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Thread: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Oct 28 2016 update

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  1. #1
    +Marius+'s Avatar Domesticus
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    Zagreb
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    Default Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Aug 2 2014 update

    I advise you to do the same;

    -Cyprus and Rhodes are islands that nobody cares about so they rarely/never get taken by a muslim faction
    -even if the Crusaders spawn on the island, they will take it and then spend the rest of the timeline sitting on the island...doing nothing apart from blockading ports since they will only have 1 small castle

    This way they get a huge city which actually gives them a fighting chance, especially in this scenario where the Seljuks and the Mamluks are at eachothers throats



    Edit:


    Spoiler Alert, click show to read: 


    In the middle of this, there is a crusade declared on Acre, the Timurids are also coming to the party(via Jihad) and I am in alliance with the Crusaders;
    Last edited by +Marius+; September 24, 2014 at 08:09 AM.

  2. #2

    Default Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Aug 2 2014 update

    Very well I will add Jerusalem to the CS respawning locations

  3. #3

    Default Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Aug 2 2014 update

    This sounds great, but how do I download the mod?

  4. #4

    Default Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Aug 2 2014 update

    On the first page it says:

    Viva la Rebellion (Re-emerging factions)
    Download:
    HERE


    Click on "HERE" and follow other directions set on the first page

  5. #5

    Default Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Aug 2 2014 update

    Just to let know this submod is included in TITANIUM OPEN ALPHA
    in case this needs an update i'll do it but individual development has ceased

  6. #6
    Libertus
    Join Date
    Aug 2010
    Location
    Chicago
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    84

    Default Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Aug 2 2014 update

    So I just had the entire country of hungary rebel O_o they had something like 10 provinces and all of them are either Magyar rebels or Bulgarian rebels. It's pretty crazy i knew there was going to be rebellion but not this much!!

  7. #7

    Default Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Aug 2 2014 update

    Quote Originally Posted by MortalCoil View Post
    So I just had the entire country of hungary rebel O_o they had something like 10 provinces and all of them are either Magyar rebels or Bulgarian rebels. It's pretty crazy i knew there was going to be rebellion but not this much!!


    That's not Melooo's mod. That's just the faction being destroyed due to the royal family dying out.

  8. #8

    Default Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Aug 2 2014 update

    That's intense, screenshot?!

  9. #9

    Default Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Aug 2 2014 update

    This mod does not conflict with BGRIV?

  10. #10

  11. #11

    Default Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Aug 2 2014 update

    Thanks for the reply.
    And when will the next update fixes assembly (1.27?) For SS 6.4?
    Thank U.

  12. #12

    Default Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Aug 2 2014 update

    this mod should have been included in the original game! that's how good it is

  13. #13

    Default Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Aug 2 2014 update

    Is this mod compatible with this submod: http://www.twcenter.net/forums/showt...anuary-20110)?

  14. #14

  15. #15

    Default Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Aug 2 2014 update

    Hey there guys, is this mod compatible with BGR V?

  16. #16

    Default Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Aug 2 2014 update

    It works well with BGR IV. Not tried it with V but I imagine it would work fine.

  17. #17

    Default Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Aug 2 2014 update

    i cant get to play any mod that dosent have this anymore, just the thought that once a faction is gone it wont be back makes me quit, wish i knew how to implement this

  18. #18

    Default Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Aug 2 2014 update

    Meloo, my friend, I have just found out this sub-mod not work in win 10. Anyone has same case as mine??

  19. #19
    Henry X's Avatar Protector Domesticus
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    Default Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Aug 2 2014 update

    I'm guessing this mod wouldn't work too well then with the SSHIP mod?
    Quote Originally Posted by Carl Jung was right View Post
    We just don't get films which accurately portray military decision making like Dr. Strangelove anymore these days.

  20. #20

    Default Re: Viva la Rebellion! - Re-emerging Factions for SS6.4 - Aug 2 2014 update

    SSHIP already includes this script, it works a little bit differently but it does have the reemerging faction feature

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