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Thread: Sub-mod to fix Custom Settlements.

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  1. #1

    Default Sub-mod to fix Custom Settlements.

    Who is interested in a Sub-mod to Fix the Custom Settlements?

    This is what needs to be done.
    1) Make ladders and siege towers work on Custom Settlements.
    2) Make their walls and buildings destroyable by siege engines.
    3) Make ranged attack no go through the walls.
    4) For some Custom Settlements. as a invading army, walking up to the gates will cause them to be automatically captured. make this not so for any Custom Settlements.
    5) There may be more that I have mist.


    Now for Fixes to the regular M2TW Settlements.
    1) They shoot a fire arrow that destroys siege engines in 1 to 2 shots. I'm not sure if this was intended, If not, then make the shots destroy siege engines, in 3 to 4 shots.

    Is any one willing to make this Mod?

  2. #2
    Jakeford's Avatar Ducenarius
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    Default Re: Sub-mod to fix Custom Settlements.

    But siege towers, rams, and all other siege equipment does work on walls...
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  3. #3
    Avatar of the Ice Wolf's Avatar Praeses
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    Default Re: Sub-mod to fix Custom Settlements.

    In my experience, Jakeford, some custom settlements have walls that may not be targeted by siege ladders and towers. In Kakariko, for instance, my siege ladder crews could not target the walls.

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  4. #4
    Civis
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    Default Re: Sub-mod to fix Custom Settlements.

    About the M2TW settlements that has antisiege-equipement magical arrows, i found a way to evade the problem some time ago:
    Quote Originally Posted by fernavliz View Post
    I found a way to make the siege towers and rams not to be destroyed with 2 arrows and without modify the file descr_engines.txt . opening the file descr_wall.txt (that is inside the folder Hyrule/data) when you see something like this:




    stat 12, 0, arrow, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1
    replace it with this:
    " stat 12, 0, tower_ballista, 120, 10, missile, missile_mechanical, piercing, arrow_tower, 10, 1"


    in other words, replace the word arrow with tower_ballista. the stat refers to the weapon and characteristics of it that is used by the gateway or the defense tower of each level of fortification (wooden wall, tall wooden walls, level 1 and 2 of the settlements, etc). I replace every weapon because I don´t know with settlement has with defense level. I don´t have a way to upload the file, and it probably needs some balance(maybe they need to do more damage).

    Quote Originally Posted by Gongsunzan View Post
    Its a because for some reason the defense towers are set as cannonballs that look like arrows. Try playing a vanilla seige battle with cannonball defences and same thing will happen. This fix basically changes the arrows to ballista shot which is alot more manageable.
    As mentioned, maybe the problem has something to do with the characteristic of the projectile "arrow" and not the damage itsef mentioned in descr_wall.txt

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