If you have machine that can run Rome 2 on max.out-dated graphics
Rome 2 is at the same level
Rome 2 is still worse
Rome 2 is even better
If you have machine that can run Rome 2 on max.out-dated graphics
I choose "it is still worse".
Not sure how the patching work as CA see it could have changed anything. R2 is so much inferior to RTW in term of design. It is as if R2 was made by a different studio attracted by the profit of the first one. They tried to succeed by the weight of their investissement alone but didn't understood the challenges, the concerns of the genre
Last edited by Anna_Gein; January 31, 2014 at 09:47 AM.
I'd say Rome 2 can never be on the level of Rome 1, even without the god awful bug mess of release.
To me the game was flawed from conception:
The province system is complete nonsense, and everything tied to it.
The culture system; get people converted to punic in half of sicily and suddenly south italy is also punic culture... what? The religious system in barbarian invasion was miles ahead of this; religion was based on buildings and characters in the settlement, surrounding towns could provide a small increase of their own religion as a cultural diffusion mechanic.
The buildings; in Rome 1, you could build everything in every city if you had the money. Now you're limited by the city slots, and actually building up a tree isn't a good idea because now buildings have arbitrary bonuses or penalties, such as inns making food, ports/economic buildings causing squalor, etc. And irrc some max buildings can only even be built in the capital of the province. So you end up with ~3/4 buildings in a city that are half built. Awesome.
"Only capitals have walls so no more siege fest" Well if that wasn't already retarded (Cities like Syracuse didn't have walls historically right?) I'm under the impression CA took out walls because the AI had absolutely no idea what to do about them (probably why gates are also burnable, because making them out of something that doesn't burn is just soooo hard). Not that it helped though, as of my last experience with the game the AI couldn't path find through city streets anyways.
I really have a million more issues with this game, but these are, imho, the biggest reasons why this game would be a flop even without all the bugs. Did Rome 1 have bugs and flaws? Absolutely, it had endless bugs, some of which were never fixed by CA, and it was not a perfect game in any sense, but relative to the games of their day, Rome 1 is in another universe then Rome 2.
odi et amo quare id faciam fortasse requiris / nescio sed fieri sentio et excrucior
Well i dont think there is someone Who defines FUN as a game that offers no challenge, no working enemy AI and is simply BORING as"Fun" being completely subjective, of course...
.
I hate this thing. Completely idiotic, arbitrary and pointless.The province system is complete nonsense, and everything tied to it.
Yeah buildings in RTW2 are aThe buildings; in Rome 1, you could build everything in every city if you had the money. Now you're limited by the city slots, and actually building up a tree isn't a good idea because now buildings have arbitrary bonuses or penalties, such as inns making food, ports/economic buildings causing squalor, etc. And irrc some max buildings can only even be built in the capital of the province. So you end up with ~3/4 buildings in a city that are half built. Awesome.
ing joke. Massive squalor penalties that make no sense, limited building slots - completely retarded.
And RTW2 is by far the most siegefest Total War game in the history of the series. I cant recall even one open field battle in my 30 hours of playing...."Only capitals have walls so no more siege fest"
And you are absolutely right man. Only reason that walls have been removed is that the Ai simply cant deal with them ( ffs its a number 9 patchand Ai still cant take walled city ... )I'm under the impression CA took out walls because the AI had absolutely no idea what to do about them (probably why gates are also burnable, because making them out of something that doesn't burn is just soooo hard).
Any society that would give up a little liberty to gain a little security will deserve neither and lose both.
Disregard RTW2 - acquire Europa Barbarorum 2.
Hey, CA - "Get Woke Go Broke" !
Proud owner of white skin and a penis - bite me.
How is R1 any better in terms of challenge? It wasn't. It was a boring, tedious, grind with no real strategy involved. I didn't even have to plan my battles. Set pikes here, hit play, grab some food. The only challenge I received was when I played Parthia and that was maybe in the first few turns and this was on the hardest difficulty setting.
It's hard to take anything seriously if I can't even make it past this first incredulous statement. Rome 2 has a much higher difficulty setting on the Legendary, although not as much as the S2TW Vanilla Legendary (before it got nerfed).
PC Specs
It's funny the answer to this poll is exactly the same than the one above on DLC
It seems that 66% of people on this forum are haters/whiners and 26% fan boys
8% being honest
Back on topic
If you compare both games
BAI R2 no more kamikaze general -good flanking -even interesting siege
CAI R2 diplomacy, helpful allies, AI actually building empires, no more useless rebels
Features for R2
Naval combat
Much more interesting and differentiated countries to play with
Province system
Actual buildings system
Features for R1
Family tree - personnally dont care much but important for people
Roads
Gameplay R2
End game more dynamic interesting
Much less grinding
Overall R2 by a longshot
Last edited by pyj99; January 31, 2014 at 03:59 PM.
All i can say is that in rome 1 i could play for days and had lots of fun. with rome 2 its maybe 1/2 hours then im getting bored and want to quite the game but thats just me.
--------> http://play0ad.com <--------
OS: Win 7 64bit Ultimate // MOB: GA-990FXA-UD5 // CPU: AMD FX-8350 BE Eight-Core 4,70Ghz OC // WC: CM Nepton_280L // Memory: 16GB 1866Mhz // GPU: Nvidea GTX 780 ti 3GB // SC: SB X-Fi Titanium HD // SS: Creative T20 Series II // Monitors: Asus 27" 1ms , Asus 24'' 4ms //
HDD: 1TB // SSD: 128GB // SSD: 240GB // External: 3TB
Yes, but that is because of certain gameplay decisions made by CA, for me specifically the dumbing down of the city building/management, the removal of forts/watchtowers/garrisons, and the removal of the family tree. As far as the state of the game is concerned, I think Rome II is now about as polished as Rome I was at launch. (i.e. not very polished at all, but not in a terrible state). There are still some gamebreaking bugs in Rome II (i.e. naval ramming/boarding issues, naval landings bugging out) but Rome I had some issues too at launch.
Aeimnestus was a Spartan, famous because he killed the Persian General Mardonius at the battle of Plataea.
Well the factions and unit variety in Rome 2 vanilla is a million times better than Rome 1. We all remember the barbarian unit rosters in RTW, right?
Yes you can compare them and yes Rome 2 is still worse.
Do the battles work, even the fundamental mechanics that underlie them? Objectively No. They sometimes appear to work in open field, but there are so many errors happening on the detailed level that the result is combat is not being simulated as well as in Rome I. The secondary weapons aren't even real, no stats or entries in the unit database -- just fake cosmetic swords.
In siege battles the results are abundantly clear.
The rest of the game is a combination of dumbed down streamlining; good, but broken gameplay elements; sad attempts at changing immersive things like family trees and characters into something totally not immersive; and just plain terrible ideas like magic boats.
Last edited by Cavalier; February 01, 2014 at 07:46 PM.
August Strindberg: "There's a view, current at the moment even among quite sensible people, that women, that secondary form of humanity (second to men, the lords and shapers of human civilisation) should in some way become equal with men, or could so be; this is leading to a struggle which is both bizarre and doomed. It's bizarre because a secondary form, by the laws of science, is always going to be a secondary form. Imagine two people, A (a man) and B (a woman). They start to run a race from the same point, C. A (the man) has a speed of, let's say, 100; B (the woman) has a speed of 60. Now, the question is 'Can B ever overtake A?" and the answer is 'Never!'. Whatever training, encouragement or self-denial is applied, the proposition is as impossible as that two parallel lines should ever meet."
The RTW engine was a lot better for these sorts of battles than the R2 engine is. As someone who has played 1000+ hours of RTW and been one of the top players on MP, I can say with certainty that battles in that game were far more fun, intuitive, realistic and tactical. R2 doesn't even have proper unit collision or functioning pikemen. The only thing warscape has going for it is the way it handles missiles imo. Other than that, I don't see how the battles in Rome 2 are better than RTW's. Would someone care to explain please?
Talking about GAMEPLAY - ROME 1
Talking about GRAPHICS - ROME 2
Rome 1 gameplay for me depends on tactics but Rome 2 gameplay depends on fast finger tactics.
*Rome 2 has improved gameplay mechanics like running remains hiding and line of sight. I love those. But the battle duration, shifting sounds that depends on situation, fire at will and testudo were better in previous game thats why I prefer Rome 1.
Rome 2 graphics for me is superior to Rome 1 in quality.
*Rome 2's diversity of soldiers in units, environment, terrain, cities, etc. are all fantastic... In terms of quantity of soldiers per unit, previous titles have 200, 240 men per unit were better, cavalry only 80 men which is less than 100 is not that huge anymore... But controlling 40 units at once is great! I want huge scale to be huge... Ships' details are awesome... In terms of UI, no comment... I like minimal UI but the advisor(always the same), and large unit cards control panel (2 rows of unit cards), unit cards notification are thumbs down to me... The animations of Rome 2 is improving to me though...
Last edited by jamreal18; February 01, 2014 at 08:57 PM.
Sad thing is we shouldn't even compare these games. Rome II was released 9 years after Rome I (which is pretty huge), with a 40% larger budget than any other Total War game. It's absolutelying ridiculous that there are so many threads like this. But, CA dropped the ball, and there are. The only thing they've really made progress with is the graphics, which is pretty damn sad.
The only self-discipline you need is to finish what you sta-
First thing most people are not realizing, that they are those 10 years older and more experienced. There's rarely that nice "oh, so that's how it works" feeling, isn't it? Was R1 better, than R2? Beats me, ATM both are not appealing to me, thanks to too old graphics (I know, mods are making miracles, but I prefer to mod game only after being content with vanillia) or too shallow gameplay.
Answering OP:
Lacking any description of what type of level it is about:
(Un)Playability:R2 achieved that first day for me. R1 wasn't that The Important TW to me, M2TW was and playing in reverse is not too shabby (I love Morrowind, yet Daggerfall is bit to archaic). R2 had chance, but CA blew it. Still, in theoretical situation, where my only available PC is good enough to run RTW and nothing more from TW, it's match between Alpha Centauri, Diablo 2 and RTW, with quite high chance of RTW winning. Now, replacing R1 with R2 and old, poor PC with one 3 years old, yet able to run most titles in vicinityhood of max settings, sorry, it's quite a list of games taking precedence, including M2TW and S2TW.
Graphics: R2's done it first day.
That strange ability to make you sitting on edge of your chair, during last, desperate charge in bad situation: nope.
That strange need to watch last moments of last enemy soldier in slo-mo: nope. I can't see him
That strange addictive "one more turn", every civver knows too well: nope.
R2 doesn't bind me to events on the screen in any way. Albeit I'm not a fan of R1, there was that.