
Originally Posted by
Geleco
So are you saying that this leftover texture can possibly be located somewhere other than the .dds files found in the Models_Rome2.pack? Would this extra file be located in the variant model by a hex editor?
I already tried making the tunic texture invisible and that did nothing. So I either did it wrong or that has nothing to do with the texture in question. The only other textures are teeth, eyes, head, body (possibly the troublemaker but I had issues making it transparent), eyelashes, sandals.
Also, 2 questions about painting the alpha channel 'black' with GIMP:
1. When I select only the Alpha channel and paint it 'black' it appears as white. So the full texture just looks the same as before but with white where the transparency was. What am I doing wrong there?
2. Is making the diffuse.dds transparent going to be the only thing I have to do to make the whole texture invisible? Or will I have to edit other .dds files for that same texture?