cavalry
    13.Heavy Tarentine Cavalry

    (Also Greek Ippiko and the General-Unit)

    current Unit_Pics:



    Upcoming Units:

    General_Unit Texture

    deleted:

    1.Italic Hastati
    2.Roman Principes (marian_reforms)


    Current Settlements:

    Croton
    Tarentum
    Apollonia

    deleted:

    -Syracuse (?)
    -Elis


    Changed Gameplay:

    -Corfinium and Paestum (and the most other Rebel Towns/Cities, excl the Cities/Towns near a weak Faction) get very hard-to-beat armies.
    So The Romans will not expand so fast anymore (but fast enough for the 4ypt-Script)...

    -Macedon - Slow Down - No more fast Blitzes
    -Gauls got some Improvements
    -Germans got some Improvements
    -Illyrians got some Improvements


    -The Epirote League is a new Push-Factor in this Region... .
    -When the Epirote Cities Elis and Apollonia fell early, the Romans will be in big Trouble.Then The Epirote League will fully concentrate on Italy and will be able to kill the Romans...


    Unfinished:

    - Names




    (4.I want to include another Faction, another Push-Factor in asia...

    So i decided to take out the Galatians and insert Pergamon (Maronia; Pergamon; Phrygia)
    The Galatian Empire make Pontus' expanding very hard... .
    I think Pergamon is a more balanced Push-Factor (they can caputure Cities of macedon, ptol. empire and the seleucids and will not hurt Pontus early in the Game)) ( *project closed* )




    First Version Released(v0.7):

    It is playable.

    Undone:
    Character-Names, new characters have babarian names...
    Ingame-Faction Symbol


    What you need:

    - Candelarius' Extended Realism Mod + Hotfix + without Promethean Unit Pack
    - This Version is for Users without BI, if you have BI with Ext. Realism Mod,
    readd the can_swim for the units into the export_descr_unit.txt

    DOWNLOAD

    !!! Backup recommended !!!


    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

    Thanx to the Creator of the Ext. Realism Mod: Candelarius

    His mod inspirated me to include a Faction into RTR: PE

    also:

    Thanx to the Creators of RTRE ,and
    Thanx to the Creators of RTR ,and finally
    Thanx to the Creators of RTW

    >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

    tQst
    Last edited by tQst; October 13, 2006 at 04:10 PM. Reason: Update

  2. #2

    Default Re: RTR Extended Realism Mod Mod - a Mod for the Mod

    2 things:
    1. you have to credit Candelarius in a more clear manner for his Extended Realism Mod. If I understood correctly you`re modifying his mod.
    2. you replaced the britons with Epirus? Well, I know a number of people that will love you for this. Good job!

  3. #3

    Default Re: RTR Extended Realism Mod Mod - a Mod for the Mod

    Wasn`t there always someone asking Candelarius to include Epirote in his mod .

    Well, I don`t care much for the Britons, so replacing them with Epirote is nice. On the other hand removing the Galations for another phalanx based army in asia minor reduces the diversity of the armies you are facing in that region. The Galations provide a much needed variety at least IMHO. And after all the Galation Swordsmen rock, if they only had some javelins with them, I would choose them in favour of the Thracian Mercs.

  4. #4

    Default Re: RTR Extended Realism Mod Mod - a Mod for the Mod

    @Twix

    Yes you're right it is very good to have a babarian faction in the asian lands... but my problem is/was:
    The Galatians got easily in war with Pontus... . and Armenia will finish the job.
    So i think it would be better to push this faction more westside... (as Galatia or Pergamon)

  5. #5

    Default Re: RTR Extended Realism Mod Mod - a Mod for the Mod

    Or edit the diplomacy stance(look at the bottom of descr_strat)
    Whoever gives nothing, has nothing. The greatest misfortune is not to be unloved, but not to love.
    -Albert Camus

  6. #6

    Default Re: RTR Extended Realism Mod Mod - a Mod for the Mod

    Good job!

    ...although you should call this a mod of a mod of a mod of a mod! :tooth:
    Last edited by Candelarius; October 06, 2006 at 07:03 PM.

  7. #7
    Quinn Inuit's Avatar Artifex
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    Default Re: RTR Extended Realism Mod Mod - a Mod for the Mod

    Candel: You rock, but I do like the Epirote League idea.

    tQst: Looks good, but I think Twix and The Walrus are right about keeping Galatia. I do hate to advocate against Pergamon, but Candel convinced me about the importance of the Galatians.
    Two questions:
    May I do an MMM for it when you complete it?
    Are you sure Syracuse was in the Epirote League? I thought the RTR 7.0 people were making Syracuse independent and having them as Epirus's shadow faction.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  8. #8

    Default Re: RTR Extended Realism Mod Mod - a Mod for the Mod

    You could also(not saying you should do this) keep the Britians and use the Romans_sentate slot.
    Also, how is this affecting the Greek cities? I have a few ideas if their even stinking more
    Whoever gives nothing, has nothing. The greatest misfortune is not to be unloved, but not to love.
    -Albert Camus

  9. #9

    Default Re: RTR Extended Realism Mod Mod - a Mod for the Mod

    You win I leave the Galatians as they are, So I concentrate on the Epirote League (it's also much easier i think )

    @Cand

    I will call it "Epirote League Addon for Extended Realism Mod" , i think this name is a good deal

    @Quinn Inuit
    I don't know,
    the Problem is that the Epirote League have no chance fighting against the Romans if they don't get Syracuse...

    and What is "MMM"...? (Sry i'm a noob ) ...But i think you can do everything with my Mod if you want...

    @ The Walrus

    I made the senate playable and see that it has the same "Line of sight" as the Romans, how can i fix that?

    The Greek_Cities loose the 5 Cities , but they are not weaker, ...they are stronger: They can fully concentrate on the war against the Macedons.
    I tested it a few times and it was kind of interesting war:

    1. Allied: Greek_Cities/ Illyrians / Epirote League vs Macedons (Macedons get crushed but it is interesting how long they can hold out if there a 3 (!) Enemies. (In Italy Epirote League dominated the Romans)
    2. Allied: Greek_Cities vs Macedons (The Macedons controlled all but Apollonia/Sparta/Athen/Corinth/Elis, Then The Epirote League entered the Fight and so the Macedons got killed after 20 Years)(In Italy the Romans crushed the Epirote League easily)
    3. Allied: Greek_Cities vs Macedons and Illyrians (They wanted to have Apollonia) vs Epirote League (The Greeks hold out very long but in the end they loose, no helping hand of the Epirote League)(In Italy the fight between the League and the Romans was evenly matched (But in long war the Romans win most at the time))


    Some new Screenshots in the end:

    tQst
    Last edited by tQst; October 13, 2006 at 05:28 AM.

  10. #10
    Quinn Inuit's Avatar Artifex
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    Default Re: RTR Extended Realism Mod Mod - a Mod for the Mod

    The MMM is my MightyMiniMod, sorry. I'm fixing some things that seem like obvious game errors (no mount fear on archer units and some light peltasts, excessively cheap cav mercs, etc.) and some things I just dislike (rebalancing multi-hp units to make them single hp and more expensive, upping all phalanx unit sizes to 60, etc.). It's a tiny download, and a detailed changelog is included with the download if you're curious about what I've done. Thank you for the permission.

    I see what you mean about making the Epirotes more competitive, but IMO this game is about balance in pursuit of realism, not balance for its own sake. Even without Syracuse, I wwould think that the size of Pyrrhus's starting army should keep their relative starting difficulty from going above "hard."

    Oh, and two more questions for you:
    1) What did you set up as the base diplomatic relationship between Epirus and other countries, esp. the Greeks, Macedonians, and Egyptians?
    2) If you're doing Epirus, did you consider inserting Tarentine Cavalry with one of the unit slots you save from not doing the Brits?
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

    The ExRM forum: come for the mod, stay for the Classical History discussions. Or vice versa.

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  11. #11

    Default Re: RTR Extended Realism Mod Mod - a Mod for the Mod

    Ah i just read of the MMM in your Thread, just don't know that MMM stands for MightyMiniMod...


    Yeah you are right but the Epirote Kingdom needs Money, i just cut off the Elpehants in Pyrrhus army...
    I thought i will replace them with Elephants with NO upkeep and new texture (as a Bonus)...

    I can make Syracuse neutral or take it back to the Greek_cities ( :/ no more room for the Epirote League to expand)... ...but with a weak army, so Pyrrhus can (if he wants) capture Syracuse...


    1) What did you set up as the base diplomatic relationship between Epirus and other countries, esp. the Greeks, Macedonians, and Egyptians?

    Greeks: allied
    Romans: suspicious
    Macedon : suspicous
    Illyria: neutral
    Egypt: neutral
    a.s.o.

    2) If you're doing Epirus, did you consider inserting Tarentine Cavalry with one of the unit slots you save from not doing the Brits?

    I can do this, but i'm only able to make new Textures... ..i hope it's enough... :o)
    Stats for the Cavalry?

  12. #12
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    Default Re: RTR Extended Realism Mod Mod - a Mod for the Mod

    Quote Originally Posted by tQst
    Ah i just read of the MMM in your Thread, just don't know that MMM stands for MightyMiniMod...


    Yeah you are right but the Epirote Kingdom needs Money, i just cut off the Elpehants in Pyrrhus army...
    I thought i will replace them with Elephants with NO upkeep and new texture (as a Bonus)...

    I can make Syracuse neutral or take it back to the Greek_cities ( :/ no more room for the Epirote League to expand)... ...but with a weak army, so Pyrrhus can (if he wants) capture Syracuse...
    I recommend against making Syracuse weak, since then the Carthaginians will probably grab it first. I think you're probably right about giving them some zero-upkeep elephants, but I really think that's all the balancing they need. IMO they _should_ be fairly hard to play, since they didn't do that well historically.


    Quote Originally Posted by tQst
    2) If you're doing Epirus, did you consider inserting Tarentine Cavalry with one of the unit slots you save from not doing the Brits?

    I can do this, but i'm only able to make new Textures... ..i hope it's enough... :o)
    Stats for the Cavalry?
    New textures would be quite sufficient. Tarantines are just lightly armored and highly skilled hippakontistai-type mercs with a shield. They were used heavily by the Epirote League and throughout the eastern Med.
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  13. #13

    Default Re: RTR Extended Realism Mod Mod - a Mod for the Mod

    For Roman_senate make sure under Romans_julii it doesn't say superfaction roman_senate.

    Also about the alliances in my opinion

    Allied=Greek cities and Epirote league. Both start at peace with Macedon. Illyrians don't have an alliance with macedon.
    Whoever gives nothing, has nothing. The greatest misfortune is not to be unloved, but not to love.
    -Albert Camus

  14. #14

    Default Re: RTR Extended Realism Mod Mod - a Mod for the Mod

    Off topic but isn't there a floating umbrian cavalry unit in the files that never got an entry.
    Whoever gives nothing, has nothing. The greatest misfortune is not to be unloved, but not to love.
    -Albert Camus

  15. #15

    Default Re: RTR Extended Realism modified Mod - Epirote League Addon

    @ Walrus

    don't know

    @ Quinn Inuit

    1. Hmmm, i just made Agrigento a very hard-to-beat army, as a barriere for the Carthagians to Syracuse and Massilia (Massilia and Rhegium got weak-nomal armies), but i think it is the best to give Syracuse a normal army...

    I just read your text:

    2.So the Riders are like this (?):

    "depicted nude" or wears cuirasse (?)
    helmet
    standard hoplite shield with a "dolphin blazon" or "8-pointed star" ( I think i will take the dolphin ;o), nice with the dark blue of the Faction color )

    is this right ?

  16. #16
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    Default Re: RTR Extended Realism modified Mod - Epirote League Addon

    Re: Sicily
    Hmmm, ok, I guess that might work. I'm not entirely convinced, but you're making a good enough case for me to think that experimentation will be needed to see if you're right.

    Re: the Tarantines

    They're depicted nude, but nobody's sure if that's just an artistic convention or not. Since it sounds like they're pretty light cav, though, I recommend the following (most of which you've probably already thought about, but I like to be thorough):
    A helmet, if feasible
    No armor
    Standard hoplon (with either device on it)
    Javelins as primary weapon
    Spear as secondary weapon
    Good attack and defense skill, since they were apparently highly-skilled
    AoR for training = Tarentum and maybe Croton
    Available as mercs: S. Italy, Sicily, Greece, W. Asia Minor, Levant, maybe Carthage and its environs

    They probably shouldn't be as good as Numidian Cav, but perhaps something along those lines. What do you think?
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  17. #17
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    Default Re: RTR Extended Realism modified Mod - Epirote League Addon

    Ah hah! I figured out what I've been trying to remember. This might be a bit complicated, but it should lead to a richer gaming experience.

    Syracuse was, historically, a very strong city (cf. the Peloponnesian War and the siege by the Romans). Instead of making it a weak target for Epirus, why not make it strong, get rid of Rhegium and the pathfinding nightmares it causes for the AI, and give Corcyra as a separate province to Epirus? You can give Corcyra the hidden resource for Epirote phalangites, so when Appollonia goes under they can still recruit them (or maybe you've made them recruitable anywhere by Epirus *shrugs*).

    As for Rhegium's land, you can divy it up between Croton and Paestum (I think that's what the RTR7 people are doing, from whom I stole part of this idea).
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  18. #18

    Default Re: RTR Extended Realism modified Mod - Epirote League Addon

    @ Quinn Inuit

    good ideas :o)

    1. "You can give Corcyra the hidden resource for Epirote phalangites, so when Appollonia goes under they can still recruit them"

    hmmm, i thought of that the Epirote League can recruit the Epirote Phalangites everywhere... (?) why not(?)


    2. Finally i have finished your Tarentines (also included some more armored so you can choose...)





    tQst

  19. #19
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    Default Re: RTR Extended Realism modified Mod - Epirote League Addon

    Quote Originally Posted by tQst
    @ Quinn Inuit

    good ideas :o)
    Cool. Thanks!

    Quote Originally Posted by tQst
    1. "You can give Corcyra the hidden resource for Epirote phalangites, so when Appollonia goes under they can still recruit them"

    hmmm, i thought of that the Epirote League can recruit the Epirote Phalangites everywhere... (?) why not(?)
    Good point. I thought of that as I was typing that sentence. I guess if you're subsuming the Epirotes into the Greeks (as in normal RTR), you wouldn't want them to be able to recruit Epirotes anywhere, but if you're making Epirus its own faction, then it makes sense to make their phalangites a faction unit.


    Quote Originally Posted by tQst
    2. Finally i have finished your Tarentines (also included some more armored so you can choose...)
    Wow. They both look really good.

    I just read a couple of other pages on Tarentines (see below), and I'm now pretty sure they should be fast and unarmoured. Therefore, I recommend the ones without the cuirass.

    http://games.mantikora.com/games/war...0rulebook.php4
    http://www.ancientbattles.com/WAB_Su...piroteList.htm
    RTR Platinum Team Apprentice, RTR VII Team Member, and Extended Realism Mod Team Coordinator. Proud member of House Wilpuri under the patronage of Pannonian

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  20. #20

    Default Re: RTR Extended Realism modified Mod - Epirote League Addon

    Armoured (Later Tarantines), so with marian_reforms ( :O) ) ? As a Bonus if the League survives

    Also I made some new merc. elephant textures, they are special elephants and will only be in the army of Pyrrhus (they have also no upkeep and some better stats than the normal merc. elephants)


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