GussieFinkNottle
A lot of things on that list have been fixed, as well as some more good things added in patches, and some are simply not true or haven't been added;
numbers on unit card
there's formed attack, which works since patch 9
levy soldiers from satrapy
Armies commanded by captains allowed a lot of mini stacks to walk around
You can change the names of armies
Distance from capital wasn't actually that realistic, why would people get angrier just because they live further away from the capital?
Sea regions
Prisoner count has been put into the game
In Rome 2 you have options with prisoners
Slums, which are annoying but realistic
factional mercenaries
more wildlife
two types of elephants, making it more realistic
no suicide generals
more bodyguard options for generals
damage boost for higher ground is just as realistic as further range, so not a benefit of Rome 1 over Rome 2
Less building slots make the game more strategic, plus some of the buildings count for the whole province so they are more useful
The huge ram like things used to knock down entire walls
"scorched earth from armies in hostile territory, devastation shown on map and had public order and income consequences" Sorry, but raid stance has public order and income consequences, if an army is not in raiding stance it is not devastating the countryside"
"units stayed together when routing, not turning into weird massive long single-file lines, and chasing routing units was not a micromanagement-fest"
Why would people running for their lives stick together? they would go their own way as to not be targeted as easily.
map projection is becoming less distorted due to patches
Short campaign is useless, making your own objectives is much better.
"you could have multiple generals within one army" Why would you have multiple generals?