Identifier: BattlePlayerCurrentFormation
Trigger requirements: player_unit
Parameters: formation (horde, column, square, wedge, square_hollow, testudo, phalanx)
Sample use: BattlePlayerCurrentFormation = phalanx
Description: What is the current formation of the player unit?
Battle or Strat: Battle
Class: BATTLE_PLAYER_CURRENT_FORMATION
Implemented: Yes
Author: Scott
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Identifier: BattleEnemyCurrentFormation
Trigger requirements: enemy_unit
Parameters: formation (horde, column, square, wedge, square_hollow, testudo, phalanx)
Sample use: BattleEnemyCurrentFormation = unit_formation
Description: What is the current formation of the enemy unit?
Battle or Strat: Battle
Class: BATTLE_ENEMY_CURRENT_FORMATION
Implemented: Yes
Author: Scott
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Identifier: BattlePlayerUnitSpecialAbilitySupported
Trigger requirements: player_unit
Parameters: special_ability ( testudo, phalanx, wedge, drop_engines, flaming_ammo, warcry, chant, curse, beserk, rally, kill_elephants, move_and_shoot, cantabrian_circle, shield_wall, stealth, feigned_rout )
Sample use: BattlePlayerUnitSpecialAbilitySupported = flaming_ammo
Description: What special ability can the player unit support?
Battle or Strat: Battle
Class: BATTLE_PLAYER_UNIT_SPECIAL_ABILITY_SUPPORTED
Implemented: Yes
Author: Scott
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Identifier: BattleEnemyUnitSpecialAbilitySupported
Trigger requirements: enemy_unit
Parameters: special_ability ( testudo, phalanx, wedge, drop_engines, flaming_ammo, warcry, chant, curse, beserk, rally, kill_elephants, move_and_shoot, cantabrian_circle, shield_wall, stealth, feigned_rout )
Sample use: BattleEnemyUnitSpecialAbilitySupported = flaming_ammo
Description: What special ability can the enemy unit support?
Battle or Strat: Battle
Class: BATTLE_ENEMY_UNIT_SPECIAL_ABILITY_SUPPORTED
Implemented: Yes
Author: Scott
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